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If you were in charge of roster picking for an upcoming Smash!!

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Magikarpow

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All Smash 64 Characters :4mario::4luigi::4dk::4pikachu::4jigglypuff::4yoshi::4fox::4samus::4falcon::4ness::4link::4kirby:
All Melee Characters But Roy, Sheik, Pichu and Young Link :4marth::4falco::4ganondorf::4mewtwo::4drmario::4zelda::4bowser::popo::4gaw::4peach:
All Brawl Characters But Snake, Wolf, Squirtle and Ivysaur - :4dedede::4diddy::4metaknight::4rob::4pit::4lucario::4myfriends::4wario2::4olimar::4sonic::4zss::4charizard::4lucas::4tlink:
All Sm4sh Characters But Dark Pit, Lucina, Greninja and Mii Swordfighter :4bowserjr::4littlemac::4megaman::4miibrawl::4miigun::4palutena::4pacman::4robinm::rosalina::4ryu::4shulk::4villager::4wiifit::4duckhunt:
Total: 50 Characters

Newcomers:
Captain Toad
Waluigi
Pig Ganon
Tingle
King K. Rool
Krystal
Tiki
Anna
Sceptile
Gengar
Black Shadow* Gains old Ganondorf Moveset, Ganondorf gets new moveset
Bomberman
Mini Kangaroo
Balloon Fighter
Mii Mage
Isaac
Inkling
Andy
Chibi-Robo
Ray 01
 

Zeth444

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My Final roster, add something, cut something, total 59 characters.



.n_n.
And later SHOVEL KNIGHT as DLC Because he already has an AMIIBO and he is PERFECT!
Also, Girahim as Zelda's newcomer. Mario got a newcomer, DK did too, Samus...
Why cant triforce have it too?!? :'(
 
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BandanaWaddleDee

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Sorry, I ment to say "He's a perfect representation of our gaming childhood"
Also "Would be huge for The Indie world"
And last but not least "YachtClubGames' free DLCs are too good and They MUST be rewarded"
1. "Our" is the wrong word. 8-bit wasn't everyone's childhood, mine included.
2. And would be stupid for the Smash world
3. That point makes no sense. They make good DLC so they deserve a Smash character? It doesn't work like that.
 

Zeth444

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And later SHOVEL KNIGHT as DLC Because he already has an AMIIBO and he is PERFECT!
1. "Our" is the wrong word. 8-bit wasn't everyone's childhood, mine included.
2. And would be stupid for the Smash world
3. That point makes no sense. They make good DLC so they deserve a Smash character? It doesn't work like that.
Calm down, The last one wanst serius.
Also, he a pretty popular ballot choice.
He has The first licensed Amiibo, What shows how much Nintendo is willing to invest on it.
Even if it wasnt most people childhood, Indies and Retro games are very popular between gaming community, look at Shantea(retrô) as an example, Or Binding of Isaac (as popular indie game, not smash DLC).

PS: Really? U didnt play MegaMan, kirby, mario, pokemon, prince of percia. WOW, u really like Smash mechanics
 
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BandanaWaddleDee

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Calm down, The last one wanst serius.
Also, he a pretty popular ballot choice.
He has The first licensed Amiibo, What shows how much Nintendo is willing to invest on it.
Even if it wasnt most people childhood, Indies and Retro games are very popular between gaming community, look at Shantea(retrô) as an example, Or Binding of Isaac (as popular indie game, not smash DLC).
You forgot the fact that his fanbase doesn't exist in Japan
 

Flaxr XIII

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At least he's monstrously popular here in the West, so that sort of makes up for his lack of popularity in Japan. :p
Absolutely. But Mac has like a 20+ year prestige under his belt.
Shovel Knight is like a year old. I say he's good where he's at for that amount of time. He has his own amiibo. That means something.
 

BandanaWaddleDee

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At least Little Mac's games released in Japan. Also, he's first party.
 

Flaxr XIII

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- yet. Shovel Knight in Smash would be a massive help to getting him known in Japan. Kinda like Marth and Roy in the Melee days got FE to the west. It's plausible.
 

TheDarkKnightNoivern

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- yet. Shovel Knight in Smash would be a massive help to getting him known in Japan. Kinda like Marth and Roy in the Melee days got FE to the west. It's plausible.
But getting him popular in Japan doesn't do anything for Nintendo unless they were to buy the rights but I seriously doubt that'd happen
 

Flaxr XIII

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But getting him popular in Japan doesn't do anything for Nintendo unless they were to buy the rights but I seriously doubt that'd happen
That's a valid point actually... Well it promotes the indies if Nintendo wants to go about it.
The Rayman and Commander video trophies did nothing for them but there they are.
 
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TheDarkKnightNoivern

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That's a valid point actually... Well it promotes the indies if Nintendo wants to go about it.
The Rayman and Commander video trophies did nothing for them but there they are.
They're just trophies though, they don't really matter, Rayman's probably only there to return the favour for those Mario costumes in legends, I don't know about commander video though
 

Zhadgon

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And later SHOVEL KNIGHT as DLC Because he already has an AMIIBO and he is PERFECT!
Also, Girahim as Zelda's newcomer. Mario got a newcomer, DK did too, Samus...
Why cant triforce have it too?!? :'(
I am not a fan of Shovel Knight I prefer someone like Simon Belmont, Crono or Black Mage if I will add another third party.

Ghirahim is not in my support list if I ever add another Zelda character will be Beast Ganon, Tingle and then Impa in that order, Mario got a new comer because Toad receive a new game, DK and Metroid needs more representation and have viable characters, for my reduced roster I prioritize the series that need it more.

.n_n.
 

3D Dillon

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If there'd be no more DLC fighters for Smash 4, and if I were in charge of roster picking for, let's say, Sm5sh for the upcoming NX console...

