Hurt and Heal 5
HURT AND HEAL 5
Hurt and Heal is a very simple game. Every character starts with a certain amount of points. Add points to one character and subtract points from another. Once a character reaches zero, that character is eliminated. This goes on till there’s only one standing. That is Hurt and Heal.
How to play in five seconds:
1) Click to the end of this thread to find the latest list of surviving characters.
2) Subtract 5 points from one character and add 5 points to another.
3) Rejoice or some crap like that. You can pretty much ignore everything else below.
The Rules
- You can attack only twice a day; once in the AM, once in the PM.
- Format your attack with color, or something, to avoid confusion.
- Every character has two attacks. A standard jab, which hurts 5 and heals 5, and a unique individual attack described below.
Final Smashes
Final Smashes, in blue, come into play when there are 20 or fewer characters are left standing. They may be used only once every 24 hours per character and player. A FS counts as its own attack.
The Finish Line!
The game is now over, below a the list of characters in ranks, congratulations to Sonic!
- Sonic
- Kirby
- Ness
- Link
- King Dedede
- Captain Falcon
- Jigglypuff
- Pokemon Trainer
- Zero Suit Samus
- Zelda
- Lucas
- Ike
- Lucario
- Fox
- Marth
- Wolf
- Falco
- Olimar
- Donkey Kong
- Diddy Kong
- Yoshi
- Ice Climbers
- Wario
- Pikachu
- Pit
- Bowser
- Samus
- Toon Link
- Mario
- Luigi
- Sheik
- Game & Watch
- Ganondorf
- Peach
- R.O.B.
- Meta Knight
- Snake
_____
CAPTAIN FALCON – Pilot of the Blue Falcon, C. Falcon will show his moves.
Falcon Punch
Hurt: 0, 9 if
this video link is posted
Heal: 1
Blue Falcon
(All three targets must be alongside each other)
Hurt: 12
Hurt: 12
Hurt: 12
Heal: 8
DIDDY KONG – This crazy monkey scrambles all over the place.
Banana Peel
(Must attack different characters)
Hurt: 5
Hurt: 5
Heal: 4
Rocketbarrel Barrage
(Must attack different characters)
Hurt: 11
Hurt: 11
Hurt: 11
Heal: 7
Heal: 1 (Every character not hit)
DONKEY KONG – Surprisingly agile, this unpopular ape packs a punch.
Giant Punch
Hurt: 8
Heal: 3
Konga Beat
(Hurt is 13 if accompanied by music link, such as
Bramble Blast)
Hurt: 9 (Character exactly above DK)
Hurt: 9 (Character exactly below DK)
Heal: 7
FALCO – With wings filled with crumbs and razors, Falco joins the brawl.
Fsmash
Hurt: 7 (The main target)
Hurt: 2 (The character below the main target)
Heal: 3
Landmaster
Hurt: 13
Heal: 10
FOX – The young space pilot flies into the fray.
Fox Illusion
Hurt: 4 (The main target)
Hurt: 3 (Damages character below main target)
Hurt: 2 (Damages second character below main target)
Heal: 4
Landmaster
Hurt: 15
Heal: 8
IKE – Prepare yourself as Ike is fighting for his friends.
Quickdraw
Hurt: 7
Heal: 3
Heal: 1 (Another character)
Great Aether
Hurt: 18
Heal: 5
JIGGLYPUFF – This balloon Pokemon excels in recovery, and with hidden powers to boot.
Rest
Hurt: 2, 20 if target is next to and has posted exactly prior targeting Jigglypuff
Heal: 8
Puff Up
Hurt: 8 (Character exactly above Jigglypuff)
Hurt: 8 (Character exactly below Jigglypuff)
Heal: 10
KING DEDEDE – Self proclaimed king of Dreamland, D3 joins the free for all.
Infinite Chaingrab
Hurt: 7, 10 if target is Bowser, DK, Samus, Mario, or Luigi
Hurt: 4
Waddle Dee Army
(Must attack different characters)
Hurt: 6
Hurt: 6
Hurt: 6
Hurt: 6
Hurt: 9
Heal: 6
KIRBY – A Jack of all trades, Kirby attacks with his copy ability.
Copy
Hurt: - (Copy the base damage of any move from a living character)
Heal: - (Copy the base heal of the same move from a living character)
Cook Kirby
(Must attack different characters)
Hurt: 9
Hurt: 9
Hurt: 9
Heal: 5
Heal: 5 (Character with lowest HP)
Heal: 5 (Second character with lowest HP)
LINK – The Hero of Time has a number of options despite his dismal recovery.
