Well, little progress has been made, Photoshop stopped responding on me after finishing the wrappings for Zangetsu's handle (which I tried to make look realistically worn and aged a bit), it looked awesome. As for the hair, I can get a good read on how the hair textures flow, so I will need to edit the dark shade further in order to get an idea. The eyes, eyebrows, nose, and Vizaard mask I think I can manage right now.
Since I don't know which part of the texture relates to the mouth however, that will be tougher to figure out, and his chin I can't gauge really well because it seems some texture stretching may be involved based on it's appearance.
Thats it for this update!
EDIT: I finished re-texturing the kimono and the juban textures completely. No more progress on the face textures yet. I might just eliminate the shadows for his hair completely since it seems to be a lost cause, but I will soon try editing the shadows on the skin to try making them similar to Brawl aesthetics, but at this point there are no promises that I will be able to do it.
I can't locate the part of the texture pertaining to the highlight in his hair, anybody know where that is so I may get rid of it permanently?
Got the Motion.Pac file I got is nothing but T-Stancing, and I got it from the latest zip file. What is going on?
EDIT 2: I felt like suggesting something here, so I am going to suggest a non-special moveset (since the specials have already been established), I looked at the motion file, and I have to say, not a lot of it has been thought out (I am being bluntly honest, and I am sorry if it offends you somehow). So here is what I suggest, and if I suggest things that are already in place, ignore them.
Also, I recommend making a new file for Ichigo's animations so that you can organize them anyway you see fit, this DOES NOT mean you will have to redo the animations, just export one of each the animations you currently have to a new .brres resource pack on another file, then rename the animations accordingly. I have done this with an animation project I am working on from scratch (which is preceded currently with Brawl-ifying Ichigo;s textures for you, which I tested a bit of recently).
A: Ichigo throws his left elbow out, which does light KB and damage.
AA: Ichigo does a slash with Zangetsu, dealing moderate KB and moderate damage.
A ->: ...
Up-A: Stumped on coming up with a unique one here.
Down-A: Ichigo quickly slashes Zangetsu along the ground around him, it has a large hitbox around Ichigo and produces a slight wind effect that pushes opponent's away a very small distance.
F-Smash: Ichigo does a uppercut slash, but creates an energy shockwave along with it . Shockwave does moderate damage and KB, sword does high KB and moderate damage.
U-Smash: Ichigo brings Zangetsu up and stabs it into the ground, creating a quick energy burst around and a bit above him. Similar to one of his Supers from Blade of Fate.
D-Smash: Ichigo brings up Zangetsu at a different angle, then stabs him into the ground again, this time creating two ground-bound shock waves on either side of him.
Aerials.
N-Air: Ichigo spins around with Zangetsu twice, dealing light damage and light-moderate KB.
F-Air: Ichigo performs a powerful overhead slash.
B-Air: Ichigo performs a wide slash behind him with hitboxes above, forward, and below a small area in front of him.
D-Air: I have no clue, a high-angle slash down ward maybe?
Throws
FThrow: Ichigo simply c0cks himself back then throws his opponent.
BThrow: Ichigo swings around twice before flinging his opponent in the opposite direction of what he is facing.
D-Throw: Ichigo slams the opponent down to the ground and slaps them with the blunt side of Zangetsu.
U-Throw: Ichigo throws his opponent upward, then juggles them a few times with slashes.
These are the best ideas I have for right now. I'll focus on finishing Ichigo's textures for some of today.