Hurt and Heal 6
HURT AND HEAL 6
Cool. Calm. Catastrophic.
Alright, I've given up on Meno responding, so here it is.
Hurt and Heal isn't very complicated. Everyone starts off with 75 health. You use attacks to add and take away health from characters. If a character's health hits 0, they're gone. Last man/woman/it/potato standing wins.
All characters have 2 moves, except for Kirby, Bulbasaur, Ivysaur and Charizard, who all have 1. All characters have a jab, which is 5&5 unless otherwise listed. To find a character, search their name in square brackets [ ].
A player may attack up to 3 times a day; here is the schedule:
Period 1: 2AM-9:59 AM
Period 2: 10AM-5:59PM
Period 3: 6PM-1:59AM
[Bowser] - King of the Koopa’s and the main antagonist in the Mario games.
Fsmash
Hurt: 8
Heal: 2
Bowser Bomb (can attack multiple characters)
Hurt: 4
Hurt: 4, 2 if it’s the same character.
Heal: 3
[Captain Falcon]- The manliest character ever jumps into the fray.
Falcon Punch
Hurt: 10
Heal: 0
Falcon Dive
Hurt: 3
Heal: 6
Blue Falcon
Hurt:
>9000 10
Hurt: 10
Hurt: 10
Hurt: 10
Hurt: 10
Heal: 10
-too epic for words.
[Diddy Kong] - Light and mobile, Diddy offers a fun, relaxed way of play.
Monkey Flip
Hurt: 2
Heal: 7
Rocketbarrels
Hurt: 8
Heal: 1
[Donkey Kong] - A surprisingly agile heave-hitter.
Giant Punch
Hurt: 8
Heal: 2
Spinning Kong
Hurt: 3
Heal: 6
Konga Beat (can only attack characters within 5 spaces of him, only 2 attacks can be combine)
Hurt: 6
Hurt: 8
Hurt: 10
Heal: 12
[Falco] - Keep you hands off his bread.
Reflector
Hurt (main target): 4
Hurt (any character between Falco and the main target): 3
Heal: 3
Dair
Hurt: 6 if the main target is below him, 2 if above
Heal: 2 if the main target is below him, 6 if above
[Fox] - The only person Falco won’t destroy for taking his bread.
Reflector
Hurt: 2
Heal: 7
Fire Fox
Hurt: 8
Heal: 1
[Mr. Game & Watch] - A 2D character who throws bacon at you. Mmm…bacon…
Chef
Hurt: 2 (on up to 6 different characters; must attack at least once)
Heal: 9-the # of characters attacked
Fire
Hurt: 1
Heal: 7
[Ganondorf] - He thinks his pawnch can best the original’s, but is sadly mistaken.
Warlock Punch
Hurt: 8
Heal: 0
Dark Dive
Hurt: 2
Heal: 6
[Ice Climbers] - The fighting duo notorious for their chaingrabs.
Blizzard
Hurt (must be a character above the IC’s): 4
Hurt (must be a character below the IC’s): 4
Heal: 4
Ice Shot
Hurt: 3 if the character is within 5 spaces of them, 2 if from 6-10 spaces, 1 otherwise
Heal: 7
Iceberg
Hurt: 4 (every character)
Hurt: 5
Heal: 13
[Ike] - He fights for his
harem friends.
Aether
Hurt: 9
Heal: 2
Quickdraw
Hurt: 3
Heal: 7
Great Aether
Hurt: 30
Heal: 5
[Jigglypuff] - The ballon pokemon. She can attack with devastating force.
Rest
Hurt: 1, 10 if the previous attack targeted Jigglypuff
Heal: 10
Wall of Pain
Hurt: 7
Heal: 1
[King Dedede] - The king of Dreamland. Try not to get hit by that hammer.
Inhale
Hurt: 3
Hurt(any character directly next to main target; cannot be DDD himself): 4
Heal: 3
Fsmash
Hurt: 8
Heal: 2
Waddle Dee Army
Hurt: 3 (3 times)
Hurt: 6 (3 times)
Hurt: 9 (3 times)
[Kirby] - A master of copying, he had to be nerfed a bit to not be as cheap.
Copy: copies any attack.
Hurt: Hurt of any attack -1 (unless the hurt is zero or one, in which case it stays the same)
Heal: Heal of the same attack -1
Note: For inhale, all attacks are decreased by 1 in the case of a multi-hitting attack (like MK’s tornado). However, if Kirby uses multiple of these small attacks on the same person (AKA TL’s bomb barrage), the total hurt is only decreased by one.