:4gaw::4mario::4luigi::4peach::4bowser::rosalina::4bowserjr::4dk::4diddy::GCA::GCB::4littlemac::GCX::4duckhunt::popo::4rob:
:4link::4zelda::4sheik::4ganondorf::4tlink::4samus::4zss::4pit::4palutena::4ness::4marth::4feroy::GCY::4drmario::4yoshi::4falcon:
:4kirby::4dedede::4metaknight::GCLT::4wario::GCRT::4fox::4falco::wolf::4pikachu::4jigglypuff::4mewtwo::4charizard::4lucario::GCZ::251:
:4villager::GCDpad::4olimar::4wiifit::GCStart::4shulk::GCN::GCCN::4pacman::snake::4ryu::4megaman::4sonic::substitute::4mii::?:

:GCA:= King K. Rool
:GCB:= Dixie Kong
:GCX:= Super Macho Man
:GCY:= Corrin (from Fire Emblem Fates)
:GCLT:= Bandana Dee
:GCRT:= 9-Volt
:GCZ:= 7th Generation Pokemon
:GCDpad:= Isaac
:GCStart:= Rhythm Heaven
:GCN:= Elma (from Xenoblade Chronicles X)
:GCCN:= Inkling
:substitute:= Rayman

Dr. Mario now has his own specific Dr. Mario universe.
The roster is organized in order of universes the fighters represent except of course the 3rd party ones and the Miis.

Here's a list of unlockables in order of how many Smash battles you do (I've no idea on what the modes would be like)

10 Battles: Dr. Mario
30 Battles: Toon Link
60 Battles: Corrin
100 Battles: Villager
150 Battles: Bandana Dee
210 Battles: R.O.B.
280 Battles: Palutena
360 Battles: Rosalina & Luma
450 Battles: Elma
550 Battles: Dixie Kong
660 Battles: 9-Volt
780 Battles: Wolf
910 Battles: Super Macho Man
1050 Battles: Celebi
1200 Battles: Rhythm Heaven

The All-Star Mode would for the 3rd time not be available until all fighters are unlocked. Here's my order:

ROUND 1: ORIGINAL EIGHT
:4mario::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu:
ROUND 2: EARLY NEWCOMERS
:4luigi::4jigglypuff::4falcon::4ness::4peach::4bowser::4zelda::4sheik:
ROUND 3: NEW FACES
:4drmario::4ganondorf::4falco::4mewtwo::popo::4marth::4feroy::4gaw:
ROUND 4: SIDESHOW BRAWLERS
:4diddy::4tlink::4zss::4dedede::4metaknight::wolf::4charizard::4lucario:
ROUND 5: MORE REPRESENTATIVES
:4pit::4wario::4olimar::4rob::4villager::4wiifit::4littlemac::4shulk:
ROUND 6: FORTHCOMING SMASHERS
:rosalina::4bowserjr::4palutena::4duckhunt::GCA::GCZ::GCDpad::GCCN:
ROUND 7: NEWCOMING UNLOCKABLES
:GCB::GCLT::251::GCY::GCRT::GCX::GCN::GCStart:
ROUND 8: ANYTHING GOES
:4pacman::snake::4ryu::4megaman::4sonic::substitute::4mii::?:

:?:= The same character you're playing as

There would be continues and 3 Heart containers

Also for Event All-Stars:

All-Star 12 Event:
Fight against all 12 of the N64 veterans at once!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:

All-Star 24 Event:
The fighters of Melee join forces!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:
:4peach::4bowser::4drmario::4zelda::4sheik::4ganondorf::4falco::4mewtwo::popo::4marth::4feroy::4gaw:

All-Star 36 Event:
It's a Brawl against the fighters who fought in the Subspace Emissary!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:
:4peach::4bowser::4zelda::4sheik::4ganondorf::4falco::popo::4marth::4gaw::4diddy::4tlink::4zss:
:4dedede::4metaknight::wolf::4charizard::4lucario::4pit::4wario::4olimar::4rob::snake::4sonic::?:

All-Star 48 Event:
Test your skills as you challenge against the fighters of the 4th series!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:
:4peach::4bowser::4drmario::4zelda::4sheik::4ganondorf::4falco::4mewtwo::4marth::4feroy::4gaw::4diddy:
:4tlink::4zss::4dedede::4metaknight::4charizard::4lucario::4pit::4wario::4olimar::4rob::rosalina::4bowserjr:
:4palutena::4villager::4wiifit::4littlemac::4shulk::4duckhunt::4pacman::4ryu::4megaman::4sonic::4mii::?:

All-Star 64 Event:
This is the ultimate battle, one vs. the 64 fighters of this Smash!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:
:4peach::4bowser::4drmario::4zelda::4sheik::4ganondorf::4falco::4mewtwo::popo::4marth::4feroy::4gaw:
:4diddy::4tlink::4zss::4dedede::4metaknight::wolf::4charizard::4lucario::4pit::4wario::4olimar::4rob:
:rosalina::4bowserjr::4palutena::4villager::4wiifit::4littlemac::4shulk::4duckhunt::GCA::GCB::GCZ::GCLT:
:251::GCY::GCRT::GCX::GCN::GCDpad::GCStart::GCCN::4pacman::snake::4ryu::4megaman:
:4sonic::substitute::4mii::?:

:?:= A larger version of the character you'd play as.

These All-Star matches play like the Multi-Man smashes.

Of course, not only do we have the tradition of having the original 12 playable in every game, there's also the tradition of having both highly-requested newcomers to weirdly chosen ones.

What do you think of that?
Now I've thought up some new modes for Sm5sh.



The Special Smash is now a customizing option for regular Vs. Mode, so, for example, you can use a tiny fighter to go against a giant fighter.

There's Mirror Melee. That's where the screen will be flipped horizontally or vertically, but the controls aren't reversed.

Trophy Attack: Now, just trophies and occasionally custom items and coin blocks will fall from the sky, and they'll disappear as soon as they
hit the ground. You must attack these items to gain them.

Combo Combat: Beat up the Punching Bag as many times as possible before time runs out.

Amiibo RPG: In addition to the Amiibo modes in Sm4sh, you'll also get a rpg style game to against an opponent. You attack with special moves.
Like all rpg's, it takes strategy and expierence to beat the highest leveled opponents.

Break The Targets is back replacing Target Blast, and now Race To The Finish is in the Stadium. Boss Battles returns too.