Arrows, Bombs, and Gale Boomerang
(Can attack the same character)
Hurt: 2
Hurt: 5
Hurt: 1
Heal: 2
Triforce Slash
Hurt: 17
Heal: 5
LUCARIO – The Aura Pokemon becomes stronger as he weakens.
Aura Sphere
(Hurt depends on Lucario’s current HP)
(At 1 – 50)
Hurt: 10
(At 51 – 100)
Hurt: 8
(At 101 – 150)
Hurt: 6
Heal: 3
Aura Storm
Hurt: 15
Heal: 8
LUCAS – Lucas, and his stylin’ hair leaps into the fray.
PK Thunder
(Must attack different characters)
Hurt: 6
Hurt: 6
Hurt: 6
Heal: 1
PK Starstorm
(Can only hit characters with odd-numbered HP the post prior)
Hurt: 8
Hurt: 8
Hurt: 8
Heal: 6
MARTH – A character of exact spacing, Marth and his Falchion join the fight.
Fsmash
Hurt: 6, 8 if the target is right above or below Marth
Heal: 4
Critical Hit
(If target is 25, the hurt is an instant KO)
Hurt: 17
Heal: 5
NESS – PK user from Onett, Ness packs some special abilities for a kid.
PSI Magnet
Hurt: 2
Heal: 8
PK Starstorm
(Can only hit characters with even-numbered HP the post prior)
Hurt: 8
Hurt: 8
Hurt: 8
Heal: 6
OLIMAR – Using his Pikmin in any which way, Olimar commands a force.
Pikmin Throw
(Can attack the same character)
Hurt: 2
Hurt: 3
Hurt: 2
Heal: 2
End of Day
Hurt: 6 (Every single character below Olimar)
Heal: 5
POKEMON TRAINER – A character whose strength lies in adaptation.
SQUIRTLE – Quick and agile, Squirtle can safely attack a multitude of enemies.
Withdraw
(Must hurt different characters)
Hurt: 3
Hurt: 3
Hurt: 3
Heal: 3
IVYSAUR – Though with terrible recovery, Ivysaur is very powerful situationally.
Bullet Seed
Hurt: 6, 9 if the target is exactly above or below PT
Heal: 1
CHARIZARD – A heavyweight Pokemon, Charizard is a tank with wings.
Fly
Hurt: 2
Heal: 7
Triple Finish
(The farthest character away from PT cannot be hit by this attack)
Hurt: 15
Heal: 7
SAMUS – Comfortable at a distance, Samus attacks with a volley.
Grapple Beam
(Can only attack the characters at both ends of the list)
Hurt: 8
Heal: 4
Zero Beam
(Samus is KOed after using this move, must attack different characters)
Hurt: 15
Hurt: 15
Hurt: 15
SONIC – Capable of answering misteaks with super sonic speed. Sonic is a force to be dealt with.
Uthrow
Hurt: 3, 7 if post exactly prior targeted Sonic
Heal: 7
Super Sonic
Hurt: 17 (The previous character to have attacked)
Hurt: 17 (The second previous character to have attacked)
Heal: 5
WOLF - Wolf can't let you do that.
Reflector
Hurt: 3
Heal: 7
Landmaster
Hurt: 16
Heal: 7
ZELDA – Zelda while exceptional at KOs, depends on Sheik for damage.
Usmash
Hurt: 7, 9 if Sheik attacked in the AM
Heal: 3
Light Arrow
Hurt: 18 (The character who attacked at the top of the previous page)
Heal: 5
ZERO SUIT SAMUS - Without her suit, Zamus is doomed alphabetically.
Plasma Wire
Hurt: 1 x number of characters between Zamus and target (Zelda = 1, Yoshi = 2, etc.). Caps at 10.
Heal: 4
Power Suit Samus
(Samus may be revived starting at 10 points)
Heal: 10
* The exception is that there is no exception.
Advanced Rules and Info
- HP cap for each character is at 150.
- Exact schedule is from 12 AM - 11:59AM to 12PM - 11:59PM.
- Non-edited posts will take priority; edited posts are considered
second class. You are warned.
- Attack effects describing "next to, above, below, etc." refer to the character's literal places on the list.
- The list cannot be rearranged.
- You must use every hurt attack and you cannot combine them unless stated.
- A character cannot attack him/her/itself unless stated.
- Rules are subject to change as the game progresses. Like patches.
- Mountain Standard Time, my time zone, is used for the Critical Minute to avoid confusion. The official time can be seen
here.