I hate responding like that but you made it difficult
I'm sorry lol? I'm with mech, idrk what you mean by that/if you're trolling. I thought you responded effectively.
1) I realize that not getting grabbed is a pretty good suggestion but thats about as meaningful as saying "don't get hit by sonic/ike/other previously broken characters." My problem is that several characters are heavily rewarded for grabs while other characters actually have to work/mindgame for damage/kills. It wouldn't be much of a problem if only characters like ganny/falcon/etc had guaranteed kill setups with throws since their grabs are pretty terrible and they do not have many easy setups for them (like needle/jab/fireball to grab). The problem is characters like mario and link who have good setups to get grabs, get free damage at low % aaaand get kills at high %.
IMO this breaks the general model of throws set up by melee. Throws are great, they give you positioning and reward you with damage if you can get your opponent to DI wrong. That seems like good design to me: you actually have a chance to survive if you are grabbed. There are a few exceptions of course: Fox's uthrow uair on literally everyone but bowser/other irrelevant characters (This is easily one of the most controversial things based on the number of times I have seen it suggested that it get nerfed), Falcon has pretty guaranteed setups on everyone but fastfallers (other than techchases), everyone basically has some fast faller technology which is necessary to balance spacies, and finally sheik. Most characters (who she doesn't have a guaranteed CG on) can escape dthrow with good DI and good SDI on the ftilt so that she just gets some damage instead of a kill (yes she gets free aerials on floaties but she kinda needs that).
Now Mario gets free usmash(es) and/or uairs off of dthrow against literally everyone I can think of (except fast fallers he gets uthrow stuff). He also gets a free early kill with dthrow/uthrow to fair against everyone(?). Link gets utilts/usmashes at low % and kill moves. You CAN DI well and SDI link's utilts to minimize the damage but the kill moves are just about inescapable. Now why do these characters deserve this when they are already very good? A similar line of reasoning can be applied to ROB's free usmashes/boost uairs from grabs, snakes free sticks/CGs, PIts free kill moves/aerials, etc. Somewhat related are Kirby's 0>death CG on floaties (wtfman).
To me, it seems pretty unfair that the rest of the cast has to mix their opponents up to get rewarded. I think thats an excellent design: it promotes good DI, makes you feel like you can actually do something, and promotes mindgames. If the BR thinks its good design to give everyone free kills off of throws then ok i guess but it seems pretty silly to just give that to some characters.
2) She literally kills (pretty sure) the latest in the cast. She kills later than most character's secondary and tertiary kill moves/throws.
4) I was wondering that: I never got a straight answer, thanks for clarifying.
5) I agree that it is not majory/gamebreaking. IMO it breaks the rules of smash. From what I can see she gets at least 12% a stock (one sweet spot + charging synthesis after a kill). Its not major but its basically getting an extra half stock every match and a loot more against fast fallers. Thats not to mention that she also charges an extremely powerful move with it. Also healing off of any move other than synthesis makes 0 sense canonically. My knowledge of ivy is a bit limited as far as what she can get free off grabs and such so I'll defer to you guys.
6) "its not all 100% free" lmao so that makes it OK? I recognize he had it in melee against some of the cast but it was CONSIDERABLY harder. I find it hillarious how low on the proposed tier lists/tourney winnings he is. He is very strong character. Just because his grab is small compared to other grabs but that does not mean its bad. It has decent recovery and grabs are a STRONG option. One can expect several grabs in a match. If those grabs result in a stock against that character or at least 50+% how on earth is that fair lol. That is not to mention it is not FD only, it works on EVERY stage. The only times it could be difficult is if the grab is done at a stage/platform edge or on an uneven stage like skyloft.
8) I like the idea of all the link redesigns but zair and rang are over the top. Both of these pop you up for an incredible amount of time comparable to something silly like ganny/falcon dair. You are able to throw the rang safely and get followups WITHOUT commitment. Tink's bombos at least require quick reactions/some commitment.
A main problem is there is no good way to deal with the rang for many characters other than PS or wait and try to charge in before he gets another out. The shield stun is so immense that it sets up for easy frame traps (rang to zair on reaction if you shield the rang, if you drop shield, WD out/roll you usually get hit by the zair. Even if you don't get hit you've given link space). Another major problem is most characters cannot clank with the rang since it does so much damage (jabs/ftilts lost to it in general). Zair is good enough on its own as a zoning/keep away tool like other zairs. Similar moves are nowhere near as good. Tink/Lucas' require you to be in close and result in frame traps not free combos and they are not good on shield. Samus' is just a keepaway tool. Even ZSS's side b doesn't put the opponent in that much hitstun (and I believe it can be punished on shield with WD grab etc). It also has significant ending lag but Link's zair can autocancel(?).
9. Sorry lol. Calm you're ****. I realize they are by no means "OHKOs" which is why I put them in quotes, think air quotes Dr. Evil style. I did not put xfactor moves in quotes. They are crazy powerful moves that are crazy comeback mechanics which don't necessarily require good play, just a throw/uair/reacting correctly reacting to DI. GW's 9 (and maybe some of the others) can actually be an OHKO depending on stage/character and they certainly can be with bad DI lol. (I also didn't say they would be an OHKO at every % lol, no need to jump down my throat).
How on earth is Bowser's Fsmash at all comparable? Please not the capatalized "can be COMBO'd into." Can Bowser's fsmash be combo'd into? No. It requires a haaard read or the opponent to make a huge mistake. Waft/Solarbeam reliably kill at 40% in the situations they're commonly used in on normal stages (60% AFTER the the move hits). Yes, these combos are character dependent and many of them are not always free. It does take skill to now what moves will set up where but the majority of the time you can do it on REACTION. ex: an ivy player can see bad throw DI and react with a solarbeam/vinewhip or a wario player can realize when they got the right hit of uair and jump waft.
Now if these moves required horrible di (dthrow>rest), using a really limited move (utilt>rest), or just a really solid read, they would not be nearly as much of an issue.
Sheik's fair kills often below 100% when used correctly. He doesn't need to be able to kill from the center of the stage at that percentage. Nearly every one of his moves combo into themselves or many of his other moves, so racking up the damage isn't a problem. Plus fair comes out so fast and has such good reach for what it is.
The average stage is CONSIDERABLY wider in PM than in Melee. Outright killing someone is extremely important in PM when the majority of the cast has better recovery than Melee Fox and can return from the edge of the blast zone and from well under the stage. There is no reason for Mario's bthrow, squirtle's fair, all of rob's aerials, most of the links aerials, diddy's fair, to kill earlier than Sheik's fair/bair (I can go on. She literally kills later than peach). You might say she can gimp and shes already super good. Yes, she gimps the melee cast fine and NEEDS that. She is way outclassed by quite a few characters off stage and roughly half of the roster can survive needles and several aerials.
I just find arguments towards Sheik being Zelda in a guy's body are more convincing than otherwise.
Alternatively I can use the neutral plural pronouns, if you prefer.
Nope, still a girl
http://sheik3ds.webs.com/