Multi Man Smash now has the Nintendo all-stars you play as rather than the generic polygon/wire frame/alloy/mii team.

I also thought up the ways to unlock the fighters:



Clear Classic Mode at any difficulty: Dr. Mario

Clear Classic Mode without using a continue: Toon Link

Clear 100-Man Smash: Corrin

Complete a fully timed Trophy Atack: Villager

Clear Classic Mode with Kirby at 4.0 Difficulty: Bandana Dee

Collect 150 or more trophies: R.O.B.

Clear Classic Mode with Pit at 6.0 Difficulty: Palutena

Complete 15 Crazy Orders tickets and defeat Crazy Hard: Rosalina & Luma

Win at least 5 Mirror Melees against a lvl 5 cpu: Elma

Clear an Intense Master Orders ticket: Dixie Kong

Play Vs. Mode for a total of 10 hours: 9-Volt

Clear Classic Mode with Fox or Falco at 8.0 Difficulty: Wolf

Get a total of 10 KO's in Cruel Smash: Super Macho Man

Clear Break The Targets with every other character: Rhythm Heaven

That's all I got for now.
 

Violenceman

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Okay, let's do this.

NewRoster.png

I tried to get a mixture of characters I wanted to add with characters I felt like I should add and highly requested fan-service characters with those that offered me unique move set potential. Blue border are starters, Red border are unlockable.

Mario Series:
Veteran Notes:
  • Dr. Mario is cut. I think 2 games is plenty for the good doctor. Maybe he'll be back in Smash 6.
  • Peach's Standard Special undergoes a visual change; she now uses Toadsworth.
  • Daisy has been upgraded from Peach recolor to full on alternate character with her own character model, name, and voice clips. Daisy has 8 color variation after Peach (like Wireframe Mac).
  • FLUDD is now an item. Mario's Down Special is now Shell Kick, where he kicks a Koopa shell along the ground that knocks enemies straight up if it hits them.
Newcomers:
  • Toad - If there is any time for Toad to become a character, it is now. With playable rolls in the New Super Mario games, Mario 3D world and his own Captain Toad game, he is bigger than he has been in a long time. Toad is fully decked out in his Captain Toad gear and his attacks reference his latest game as well; he smashes foes with his Super Pickax, blinds opponents with his headlamp, and rushes headlong in a minecart! Toadette makes an appearance as an alternate character as well.
  • Plum - Admittedly, this is personal pick, but not completely out of left field. The Mario sports series spans 24 games (not counting Olympic crossovers) and the Golf series alone has 8 entries. And while Plum has really on starred in one of those games, she still comes across as the "face" of the series. She has a unique golfing based move set that allows her to line-drive a golf ball across the stage (longest projectile in the game), fly up in the air on a giant divot, summon sand and water traps on the ground and, of course, knock enemies around with a 5-iron.

Yoshi Series:
Veteran Notes:
  • Yoshi now has a Yarn version for each color. Mechanically the same, just a visual difference.
Newcomers:
  • Shy Guy - No mere minion is this guy; he's the Shy Guy who joins in during sports and kart racing matches! There are a lot of variation of Shy Guys and this one covers all the bases. He dons a Snifit mask to shoot bullets, hops up on stilts for an extra boost in height, dons a propeller beanie to take to the sky, swings a mace around, and even sets himself on fire and runs around. His Final Smash is to ride every Shy Guy's favorite ride; The Autobomb!

Legend of Zelda Series:
Veteran Notes:
  • Link now has the Skyward Strike! Charging a Smash attack to full strength allows him to fire off a powerful wave of energy as he slices, allowing him to land a blow from a distance.
  • Zelda gets an alternate character model that is reminiscent of her Skyward Sword appearance, with 8 different color schemes to go with it.
  • Toon Link has two sets of Special attacks; one is based off his previous games and the other is a brand new set, including the Gust Jar, the Deku Leaf, the Sand Wand and the Tornado Rod.
  • Similarly, Ganondorf gets an alternate set of Special attacks that allow him to utilize powerful sword strikes and dark magic, including an energy ball he can volley back and forth that grows in speed and power with each hit.
Newcomers:
  • Impa - Zelda's loyal handmaiden finally joins the fray! She comes in with her Hyrule Warriors appearance (although her alternate colors reference her other game appearances) and wields her impossibly large Giant Sword. She has fast movement, but slow attacks that she really puts her whole body into. She also summons in ethereal swords to strike around her when her melee range won't cut it.

Metroid series:
Veteran Notes:
  • Samus has a new Down Special that allows her to switch her primary Arm Cannon weapon from the Charge Beam to 3 alternate attacks; Ice Beam (which can freeze enemies in place), Plasma Beam (a weaker hit that can pass through multiple people) and Annihilator Beam (a rapid shot attack that can rack up damage quickly).
  • Samus can now "crawl" while ducking; she takes the form of the morph ball and rolls across the stage.
Newcomers:
  • Ridley - Everyone's favorite space pirate is finally playable! He is slightly larger than Bowser, although not nearly as thick, and his massive wings make him very imposing. This heavy character is slow and unwieldy on the ground, but surprisingly agile and quick in the air. In addition to attacking with his claws, tail, and wings, Ridley can also breath plasma balls and repeatedly slam his opponents into the ground (even from a great height!).
Donkey Kong Series:
Veteran Notes:
  • Donkey Kong has a new Side special: Barrel Toss! Like his original and Country games, Donkey Kong will heave up a wooden barrel and toss it over his head at enemies (or roll it on the ground if a down-tilt is quickly followed). Occasionally, he will pull out a steel barrel or an explosive TNT barrel. His Down Smash now carries the ability to bury enemies like his Headbutt used to.
Newcomers:
  • Stanley - The hero of Donkey Kong 3 comes from the greenhouse to lend a unique move set to the game. His Bug Spray Gun expels both noxious plumes of gas and can act as a flamethrower. He can also chuck beehives at foes to cover them in angry insects and plant Piranha Plants in the ground to act as sentries that attack enemies that get close.
  • King K. Rool - Long awaited and long requested, K. Rool joins the battle ready to throw his weight around. To give this heavyweight a unique series of moves to set him apart, he has a pirate/ship motif based off his Kaptain appearance in Diddy's Kong Quest (which is also an alternate outfit, of course). He can shoot Kannonballs out of a giant cannon (like Kannon), swing a giant boat anchor (similar to Kutlass), and naturally fire off his blunderbuss (which can suck in items and fire them out at high speeds). He also uses his minion in battle, like releasing Klaptraps onto the stage.

