-Polygons stretch across the screen on entry
-sword glow doesn't follow sword right on nuetral A ground
-If you hit A again after the first neutral hit Ichigo goes into T-posed, but if you move you can get out of it
-No sword trail on sidetilt
-weird one piece of shiny blue near the bottom on his uptilt
-hitbox on sidetilt is, well you have to basically be RIGHT next to the enemy
-neutral A, sidetilt, and uptilt have NO knockback
-hitboxes for dash attack come out late, and again no knockback
-downtilt has no swordtrail, I don't think any moves do really, no knockback
-animation for his spot dodge lasts longer than how long he is actually dodging, so an opponent can hit you before you can do anything
-he can't rolldodge, he just sits in place with the dashing animation
-upsmash, sidesmash, downsmash has no swordtrail or knockback
-neutral A in air, upair, downair, backair has VERY small knockback, small blue glow near bottom
-neutral B does nothing but an animation, polygons stretch at the beginning, then does the animation, then he gets stuck for a while, then goes T-posed and makes Marth's NeutralB sound with a shine star thingy where it would normally be on Marth's
-SideB does nothing, makes you go T-posed and you get stuck, polygons stretch across the screen for a second when you hit it, and if another player touches marth while in T pose, the polygons stretch again
-UpB, polygons stretch when you press it but it does have a hit an animation, no knockback though, or very weak
-Up B in air makes you go T-pose and freezes you in that spot, you don't fall
-Neutral B in air basically acts like Marth's but Ichigo is T-posed
-Side B in air has a quick small red slash shine, then goes Tposed and falls, stuck in Tpose
-DownB makes his do his dash animation, the shine from Marth's counter appears in the center of the stage every time, but hitting Ichigo doesn NOT cause a counterattack
-DownB in air causes a counterattack to start, but then it goes to T-pose and he falls, gets stuck in Tpose
-All his taunts have polygons that stretch across the screen when you first hit the button
-He CAN grab and throw, but he's in T-pose for it
-Actually there's no sword trail on ANY moves, just a quick shine on some in the wrong place as mentioned on some above
-Oh and his shield is out of place
-And his Final Smash acts like Marth's, just takes longer because of the different animation, and he goes into T-pose after he hits the person with a blue sword glow sticking out of his stomach, then he's stuck like that and that meter thing on the bottom screen stays there, the background is still dark, he still has that stuff floating around him, and if another character touches him the polygons stretch the screen
I think that's it