I can remember me playing OoT and MM as a kid and really enjoying them. Everyone always says they're two of the best games ever, with OoT being the actual best ever out of everything. So being a fan of RPG's and fantasy stuff, I decided to play them again last week. I 100% completed them; all hearts, all fairy fountains ect. I didn't use a guide since everyone says they're both a lot more fun without them. Well, I actually used a guide to find about three-five of the stray fairys in MM's third dungeon - the water wheel one.
I didn't really enjoy either of them. I don't know why. I would've stopped playing them a lot earlier, but I kept playing hoping it was getting better. I was just constantly thinking "Don't worry. It'll probably get a lot better after this dungeon" and stuff. I was just playing it basically hoping it would get better and actually trying to have fun when I wasn't. I'll admit that I thought OoT was alright, but there was so many negatives (all in my opinion of course), that's it's not a game I wanna play again. Obviously making it a bad game in my book.
Basically this is my thoughts after having completed both OoT and MM recently and how I'm disappointed.
COMBAT AND ENEMIES:
The fighting was repetitive and boring. Everytime I see an enemy, it's usually just tap B a few times or shoot it with your arrow depending on how far away you are. Would've been cool if there was more combat stuff, like certain combinations for different attacks you know. You could do a stab, but there's pretty much no point to it unless you've already landed a forward strike first (it's faster for bosses but that's it). You could hold down B but that's just slower. Or rotate your analog in a circle and press B. Nobody is gonna do that just to be slower. It's just tap B and that's it. Would've been cool if there was a lot of spells you could get - like in Fable, for example. You had access to backflips, sidehops etc. They NEVER come in useful and ONLY SLOW YOU DOWN! It's like what the hell is the point of them if they just waste your time?! If you're trying to avoid an attack then just block it, simple! Link's swords were too short too (the Biggoron sword helped slightly). You had to go right up to an enemy to hit them and you'd often trade attacks and be hit also.
Speaking of the enemies, I hated them so **** much. Birds and bats aren't original we've seen them both in plenty of games before. Like likes are original but they're so **** annoying, I just get a lot less enthusiastic at the sight of one. Skeletons have been used so much before. Poes were interesting...but so ****ing annoying once again - both for that they run a lot and there death cry is an annoying cry. Spiders were alright - they made you go "awesome!" the first few times,but when you're climbing near one, you've gotta just wait there for like five seconds (if not you'll be hit all the way back down) which sucks. I dunno what to think of the Armos statues - this is just a personal thing - I pretty much hated them because I could never figure out the best way to kill them without losing half my life. I thought Dodongos were pretty cool. The redead zombies were a waste of time, you're better off running past them, but sometimes you get caught in there gaze and you're stuck for a few seconds which at the time seems like forever. The flying skulls covered in bubbles of fire were hard for me yet annoying too because they often go over your shield a lot and you have to chase them around too. I thought the Moblins looked awesome, but you have to wait like 10 seconds for them to walk past so you can actually keep going. Leevers on Great Bay are probably the most annoying out of everyone - you always never feel like killing them since you hit them and they run - so you try to run around them but they're faster than you and hit you. I liked the pirates/guards a lot though - was cool since it felt like a real sword fight.
The same enemies appeared over and over again! Skullutas are used WAY TOO MUCH! Tekite spiders are FREAING EVERYWHERE; they're in the Lost Woods, the Deku Tree dungeon, the Forest temple, the Water temple, the Fire temple, Ice Cavern, Hyrule Field, the Graveyard, Kokiri Forest, Sacred Forest Meadow, Shadow temple, Death mountain, Goron city, Jabu's belly, Zora's river, Zora's fountain, Dodongo's cavern, the well, Gerudo valley, Gerudo training grounds, Gerudo fortress, Haunted Wasteland, Desert Collossus, Spirit temple, Hyrule castle, Hyrule Town, Lon Lon Ranch, and Dodongo's Cavern! I MUST HAVE A POINT HERE! THAT'S A LOT FOR ONE ENEMY! THAT'S PRACTICALLY EVERYWHERE WHERE YOU'LL FIND AN ENEMY! There's so MANY other examples too. Variation of enemies would be nice! Not just this, but pretty much all of the enemies are used in previous Zelda games (Deku Baba's, Ocotorocks or however you spell it, Stalfos for examples) or they're things I've seen over and over again that they're nothing special (Bats for example).