Kirby Series:
Newcomers:
  • Waddle Dee - This plucky fellow rounds out the current Kirby foursome and, given his bandanna wearing persona has become very popular lately, there is no better time to bring him in! He attacks with his spear and parasol, the latter of which also serves as a means of returning to the stage from a great distance and can protect him from aerial attacks. He also brings in some moves from his cousin Waddle Doo, allowing him to utilize Beam attacks.

Kid Icarus Series:
Veteran Notes:
  • Dark Pit has been cut from the roster, at least as a unique character. Dark Pit can now be selected an Alternate Character for Pit. He will retain his voice clips, victory music and taunts, but will gameplay-wise operate the same as Pit.

Pokemon Series:
Veteran Notes:
  • Charizard has been cut from the roster. It felt out of place separated from the rest of the Pokemon Trainer trio from Brawl. And with three other Generation 1 characters, I felt I needed to make some space for future additions. Sorry, buddy!
  • Jigglypuff gains a Fairy-type move! It's Standard Special is now Disarming Voice, a cute cry that deals damage and knocks away anyone in a close vicinity to Jiggs. The move can be charged for a larger area of effect.
Newcomers:
  • Unknown Pokemon Rep - To be determined from the next upcoming Pokemon generation. Nothing set in stone, but someone a little different from the rest of the cast would be a plus. Preferences include not being bipedal (standing on all fours or legless, like a snake) and being a unique elemental type (Grass, Ghost, Bug).
Fire Emblem Series:
Veteran Notes:
  • Lucina has been cut from the roster, at least as a unique character. Lucina can now be selected an Alternate Character for Marth. She will retain her voice clips and taunts, but will gameplay-wise operate the same as Marth.
Newcomers:
  • Azura - Representing the new Fire Emblem game, Azura stands out from her peers (don't let the blue hair fool you!) by fighting with a Lance and engaging in ranged melee combat. Many moves have her diving through the air gracefully to strike her opponents. She can also engage in a dance to deftly dodge attacks and sing to give herself a stat boost. She has outfits and colors representing both Hoshido and Nohr.

Dillon's Rolling Western Series:
Newcomers:
  • Dillon - The Red Flash gets promoted from Assist Trophy to playable character! The mysterious armadillo attacks with his claws in a neutral setting, but much prefers to fight on the move. He can perform a rolling attack to quickly close in on his enemies, a tunnel attack to dive into the ground and burst out high into the air, and a charge attack to deliver a powerful blow that sends opponents flying.

Advance Wars Series:
Newcomers:
  • Andy - This series has been long overdue for a playable character. Andy wields twin wrenches that can be used for up close combat. For his special attacks, Andy employs a series of miniature wind-up army forces. These are no mere toys; his wind-up soldiers will march around and fire damaging pellets at enemies, the tanks will fire powerful missiles and he can hitch a ride back on stake by holding onto a flying mini-helicopter. His Hyper Repair Final Smash will fill the battlefield with repaired forces, overwhelming his opposition.

Golden Sun Series:
Newcomers:
  • Isaac - At long last, Isaac get his chance to shine! He has so much potential, it is a crime he hasn't shown up before now. He wields his Sol Blade with two hands, but only uses it for select attacks. He spends more time utilizing his Venus Psynergy. He has Earth attacks, like creating spires of stone jutting from the ground, raising and throwing giant boulders, and causing earthquakes. He has Plant attacks, like summoning spiked bamboo chutes and entangling vines. He has Force attacks, like an ethereal hand to push enemies away, punch them with a fist, or throw Isaac in the air to recover. He can also get Djinn to attach themseleves to him mid-battle to improve his strength until he unleashes them in a powerful one-time strike. His Final Smash is Ragnarock and summons a giant ethereal sword to crash into the stage.

Xenoblade Series:
Newcomers:
  • Elma - With Xenoblade Chronicles X poised to be a big release, Elma seems like a natural inclusion. Without too much knowledge of the character, I do not have a great amount of details, but she will be a fast character who will be able to switch between dual swords and dual guns on the fly, switching up her playstyle as she goes. Keeping up with tradition, she will also feature a swimsuit costume variation.

Splatoon Series:
Newcomers:
  • Inkling - Splatoon is such a big hit, this seems like an inevitable addition. Choose between male or female inkling with a variety of pastel colors. Their ink will match their color and is an important part of their character, since the more territory they control (stage area covered in their color ink), the more their stats will increase and make them stronger. They will make use of a variety of weapons; firing a series of different ink guns, rushing forward with a roller, throwing ink bombs, etc. They can also turn into a squid and dive through the air, keeping the move going if they land in their own ink color.

Style Savvy Series:
Newcomers:
  • Savvy Stylist - Say hello to the WTF character for the new Smash! This fashionista is ready to give her opponents a makeover. She attacks with a variety of tools for her standard attacks: curling irons, blow-dryers, measuring tape, hangers, scissors, makeup kits, etc. She can also throw random articles of clothes at enemies, stun them with a killer pose and even user her grab attack to capture them in a privacy curtain and forcibly change their color scheme!

Custom Robo Series:
Newcomers:
  • Ray Mark III - Ray is another character that excels in the air, with High Jump Legs for great jumping distance, the ability to fly around in order to recover and an air dash to cover horizontal ground. He can also fire a variety of distance weapons, like an Eagle Gun that fires homing shots and a Straight Bomb for explosion needs. More importantly, Ray can upgrade during battle by dealing out enough damage, which will make him even stronger (unfortunately, he can lose those upgrades by taking too many hits as well).

