Squidster
Smash Ace
Needles + vanish in a FS combo would be so sweet.
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more like opif her dair was like her melee dair but a spike, now that would be hot.
throws seem to never make sense. like Snakes Dthrow does 12% and marths Dthrow does 4% now which one lookes like it should hurt more?Stronger throws. Sheik's throws do 2-3% -_-' (not counting the grabbing hits) while Zelda do 10-13%. Though Sheik can hit a lot more times than Zelda can, I still find the throws a bit too weak.
Yeah, even though Light Arrows own, some sort of crazy combo FS like Ike's "Great Aether" would be cool.IF it actually matter i'd change her final smash.Instead of shooting some arrow she could do some awesome combo or something like maybe throw her needles and cause them to explode and then she'd use vanish behind her, knock them down and use her chain to choke them or something.
I know I'm totally wrong, but I am convinced that if I could just d-air ONCE while moving upwards (so she doesn't dive) that it would spike, but I can never hit anyone.if her dair was like her melee dair but a spike, now that would be hot.
Technicaly Shiek has NO spikes. However you can get somewhat close to one because some of her moves can hit angled down a bit. Stage spiking is also still in =D. Oh and that Dair thing i dont think that is possible...I know I'm totally wrong, but I am convinced that if I could just d-air ONCE while moving upwards (so she doesn't dive) that it would spike, but I can never hit anyone.
Can anyone prove me wrong? Please?
It would be so awesome if she had ONE spike. I know f-air can apparently spike somehow, but I can't seem to do it.
The lag on her transformation is apparently caused by the game processing the transformation, not a set amount of time. If you pause the game right at the point where the white glow of the transformation begins, the disc continues to be read; when you unpause, you transform. It's a load time, not Sakurai's inane design philosophy for once.That's fine the way it is, honestly. Just transform after sending the opponent away. With less time it'd be too cheap. 2 character at your disposal during a match, an obvious advantage, so there must be a catch, and that's the long transformation.
I'm just grateful it has an abundant supply of invincibility frames.