On another note of enemies...the bosses. I liked pretty much all of them. The first MM boss wasn't too bad. The second I thought was really fun and cool. The third and fourth not so much. Being Fierce Deity VS Majora was cool, but only for the first time. I preferred OoT's bosses. I thought the first three bosses were average - original but that's it for the good side. The adult bosses were better. Phantom Ganon is probably my favourite boss and the atmosphere with the paintings is brilliant. Volvagia or whatever, the fire dragon, was pretty fun. I expected the dragon to be a lot bigger and scarier though lol. Morpha was really weird. It didn't feel like a challenge. It didn't seem realistic - not because it's some weird water monster lol - (I just think the realistic aspect of OoT is what I think is good), it's just kinda lame that it just comes right near you and presents it's weakness in your face pretty much. Seems like there's nothing to figure out on how to beat it. I hated Bongo Bongo for a lot of reasons, but the area seemed pretty interesting. Twinrova is one of my favourite bosses, there's a lot of variation to it and that. Ganondorf was disappointing. I expected him to be so much harder. He goes down in under like 30 seconds....that really sucks. When he transforms into Ganon, though, that was brilliant! It felt repetitive and unoriginal fighting him though; roll when he uses his big slow attack, attack tail once, repeat. I know you can use Light Arrows but I didn't because I wasn't aware at the time. The reoccuring problem happens here again in MM. WIZROBE APPEARS FOUR TIMES IN THE GAME! EACH TIME YOU FIGHT HIM, IT'S ALMOST THE SAME (maybe it's the same I'm not sure!!!). You can't say that's not repetitive and gets old quick to be boring...
DUNGEONS AND MOVEMENT:
The dungeon enviroments were one of my favourite things though. The Forest dungeon, the fire dungeon, the shadow dungeon were so cool and the music was so fitting. I also loved the Ice Cavern. I didn't feel the same way about Majora's Mask. I'm not sure what to say about the dungeons. I feel 50/50. When I was about to start one, I'd be like "I hope this is a good one". They either sucked badly or were the best ever, it was mostly 30/70 in that order. The few that I dislike are the Water temple and the Spirit temple. Not because they're hard - I actually found the Water temple the second easiest and Spirit Temple wasn't anything major - I just dislike them. The way you get around, the puzzles were repetitive, the enemies were mostly what I've already seen in the game and that. My favourite dungeon would be the final one in OoT, Ganondorf's Castle. I just loved the puzzles that there was a mixture with them for each element it was really cool, the enviroment just seemed decent, the graphics and effects everywhere were awesome. Almost everything about it was awesome.
Speaking about movement again, yeah it felt really slow. Walking around everywhere was just boring. Epona sucks. You run out of carrots fast and have to wait for them to charge. Even if you don't use all of your carrots straight away, you still go slow for that time. In MM, I wanted to be a Goron and roll around everywhere, but besides in Termina Field, you can't really do this due to so many obstacles and corners. Swimming was so slow. I hated it. You can't really explore underwater either. One of the best things about Zelda is free roam exploring. You have to put crappy, slow iron boots on just to walk around under there. It sucks. Then you've gotta pause, change to Kokiri boots, unpause, pause, Iron Boots, unpause etc when you're trying to reach the correct angle and height. In MM, you could be a Zora and swim around. I thought this was cool. I disliked having a jump button. Made it feel less realistic and stiff sorta. Sorry it's hard to explain. I don't mind not having it, I just would've preferred to have it overall. It'd make it feel more like you're actually free to do whatever and you can roam around better and stuff.
I had a lot of trouble with Epona. You have to be at what it seems a perfect angle just to get around corners and jump over fences. When you hit an obstacle, it takes FOREVER to turn around and start going again
ATMOSPHERE:
I already said how I like the atmosphere in most of the dungeons, but let's talk about the free roam and everything. Sure you can go anywhere you want, but you can't do whatever you want. I find that kinda boring. It's like you can collect all the heart pieces and stuff, but after that, what's the actual point? There's nothing else to do. Everywhere is basically just a big area with nothing to do but walk around and play minigames that are fun for the first few goes, especially Hyrule Field (except without the minigames). It's kinda disappointing. You get your horse, now you can ride it all around and explore loads of places...if only! You're only allowed to ride Epona in Hyrule Field and a few other small areas. You can't use her in pretty much everywhere. Why would you want to explore around Hyrule Field with her? There's nothing to explore. It's just a big wasteland with nothing at all! It was ugly aswell, a few rough bushes, random black fences aren't that appealing, scrubby grass, and the trees were all dispersed. You would occasionally find a hole where you shoot down the beam of light (I think they're called grottos?), but they're just tiny areas with nothing but a gossip stone that's pretty much useless, a few bugs/fish, occasionally a chest with rupees, and maybe a few enemies. That's boring. The large size is not necessary at all also - way too big for what it actually holds.