StarTropics Series:
Newcomers:
  • Mike Jones - Ignored for too long, StarTropics makes a triumphant return with Mike Jones leading the way! Mike primarily fights with his yo-yo, performing various tricks and maneuvers to keep enemies at bay. He can also wind-up and pitch baseballs (allowing stick tilts to change up with fastballs and curveballs), toss bolas to ensnare and trip opponents, spike shoes to cause damage from above. and a magic mirror to reflect projectiles back at their source. And who wouldn't want to recover to the stage by way of flying parrot?

HarmoKnight Series:
Newcomers:
  • Tempo - Straight out of Melodia, Tempo arrives to deliver a rhythm-based fighting style. By timing his attacks with a beat, Tempo can string combos that get stronger with each successive attacks.The more on-beat he is, the better he will do. A musical note by his profile will pulse with the beat to keep him on rhythm. He even gets some help from the Rhythm Heaven crew, who will show up in some attacks to lend a hand and help extend out his combos on the beat!

Castlevania Series:
Newcomers:
  • Simon Belmont - While not as recognizable a name as Pacman or Mega Man, Simon's series certainly is. Castlevania has been a huge part of Nintendo since back in the NES days and still is today. Simon brings in his trademark whip, Vampire Killer to deliver his standard attacks, and his specials are covered with his variety of monster-slaying tools. His boomerang-like Combat Cross for a Side Special, his burning Holy Water for a Down Special, and his arcing Axe Toss for an Up Special. Added bonus: Castlevania stage with amazing music!

Final Fantasy Series:
Newcomers:
  • Black Mage - Like Castlevania, Final Fantasy is an iconic game series with deep roots in Nintendo history. And while the FF cast is constantly changing, Black Mages stick out as a recognizable face among the many iterations of the game. Plus, the move set practically writes itself; Firaga, Blizzaga, Thundaga, Poison, Comet, Demi, Stop, Haste...the list of black magic spells from the series history is endless and can be applied in a myriad of ways across Black Mage's moves. And again, more great music from a series known for it's compositions.


And I think that's it! Whew! quick shout out to the cut newcomers who didn't quite make it: Barbara the Bat, Fossil Fighters, Mona, King Hippo, Saki, Wonder Red, Wolf, Ryu, Banjo Kazooie, and Bomberman. Sorry guys! Maybe we will see you in the DLC!
 
Last edited:

Megadoomer

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I think I'm going to update my ideal roster:


No cuts from Smash Bros. 4, including DLC characters. However, ideally, Ganondorf, Lucina, and Dark Pit would be de-cloned in the transition (Dark Pit and Lucina to make them more unique as characters, Ganondorf to make him closer to how he is represented in his series).

RETURNING CHARACTERS:


Ice Climbers: I'm not a huge fan of entire series being removed from Smash Bros.; I feel like that sets an unfortunate precedent. Besides, even though I almost never played as the Ice Climbers, they were completely unique characters, their removal caused a lot of outcry, and they have awesome victory music - I can't justify leaving them out.

Snake: there's a lot of overlap with the Ice Climbers in terms of my reasoning - plus, personally, I found him fun to play as, and no character in the current game has a similar playstyle, though that's just a side note. Given that this franchise is a crossover between dozens of series that are completely different, in terms of gameplay and tone, I never understood the argument that Snake "didn't fit" in Super Smash Bros. when we can have Marth tossing blue shells from Mario Kart at Kirby while fighting on a space ship.

Wolf: while I disliked Wolf's inclusion when Brawl was first released, he's grown on me; at first, I thought he was a Fox clone, but that's only in an extremely superficial sense. (only his B moves are vaguely similar, and his final smash is near identical) Just change his final smash to something that actually suits the character (calling in Leon and Panther to blast the area in their Wolfens, for example) and there'd be no problem.

Squirtle: while Squirtle tended to get overlooked given that Charizard was an option, he had a completely unique moveset and would work fine on his own. Just get rid of the type advantage system (which only seemed to benefit Charizard anyway, given the lack of water and grass based attacks) and the stamina mechanic.

Ivysaur: see Squirtle.

NEW CHARACTERS - RETURNING SERIES


Captain Toad: aside from characters who I have later on this list, Toad is one of the biggest Nintendo all-stars who is missing from the Smash Bros. roster. Toad has been playable in Mario games since nearly the beginning, and with Captain Toad: Treasure Tracker giving him a lot of consistent material to work with, I feel like now would be the perfect time to add him.

Dixie Kong: with Tropical Freeze coming out half a year before Smash Bros. and the utter lack of Donkey Kong content in the final game otherwise, I'm honestly surprised that Dixie didn't make the cut. Starring in two of the three Donkey Kong Country games, Dixie's only behind DK, Diddy, and maybe K. Rool in terms of importance to the series, and with Tropical Freeze expanding her options even further, there's quite a bit to work with.

King K. Rool: seeing as Donkey Kong has undergone a major rebirth since Donkey Kong Country Returns, I feel like two new characters can be justified. K. Rool may not have been present since that time, but that's done nothing to diminish his popularity - the question faced by every new Donkey Kong game is "where are the Kremlings?", and despite the Mii costume, his fanbase remains as dedicated as ever. There's tons of potential for moves, as evidenced by his wildly different boss fights over the course of the three DKC games and Donkey Kong 64 alone, and he's easily the most iconic villain of the Donkey Kong franchise. (who remembers the names of the final bosses of Donkey Kong Country Returns and Tropical Freeze without having to look them up? Exactly)

Midna: I realize that there haven't been many major Zelda releases since Melee (it's just been Wind Waker, Twilight Princess, and Skyward Sword, at least as far as home console games go), but that's no reason why Zelda's presence on the Smash Bros. roster should be basically unchanged since 2001. Zelda's introduced quite a few new characters that have gotten a significant fanbase, none moreso (at least, if having two playable forms in Hyrule Warriors is any indication) than Midna. I could have gone with Impa or Ghirahim, but of the three, I feel like Midna's the more noteworthy of the three.