Cook Kirby
Hurt: 9
Hurt: 9
Hurt: 9
Heal: 15
[Link] - The protector of Hyrule (before-[censored because of spoilers]) . In multiple games with a bad pun for a titles.
Spin Attack:
Hurt: 7
Heal: 4
Boomerang:
Hurt: 4
Hurt (character exactly in the middle between Link and the attacked character; if there are 2 who are, you get to decide): 2
Heal: 5
Triforce Slash
Hurt: 20 (main target)
Hurt: 5 (any character other than link directly next to the main target)
Heal: 9
[Lucario] - Lucario gets stronger as his health dwindles. Never put him at 1 HP.
Aura Sphere:
100-150:
Hurt: 1
80-99:
Hurt: 3
50-79:
Hurt: 5
2-50:
Hurt: 7
1:
Hurt: 50
Heal: 3
Force Palm:
Hurt: 3, 6 if character is within 3 spaces of Lucario.
Heal: 7
[Lucas] - A child with PSI powers from the Mother series.
PSI Magnet
Hurt: 2
Heal: 7
PK Fire:
Hurt: 7
Heal: 2
[Luigi] - The overshadowed brother of Mr.Nintendo.
Super Fire Jump Punch:
Hurt: 1, 10 if character is directly next to Luigi.
Heal: 7 if the hurt was 1, -1 if the hurt was 10.
Green Missle:
Hurt: 4, 7 if character is a multiple of 4 spaces away from him.
Heal: 4
[Mario] - Probably everyone in the world knows who this guy is.
Fireballs
Hurt: 2 (4 characters; the same character can be chosen a maximum of 2 times)
Heal: 7
Super Jump Punch:
Hurt (main target): 6
Hurt (character directly above main target): 4
Hurt (character 2 spaces above main target): 2
Heal: 0
The Giant Fireball Thing
Hurt: 2
Hurt: 4
Hurt: 6
Hurt: 8
Heal: 10
[Marth] - A swordsmen of the Fire Emblem series. Many suspect that all his lines in Japanese are 100% swearing.
Dancing Blade(must attack different characters):
Hurt: 3
Hurt: 3
Hurt: 3
Hurt: 3
Heal: 3
Dolphin Slash:
Hurt: 3, 6 if character is exactly 2 or 3 spaces away from Marth.
Heal: 4
[Meta Knight] - The most broken character ever.
Mach Tornado (must attack different characters)
Hurt: 9
Hurt: 9
Hurt: 8
Heal: 6
Shuttle Loop
Hurt: 4
Heal: 9
[Ness] - A child with PSI powers from the Mother series. You know. Like Lucas.
PSI Magnet
Hurt: 0
Heal: 6
PK Thunder:
Hurt: 6
Hurt (can attack the same character): 4, 2 if it’s the same one.
Heal: -3
[Olimar] - Hands off his pikmin!
Pikmin Chain
Hurt: 3, 7 if the character target is exactly 6 spaces away
Heal: 6
Pikmin Throw
Hurt: 7
Heal: 2
[Peach] - She’s usually the damsel in distress in the Mario games, but she’s the rescuer a time or two as well.
Peach Bomber
Hurt: 7
Heal: 3
Turnips
Hurt: 2
Heal: 7
So many peaches...
Hurt: 7
Hurt: 5
Hurt: 3
Heal: 25
[Pikachu] - Electric pokemon and best friend of Ash Ketchum.
Thunder: Choose one.
Hurt: 4 (cannot be directly next to pikachu).
Heal: 6
OR
Hurt: 7 (must be directly next to Pikachu)
Heal: 2
Quick Attack:
Hurt: 1 (6 separate characters)
Heal: 3
[Pit] - A guy. With a bow. Whose arrows curve. But who expected an angel to obey the laws of physics?
Palentula’s Arrows
Hurt: 1 (8 different opponents)
Heal: 4
Wings of Icarus
Hurt: 0
Heal: 10
[Pokemon Trainer] - Trainer of three pokemon. He’s a powerful force if used wisely.
Pokemon Change
Hurt: 0
Heal: 7
Squirtle:
Withdraw
Hurt: 3
Heal: 6
Ivysaur:
Bullet Seed
Hurt: 1 (first 10 characters above him)
Heal: 4
Charizard:
Fly
Hurt: 7
Heal: 3
Triple Finish
Hurt: 10
Hurt: 8
Hurt: 7
Heal: 10
[R.O.B] - The robotic operating buddy. He can be quite a pain.