STORYLINE AND CHARACTERS:
I thought OoT's storyline was actually decent eventhough it's gimmicky. It's probably what I like most about it. I was more interested in that than anything else. I didn't feel the same for Majora's Mask. I dunno why. I just found it hard to take seriously that the main boss of the game is some small, weasly Deku kid. The moon just looked really cheesy to. I wasn't into it if you get me either. I never was in a rush or worried about the moon killing everbody.
Characters in OoT were pretty boring. You'd only see them as a kid so you don't see them advance with you or anything. It also seemed that a lot of characters were just rushed in for excuses of advancing parts of the story. This is one advantage MM has over OoT, you actually get to know the characters.
I wish Sheik could've done something else other than teaching you songs also!
Z Targeting and ITEMS
Z targeting, at the time, was revouloutinary and was considered really awesome. I still agree. It's a basic targeting thing that allows you to manage multiple foes at once a lot more efficiently. It did annoy me occasionally though. Like if you Z target an enemy and there's one or more near it, but you then decide that you're just gonna run away to leave them or you need to go back first or something, then you can't very well. If you just try to run back for it to eventually untarget, you can't see where you're going. If you press Z again like normal at the right time to cancel it, it'll just target another enemy. I also had problems with targeting a specific enemy, but this was pretty situational. With multiple enemies, it's just so fussy and it happens a lot with the Tekites. Also if you're Z targetting and the enemy is just moving at an average speed, the bow is useless and won't hit them. Switching targets like this would just result in me looking down the nose of the first person bow while being attacked. When characters fly off screen, like the Volvagia, it messes the camera up! When it messes up, you're often going in the wrong direction which can lead to a lot of frustration! It's hard to aim the bow correctly too. It's jitterry and you have to take your time. Not something you can always do when enemies are running up to you.
Almost every item has already been used in previous Zelda games. Almost everyone of them are boring aswell. I only thought the Mirror Shield, Hover Boots and the fairy's spells were cool. Everything else was boring, boring, boring!
THANKS
This was just my experience. Besides the flaws mentioned, I just found it boring. It had it's moments, but that's all. I'm not gonna be playing them again. Maybe Zelda games just will never once again be my cup of tea, which is a shame as I wish I could've had the same experience all of you guys/girls had. I've been really sad lately though, maybe that's why I didn't enjoy it like I did as a kid. I dunno. I kinda liked it at some parts, but it just doesn't live up as the best games ever to me. However, I willl admit, when playing Ganondorf's castle at the end of OoT, it was very fun!
What do you all think of this then?
Thanks for reading too!
I didn't really enjoy either of them. I don't know why. I would've stopped playing them a lot earlier, but I kept playing hoping it was getting better. I was just constantly thinking "Don't worry. It'll probably get a lot better after this dungeon" and stuff. I was just playing it basically hoping it would get better and actually trying to have fun when I wasn't. I'll admit that I thought OoT was alright, but there was so many negatives (all in my opinion of course), that's it's not a game I wanna play again. Obviously making it a bad game in my book.
Basically this is my thoughts after having completed both OoT and MM recently and how I'm disappointed.
COMBAT AND ENEMIES:
The fighting was repetitive and boring. Everytime I see an enemy, it's usually just tap B a few times or shoot it with your arrow depending on how far away you are. Would've been cool if there was more combat stuff, like certain combinations for different attacks you know. You could do a stab, but there's pretty much no point to it unless you've already landed a forward strike first (it's faster for bosses but that's it). You could hold down B but that's just slower. Or rotate your analog in a circle and press B. Nobody is gonna do that just to be slower. It's just tap B and that's it. Would've been cool if there was a lot of spells you could get - like in Fable, for example. You had access to backflips, sidehops etc. They NEVER come in useful and ONLY SLOW YOU DOWN! It's like what the hell is the point of them if they just waste your time?! If you're trying to avoid an attack then just block it, simple! Link's swords were too short too (the Biggoron sword helped slightly). You had to go right up to an enemy to hit them and you'd often trade attacks and be hit also.