Grovyle: I considered Genesect for this spot, or leaving it blank for a popular Pokemon from the next generation, but I feel like Grovyle would work well for Smash Bros. The third generation of Pokemon really got skipped over in SSB, seeing as focus went from Gen. 2 in Melee to Gen. 4 in Brawl, and Grovyle is (at least, by my understanding - I haven't played the games in question) one of the most important characters in the Pokemon Mystery Dungeon games, so he could work as a representative of that sub-series. Pretty much any Pokemon could go here, but I feel like Grovyle is a nice fit, and it seems like he would work better as a playable character than Sceptile, at least from a design perspective.

Bandana Waddle Dee: in recent years, the spear-wielding Waddle Dee has become a pretty major character in the Kirby games, being a playable option in Kirby and the Rainbow Curse when even Dedede and Meta Knight were left out. Based on Return to Dreamland alone, there are a lot of options for this Waddle Dee's moves, and it seems like he would play quite differently from other characters based on that.

Ridley: let's be honest - Metroid has really gotten the short end of the stick when it comes to franchises on the Smash Bros. roster. Even Donkey Kong has two distinct characters - Metroid, for all that it's grown in size and popularity over the years, has two different versions of Samus. Ridley's easily the most prominent villain in the franchise, seeing as he's responsible for the death of her parents and appears in almost every game in the franchise as one of the last boss battles, and his size isn't as big of an issue as some people believe. Over the course of one game, Ridley's size changed significantly (in Metroid Prime 3, where he shrunk down to about a third of his initial size between boss battles), and it's not like the proportions of characters haven't been wildly adjusted to make them work in Smash Bros. before. (take Palutena for example, who goes from twice Pit's height in normal circumstances to shorter than Pit in Smash Bros.)

NEW CHARACTERS - NEW SERIES


Sukapon (Series: Joy Mech Fight): admittedly, this character kind of comes out of nowhere, seeing as he's from a one-off Japanese exclusive NES game where the plot is almost identical to Mega Man, but Joy Mech Fight was one of Nintendo's first and only attempts at a traditional fighting game, so I think it would be nice to reference that often forgotten part of Nintendo's history in Smash Bros.

Mike Jones (Series: Star Tropics): the Star Tropics games were a pair of NES titles which were never released in Japan, so his inclusion seems less likely than a character from that era who was exclusive to Japan, but I found it weird that Star Tropics wasn't even referenced in any Smash Bros. game, not even with a sticker. I only got into the series a few years ago, but I found it to be an interesting blend between Zelda and the Mother series, and even though Mike has some similarities with Ness, the sheer variety of weapons found in the Star Tropics games would result in the two playing quite differently.

Isa Jo (Series: Sin & Punishment): it's a tough choice between Isa and Saki, but Isa won out due to his jetpack and greater maneuverability. The Sin & Punishment series has gotten a lot of exposure since its release on the Wii's Virtual Console, with a sequel being released worldwide and both games being released on the eShop recently. Of all of the assist trophies in Brawl, Saki's seemed to act the most like a playable character, with lots of movement and a variety of attacks, so I feel like the inclusion of a character from that series definitely seems like an interesting possibility.

Ray (Series: Custom Robo): I'm not entirely sure why all Custom Robo content was removed from Smash Bros., but given the large number of weapon types and mobility options, I could easily see Ray working as a playable character. The Custom Robo series may not be the largest Nintendo series, but it's certainly not the most obscure, with about half a dozen games being released. I feel like, when it comes to new series, Smash Bros. tends to focus on really old or really new, with the stuff that falls between getting thrown to the wayside; that's one thing that I'd really like to see change.

Isaac (Series: Golden Sun): similar reasoning to Ray, though at least Golden Sun got some stage music. I know some people think that Isaac would be just another swordsman, but I've barely even played Golden Sun and I know for a fact that's not true. Between the summons, earth- and plant-based spells, and yes, his swordsmanship, there's a lot of potential variety there - he'd be much closer to Robin (though with completely different magic abilities) than Marth.

Inkling (Series: Splatoon): I figure they're a given for Smash 5, seeing as each game tends to focus on the previous console generation as far as the rosters go and Splatoon is clearly a big hit. Don't think I need to elaborate too much; they're popular, have lots to work with, and characters like Mega Man show that projectile-heavy characters can work in Smash Bros.

Wonder Red (Series: The Wonderful 101): this seems less likely than Inklings, given that the game didn't do well in terms of sales, but given the sheer amount of Wonderful 101 representation in Smash Bros. already (at least, compared to how well it did), it seems possible. I don't know whether Wonder Red could just use Unite Hand for his moves or if he'd have to use other Unite Morphs like Sword or Whip (haven't gotten very far in the game, so I'm not sure what other upgrades there are), but either way, there's a lot of options there, and an inclusion in Smash Bros. would definitely help to give the series more exposure, as seen with the Mother series, Fire Emblem, Kid Icarus, etc.

Rayman (Series: Rayman): now we're getting into third parties. Despite some missteps (ex. releasing Watch Dogs months after the other versions, long after anyone stopped caring about it; delaying Rayman Legends days before its release in order to make it multiplatform and release it at the same time as other consoles), Ubisoft has still been one of the biggest supporters of the Wii and Wii U, and Rayman's recent platformers compete with (or even surpass) Mario's in terms of quality. The fake Rayman leak helped with that, and I feel like it got so much mileage because, while it kind of came out of nowhere, it was still believable. That shows me that Rayman's inclusion would be met positively; plus, I found it a waste that they got the rights to use Rayman but only made him and a few supporting characters into trophies.

Bayonetta (Series: Bayonetta): before, I thought this was a pipe dream, but the inclusion of Ryu showed that third party companies can get more than one character, and as far as non-Sonic Sega characters go, Bayonetta's easily their most prominent. Bayonetta 2 was easily one of the biggest third party games for the Wii U, if not any Nintendo console, and she's appeared in Nintendo games and advertising campaigns before, so Sega seems to have no issue with Nintendo using the character. Her appearance in Anarchy Reigns showed that she can be toned down to a level that would work in Smash while still staying true to her character, and the biggest problem doesn't seem to be finding moves to use, but rather, trying to narrow down the moves that she already has.