Bair (must attack different characters):
Hurt: 4 (must attack character directly above or below him)
Hurt: 3 (must attack character directly above or below him)
Heal: 2
Laser:
Hurt: 4 (main target)
Hurt: 1 (The first 5 characters either above or below the main target)
Heal: 3
[Samus] - An orphan taken in by the Chozo and equipped with a power suit by them. She’s a formidable foe.
Charge Shot
Hurt: 9
Heal: 1
Bomb
Hurt: 1
Heal: 8
[Sheik] - Zelda in disguise. She offers a unique twist to the game.
Dair
Hurt(main target): 4
Hurt(first 4 characters below main target): 1
Heal: 5
Chain
Hurt (main target; cannot be directly next to Sheik): 5
Hurt (any character between Sheik and the main target): 2
Heal: 2
[Snake] - True to his epic brokenness, snake joins the brawl.
Sliding Mortar
Hurt (main target): 3
Hurt (any character other than the main target): 6
Heal: 2
Fsmash
Hurt: 8
Heal: 2
[Sonic] - You’re too slow!
Sonic Uprise
Hurt: 8
Heal: 2
Spin Charge
Hurt: 2
Heal: 7
[Toon Link] - Short and fast and nowhere near as sucky as link when it comes to recovery.
Dair (can only attack characters under him)
Hurt: 7 if the character is within 4 spaces of him, 4 otherwise
Heal: 5
Bomb Barrage
Hurt: 3 (4 times; can attack the same character up to 2 times)
Heal: 4
[Wario] - Mario’s arch rival. Who farts. A lot.
Wario Waft
Hurt: 9 (1 if it was used the attack period prior)
Heal: 2
Wario Bike
Hurt: 2
Heal: 7
[Wolf] - What’s the matter, scared?
Wolf Flash
Hurt: 3, 10 if the character is exactly 5 spaces away.
Heal: 7
Fire Wolf
Hurt: 7
Heal: 1
[Yoshi] - He’s a dinosaur. Or a dragon. Or a giant rock. Let’s say he’s all of them, just for the heck of it.
Egg Roll (must attack different characters)
Hurt: 2
Hurt: 2
Heal: 7
Dair
Hurt: 9
Heal: 0
[Zelda] - A princess with unique attacks.
Bair
Hurt: 3, 7 if they’re exactly 5 spaces away
Heal: 6, 2 if they’re exactly 5 spaces away
Din’s Fire
Hurt (main target): 4
Hurt (character directly below main target): 3
Hurt (character directly above main target): 2
Heal: 1
Light Arrow
Hurt (divided equally among 2, 3, or 4 characters): 24
Heal: 6
[Zero Suit Samus] - Samus without her power suit. She packs quite a punch.
Plasma Whip
Hurt: 4
Hurt(can attack the same character): 5, 3 if it’s the same character.
Heal: 2
Plasma Wire
Hurt: 8
Heal: 3
Jab
Hurt: 4
Heal: 5
Advance Rules (yes, a lot of this is the same from H&H 5; so sue me):
- Final Smashes:
When there are 10 characters left, final smashes will be introduced. They can be used once every 24 hours by each character.
-The maximum HP any character can have is 150.
- Attack effects describing "next to, above, below, etc." refer to the character's literal places on the list. If an attack states to attack a character “below” or “above” a certain place and there is no character that fits that requirement, ignore that part of the attack unless otherwise stated.
- You cannot switch your character unless the character you were using dies.
- You must use every hurt attack and you cannot combine them unless stated.
- A character cannot attack him/her/itself/potato unless stated.
- Rules and attack damages are subject to change as the game progresses as I see fit.
- Zelda and Sheik cannot, under any circumstances, attack each other.
- If Zelda and Sheik are the only two characters left, the winner is Zelda/Sheik.
- The above two rules also apply to ZSS and Samus.
- If you attack my wittle marshmallow (kirby), I shoot you (j/k, j/k. Maybe. Probably. Hopefully. Do you really wanna take that chance?).
Note: for keeping track of attacks used (such as Wario’s waft), when you use the attacks, say that you did on the list (AKA. <used wario waft period _ on date)
Note 2: Any restrictions on when an attack can be used do not apply to Kirby (AKA you can copy Wario’s waft every attack period for all eternity and it will always be fully charged).
Let the games...begin!