Speaking of the enemies, I hated them so **** much. Birds and bats aren't original we've seen them both in plenty of games before. Like likes are original but they're so **** annoying, I just get a lot less enthusiastic at the sight of one. Skeletons have been used so much before. Poes were interesting...but so ****ing annoying once again - both for that they run a lot and there death cry is an annoying cry. Spiders were alright - they made you go "awesome!" the first few times,but when you're climbing near one, you've gotta just wait there for like five seconds (if not you'll be hit all the way back down) which sucks. I dunno what to think of the Armos statues - this is just a personal thing - I pretty much hated them because I could never figure out the best way to kill them without losing half my life. I thought Dodongos were pretty cool. The redead zombies were a waste of time, you're better off running past them, but sometimes you get caught in there gaze and you're stuck for a few seconds which at the time seems like forever. The flying skulls covered in bubbles of fire were hard for me yet annoying too because they often go over your shield a lot and you have to chase them around too. I thought the Moblins looked awesome, but you have to wait like 10 seconds for them to walk past so you can actually keep going. Leevers on Great Bay are probably the most annoying out of everyone - you always never feel like killing them since you hit them and they run - so you try to run around them but they're faster than you and hit you. I liked the pirates/guards a lot though - was cool since it felt like a real sword fight.
The same enemies appeared over and over again! Skullutas are used WAY TOO MUCH! Tekite spiders are FREAING EVERYWHERE; they're in the Lost Woods, the Deku Tree dungeon, the Forest temple, the Water temple, the Fire temple, Ice Cavern, Hyrule Field, the Graveyard, Kokiri Forest, Sacred Forest Meadow, Shadow temple, Death mountain, Goron city, Jabu's belly, Zora's river, Zora's fountain, Dodongo's cavern, the well, Gerudo valley, Gerudo training grounds, Gerudo fortress, Haunted Wasteland, Desert Collossus, Spirit temple, Hyrule castle, Hyrule Town, Lon Lon Ranch, and Dodongo's Cavern! I MUST HAVE A POINT HERE! THAT'S A LOT FOR ONE ENEMY! THAT'S PRACTICALLY EVERYWHERE WHERE YOU'LL FIND AN ENEMY! There's so MANY other examples too. Variation of enemies would be nice! Not just this, but pretty much all of the enemies are used in previous Zelda games (Deku Baba's, Ocotorocks or however you spell it, Stalfos for examples) or they're things I've seen over and over again that they're nothing special (Bats for example).
On another note of enemies...the bosses. I liked pretty much all of them. The first MM boss wasn't too bad. The second I thought was really fun and cool. The third and fourth not so much. Being Fierce Deity VS Majora was cool, but only for the first time. I preferred OoT's bosses. I thought the first three bosses were average - original but that's it for the good side. The adult bosses were better. Phantom Ganon is probably my favourite boss and the atmosphere with the paintings is brilliant. Volvagia or whatever, the fire dragon, was pretty fun. I expected the dragon to be a lot bigger and scarier though lol. Morpha was really weird. It didn't feel like a challenge. It didn't seem realistic - not because it's some weird water monster lol - (I just think the realistic aspect of OoT is what I think is good), it's just kinda lame that it just comes right near you and presents it's weakness in your face pretty much. Seems like there's nothing to figure out on how to beat it. I hated Bongo Bongo for a lot of reasons, but the area seemed pretty interesting. Twinrova is one of my favourite bosses, there's a lot of variation to it and that. Ganondorf was disappointing. I expected him to be so much harder. He goes down in under like 30 seconds....that really sucks. When he transforms into Ganon, though, that was brilliant! It felt repetitive and unoriginal fighting him though; roll when he uses his big slow attack, attack tail once, repeat. I know you can use Light Arrows but I didn't because I wasn't aware at the time. The reoccuring problem happens here again in MM. WIZROBE APPEARS FOUR TIMES IN THE GAME! EACH TIME YOU FIGHT HIM, IT'S ALMOST THE SAME (maybe it's the same I'm not sure!!!). You can't say that's not repetitive and gets old quick to be boring...