Shovel Knight (Series: Shovel Knight): Shovel Knight doesn't seem like the most likely of the third party characters; even Bayonetta has multiple critically acclaimed games in the short time that she's been around. However, Shovel Knight's made a huge splash with Nintendo, basically becoming the face of the eShop, and being the only third party character not in Smash Bros. to get an amiibo at this time. The entire concept of Shovel Knight is based around 80s 2D platformers, and given how well 2D platforming characters make the transition to Smash Bros., it seems quite natural to consider him.

Terra Branford (Series: Final Fantasy): Square-Enix and Nintendo were once closely associated, and while I could have gone with a more generic option that encompasses the entire series, like Final Fantasy's Black Mage or Dragon Quest's Slime, I decided to go with Terra Branford from Final Fantasy VI, the last numbered Final Fantasy game on a Nintendo console. She seems to be the main character (though with more than ten characters, all of whom get a lot of focus, it's hard to be sure - arguments could be made for Locke or Celes), and her abilities could work well for showing off the magic system of Final Fantasy, with her Esper form seeming like a natural fit for a Final Smash. Given how long of a history Square and Enix both have with Nintendo consoles, it would be strange to not include one of their characters, and while my choice might not be the most widely considered, Terra's still the Final Fantasy character who I'd most like to see added to Smash Bros.
 

3D Dillon

Smash Ace
Joined
Sep 13, 2014
Messages
654
If there'd be no more DLC fighters for Smash 4, and if I were in charge of roster picking for, let's say, Sm5sh for the upcoming NX console...

:4gaw::4mario::4luigi::4peach::4bowser::rosalina::4bowserjr::4dk::4diddy::GCA::GCB::4littlemac::GCX::4duckhunt::popo::4rob:
:4link::4zelda::4sheik::4ganondorf::4tlink::4samus::4zss::4pit::4palutena::4ness::4marth::4feroy::GCY::4drmario::4yoshi::4falcon:
:4kirby::4dedede::4metaknight::GCLT::4wario::GCRT::4fox::4falco::wolf::4pikachu::4jigglypuff::4mewtwo::4charizard::4lucario::GCZ::251:
:4villager::GCDpad::4olimar::4wiifit::GCStart::4shulk::GCN::GCCN::4pacman::snake::4ryu::4megaman::4sonic::substitute::4mii::?:

:GCA:= King K. Rool
:GCB:= Dixie Kong
:GCX:= Super Macho Man
:GCY:= Corrin (from Fire Emblem Fates)
:GCLT:= Bandana Dee
:GCRT:= 9-Volt
:GCZ:= 7th Generation Pokemon
:GCDpad:= Isaac
:GCStart:= Rhythm Heaven
:GCN:= Elma (from Xenoblade Chronicles X)
:GCCN:= Inkling
:substitute:= Rayman

Dr. Mario now has his own specific Dr. Mario universe.
The roster is organized in order of universes the fighters represent except of course the 3rd party ones and the Miis.

Here's a list of unlockables in order of how many Smash battles you do (I've no idea on what the modes would be like)

10 Battles: Dr. Mario
30 Battles: Toon Link
60 Battles: Corrin
100 Battles: Villager
150 Battles: Bandana Dee
210 Battles: R.O.B.
280 Battles: Palutena
360 Battles: Rosalina & Luma
450 Battles: Elma
550 Battles: Dixie Kong
660 Battles: 9-Volt
780 Battles: Wolf
910 Battles: Super Macho Man
1050 Battles: Celebi
1200 Battles: Rhythm Heaven

The All-Star Mode would for the 3rd time not be available until all fighters are unlocked. Here's my order:

ROUND 1: ORIGINAL EIGHT
:4mario::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu:
ROUND 2: EARLY NEWCOMERS
:4luigi::4jigglypuff::4falcon::4ness::4peach::4bowser::4zelda::4sheik:
ROUND 3: NEW FACES
:4drmario::4ganondorf::4falco::4mewtwo::popo::4marth::4feroy::4gaw:
ROUND 4: SIDESHOW BRAWLERS
:4diddy::4tlink::4zss::4dedede::4metaknight::wolf::4charizard::4lucario:
ROUND 5: MORE REPRESENTATIVES
:4pit::4wario::4olimar::4rob::4villager::4wiifit::4littlemac::4shulk:
ROUND 6: FORTHCOMING SMASHERS
:rosalina::4bowserjr::4palutena::4duckhunt::GCA::GCZ::GCDpad::GCCN:
ROUND 7: NEWCOMING UNLOCKABLES
:GCB::GCLT::251::GCY::GCRT::GCX::GCN::GCStart:
ROUND 8: ANYTHING GOES
:4pacman::snake::4ryu::4megaman::4sonic::substitute::4mii::?:

:?:= The same character you're playing as

There would be continues and 3 Heart containers

Also for Event All-Stars:

All-Star 12 Event:
Fight against all 12 of the N64 veterans at once!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:

All-Star 24 Event:
The fighters of Melee join forces!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:
:4peach::4bowser::4drmario::4zelda::4sheik::4ganondorf::4falco::4mewtwo::popo::4marth::4feroy::4gaw:

All-Star 36 Event:
It's a Brawl against the fighters who fought in the Subspace Emissary!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:
:4peach::4bowser::4zelda::4sheik::4ganondorf::4falco::popo::4marth::4gaw::4diddy::4tlink::4zss:
:4dedede::4metaknight::wolf::4charizard::4lucario::4pit::4wario::4olimar::4rob::snake::4sonic::?:

All-Star 48 Event:
Test your skills as you challenge against the fighters of the 4th series!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:
:4peach::4bowser::4drmario::4zelda::4sheik::4ganondorf::4falco::4mewtwo::4marth::4feroy::4gaw::4diddy:
:4tlink::4zss::4dedede::4metaknight::4charizard::4lucario::4pit::4wario::4olimar::4rob::rosalina::4bowserjr:
:4palutena::4villager::4wiifit::4littlemac::4shulk::4duckhunt::4pacman::4ryu::4megaman::4sonic::4mii::?:

