Fire at Will Reloaded! Day 2 - 3 REPLACEMENTS NEEDED, sign up if you want in!
Hey everybody! A few months ago I created "Fire at Will!" and it ended before the game could really get going because I was too busy and decided to end it. Another thing about the last game was that it only held 9 players. For this, I'm prepared to go up to 12 spots. I wasn't entirely sure if this belonged in decisive games or not, since it's completely original and hard to classify. However, it requires strategy and has little random element. Move it if it should be moved, eor.
Anyways, without further ado, here's what this game is all about.
Fire at Will Reloaded!
There are 12 players in the game. No more, no less. There are day and night phases, just like mafia. There are 3 rooms to choose from, each with pros and cons. Every player starts with 500$ to spend (You can get more later).
Now, the focus of this game is items. Every day phase a new shop of items will open up with new stuff for players to buy. Every shop has weapons and sometimes special stuff (sheilds, poisons ect.).
Day phase is for talking, buying and resting. Night phase is for action. Everyone starts with 100% Health. Everyone recovers 5% health in the day phase.
At night, each player may use any item they have and target anyone his item will allow (i.e you can run out of ammo or not have enough range). Each item has a certain amount of starting ammo (more can sometimes be bought), a range (either people in the same room as the weapon or anyone in any room), amount of damage per shot, and sometimes special uses.
More Rules
As you (Should) know, there are day and night phases in this game, and we start in day 1. Here is a chart displaying the function of day and night:
Day
-You gain 150$ every day
-You can Talk/Strategize
-All players recover 5% health
-The new shop will open up, and you buy what you want
Night
-Use your weapons or items and attack/defend
-Get shot at...
Each player will get a small chart that will look like this example:
Zook
460$
Health: 78%
Items: Wooden club, Pig-iron shield
Current room: B
Remember how I said that each room would have pros and cons? Well, I decided to scrap that idea. It just makes things way too complicated. Your room is assigned randomly every night - A, B, and C.
Now, for the weapons. Each will be set up like this:
Name (* If an asterisk is next to the name, it means that the weapon can be enhanced in some way, like an upgrade)
Amo/Uses: The first number is how many the weapon currently has. The second is how much amo it can hold (Since more can be bought sometimes).
Damage per shot: Pretty obvious. Expressed as a %
Range: It can either target players in your room or any room
Cost and amount in stock: Self explanitory.
Other info:
You can communicate with other players by pm or aim, but you must send me a copy of the conversation by pm afterwords. This only applies if the conversation has to do with Fire at Will.
You can form any kind of alliances you want, but in the end, the last man standing wins. You can give money to other people by PMing me saying "I will give (Player) 150$." I will then say "(Player who gave the money) has given you 150$." so they know who gave it to them.
Also, every night, when I calculate the attacking, next to each player's name, I will put the names of all the people who targeted him/her.
When you place the finishing attack on a player, you are considered the killer. When you kill a player, you can choose one weapon he has and take it as your own, and you gain 400$
Innactivity policy: This is IMPORTANT! If you sign up and are innactive for 3 days, you get a warning. Do it twice, and you will replaced/modkilled. It's simple, really. All I ask is that you try to be active once daily, and not hold the game back. Don't worry, I won't rush, the game will move at a reasonable pace.
1. Wiiwiiwaa(REPLACE)
2. omis
3. Chad(?)
4. Zook
5. bmasterr(REPLACE)
6. MPH GAW(REPLACE)
7. Kirbichu
8. Flipstar
9. Mckilla (DEAD)
10. Mediocre(?)