All-Star 64 Event:
This is the ultimate battle, one vs. the 64 fighters of this Smash!
:4mario::4luigi::4dk::4link::4samus::4yoshi::4kirby::4fox::4pikachu::4jigglypuff::4falcon::4ness:
:4peach::4bowser::4drmario::4zelda::4sheik::4ganondorf::4falco::4mewtwo::popo::4marth::4feroy::4gaw:
:4diddy::4tlink::4zss::4dedede::4metaknight::wolf::4charizard::4lucario::4pit::4wario::4olimar::4rob:
:rosalina::4bowserjr::4palutena::4villager::4wiifit::4littlemac::4shulk::4duckhunt::GCA::GCB::GCLT::GCZ:
:251::GCY::GCRT::GCX::GCN::GCDpad::GCStart::GCCN::4pacman::snake::4ryu::4megaman:
:4sonic::substitute::4mii::?:

:?:= A larger version of the character you'd play as.

These All-Star matches play like the Multi-Man smashes.

Of course, not only do we have the tradition of having the original 12 playable in every game, there's also the tradition of having both highly-requested newcomers to weirdly chosen ones.

What do you think of that?
Now here's my fantasy tier for my fantasy Sm5sh:

SS:
:GCB:
S:
:4metaknight::251::4wario::4shulk:
A:
:4diddy::4mewtwo::4ryu::4fox::4pikachu::rosalina:
B:
:popo::4pit::4falco::4mario::4drmario::4dk:
C:
:4zss::4miisword::GCDpad::4sheik::GCCN::4luigi:
D:
:4ness::wolf::4lucario::GCZ::4sonic::GCN:
E:
:substitute::4tlink::4kirby::4samus::4gaw::4marth:
F:
:4bowser::4wiifit::GCY::4miibrawl::4megaman::4falcon:
G:
:4peach::4pacman::4yoshi::4bowserjr::GCLT::GCRT:
H:
:GCA::4feroy::snake::4charizard::4palutena::4villager:
I:
:4littlemac::4miigun::4dedede::4link::4jigglypuff::4olimar:
J:
:4rob::4ganondorf::4duckhunt::4zelda::GCStart::GCN:
 

Blue_Sword_Edge

Smash Lord
Joined
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Blue_Sword_Edge
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Sorry, I wouldn't give tier lists for my roster, in my opinion. I'd rather expand my alternate costume ideas that I have.
 

Depressed Gengar

Hana Is Best Girl
Joined
Aug 13, 2013
Messages
4,893
Location
The Johto Region
How about no tiers and keeping the game balanced and fair? =P
Well, there's no way to make Smash 100% balanced, at least on a competitive standpoint. But that doesn't mean you should put so little effort into doing so, especially not to the point where we can wind up with insane tiers like SS.

:094:
 

Koopaul

Smash Champion
Joined
Oct 29, 2013
Messages
2,336
As the director you should try to make all the characters as balanced as possible. Updates help too.
 

Robertos0511

Smash Rookie
Joined
Oct 23, 2014
Messages
24
:4mario:+ :4drmario: as an alternate costume,:4luigi:,:4peach:,:4bowser:,:4yoshi:,:rosalina:,:4bowserjr: + his siblings as alts,:4wario:,
:4dk:,:4diddy:, King K Rool
:4gaw:,
:popo:,
:4littlemac:
,
:4link:,:4zelda:, Impa + :4sheik: as an alternate costume, Midna, :4ganondorf: with decloned moveset that better represents him,Girahim, :4tlink:with overhauled moveset so he isn't a clone, Tetra
:4samus:,:4zss:,
:4pit: + :4darkpit: as an alternate costume, :4palutena:
:4marth: + Chrom + :4lucina: as alternate costumes,:4myfriends:,:4robinm:,:4feroy: with overhauled non-clone moveset
:4duckhunt:,
:4kirby:,:4dedede:,:4metaknight:,
:4fox: + :wolf: as alt,:4falco:,
:4pikachu:,:4charizard:,:4jigglypuff:,:4mewtwo:,:4lucario:, Zoroark, :4greninja:,
:4rob:,
:4ness: + ninten as alt, :4lucas:with non-clone moveset
:4falcon:,
:4villager:,
:4olimar: with :4alph: as alt,
:4wiifit:,
:4shulk:, Fiora, Xenoblade X rep,
Inkling,
:4pacman: + Mrs Pac-Man as alt,
:4megaman:,

:4sonic: + shadow as alt, Tales, Knuckles
:snake:,
:4ryu:,

Rayman

:4miisword:,:4miigun:,:4miibrawl:
 
Last edited:

jranks

Smash Cadet
Joined
Sep 3, 2015
Messages
34
I would add King K. Rool, Waluigi, Wolf or Krystal, Skull Kid (Majora) or Vaati, Sceptile. or Isaac
 

Amiiboshiibo

Smash Journeyman
Joined
Mar 20, 2015
Messages
249
By the way, if you cut characters because of any reason other than they're clones, screw you.
 

Mario123311

Smash Ace
Joined
Mar 26, 2013
Messages
721
By the way, if you cut characters because of any reason other than they're clones, screw you.
I only cut "carbon" clones like Dark Pit, really. I'm fine with clones like Luigi, Ganondorf... I'm even fine with Pichu personally. ((Though I would make him a costume or something so people don't riot.))
 

FunAtParties

PM me ur character ideas girl
Joined
May 21, 2015
Messages
3,880
Location
Illinois
NNID
ZestyÑ
Switch FC
SW-8404-4905-2993
Are you trying to piss him off or something? If so, don't. The last thing we need is for this thread to turn into a warzone or something.

:094:
That's my genuine cuts from a long time ago. Screw me I guess.
 

~Krystal~

True American Heroine
Joined
Nov 6, 2007
Messages
3,124
Location
Texas
That's my genuine cuts from a long time ago. Screw me I guess.
Yeah, what's with people taking these things personally? No need to get this triggered over a cut on a hypothetical fan roster.
 
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