DUNGEONS AND MOVEMENT:
The dungeon enviroments were one of my favourite things though. The Forest dungeon, the fire dungeon, the shadow dungeon were so cool and the music was so fitting. I also loved the Ice Cavern. I didn't feel the same way about Majora's Mask. I'm not sure what to say about the dungeons. I feel 50/50. When I was about to start one, I'd be like "I hope this is a good one". They either sucked badly or were the best ever, it was mostly 30/70 in that order. The few that I dislike are the Water temple and the Spirit temple. Not because they're hard - I actually found the Water temple the second easiest and Spirit Temple wasn't anything major - I just dislike them. The way you get around, the puzzles were repetitive, the enemies were mostly what I've already seen in the game and that. My favourite dungeon would be the final one in OoT, Ganondorf's Castle. I just loved the puzzles that there was a mixture with them for each element it was really cool, the enviroment just seemed decent, the graphics and effects everywhere were awesome. Almost everything about it was awesome.
Speaking about movement again, yeah it felt really slow. Walking around everywhere was just boring. Epona sucks. You run out of carrots fast and have to wait for them to charge. Even if you don't use all of your carrots straight away, you still go slow for that time. In MM, I wanted to be a Goron and roll around everywhere, but besides in Termina Field, you can't really do this due to so many obstacles and corners. Swimming was so slow. I hated it. You can't really explore underwater either. One of the best things about Zelda is free roam exploring. You have to put crappy, slow iron boots on just to walk around under there. It sucks. Then you've gotta pause, change to Kokiri boots, unpause, pause, Iron Boots, unpause etc when you're trying to reach the correct angle and height. In MM, you could be a Zora and swim around. I thought this was cool. I disliked having a jump button. Made it feel less realistic and stiff sorta. Sorry it's hard to explain. I don't mind not having it, I just would've preferred to have it overall. It'd make it feel more like you're actually free to do whatever and you can roam around better and stuff.
I had a lot of trouble with Epona. You have to be at what it seems a perfect angle just to get around corners and jump over fences. When you hit an obstacle, it takes FOREVER to turn around and start going again
ATMOSPHERE:
I already said how I like the atmosphere in most of the dungeons, but let's talk about the free roam and everything. Sure you can go anywhere you want, but you can't do whatever you want. I find that kinda boring. It's like you can collect all the heart pieces and stuff, but after that, what's the actual point? There's nothing else to do. Everywhere is basically just a big area with nothing to do but walk around and play minigames that are fun for the first few goes, especially Hyrule Field (except without the minigames). It's kinda disappointing. You get your horse, now you can ride it all around and explore loads of places...if only! You're only allowed to ride Epona in Hyrule Field and a few other small areas. You can't use her in pretty much everywhere. Why would you want to explore around Hyrule Field with her? There's nothing to explore. It's just a big wasteland with nothing at all! It was ugly aswell, a few rough bushes, random black fences aren't that appealing, scrubby grass, and the trees were all dispersed. You would occasionally find a hole where you shoot down the beam of light (I think they're called grottos?), but they're just tiny areas with nothing but a gossip stone that's pretty much useless, a few bugs/fish, occasionally a chest with rupees, and maybe a few enemies. That's boring. The large size is not necessary at all also - way too big for what it actually holds.
STORYLINE AND CHARACTERS:
I thought OoT's storyline was actually decent eventhough it's gimmicky. It's probably what I like most about it. I was more interested in that than anything else. I didn't feel the same for Majora's Mask. I dunno why. I just found it hard to take seriously that the main boss of the game is some small, weasly Deku kid. The moon just looked really cheesy to. I wasn't into it if you get me either. I never was in a rush or worried about the moon killing everbody.
Characters in OoT were pretty boring. You'd only see them as a kid so you don't see them advance with you or anything. It also seemed that a lot of characters were just rushed in for excuses of advancing parts of the story. This is one advantage MM has over OoT, you actually get to know the characters.
I wish Sheik could've done something else other than teaching you songs also!
Z Targeting and ITEMS
Z targeting, at the time, was revouloutinary and was considered really awesome. I still agree. It's a basic targeting thing that allows you to manage multiple foes at once a lot more efficiently. It did annoy me occasionally though. Like if you Z target an enemy and there's one or more near it, but you then decide that you're just gonna run away to leave them or you need to go back first or something, then you can't very well. If you just try to run back for it to eventually untarget, you can't see where you're going. If you press Z again like normal at the right time to cancel it, it'll just target another enemy. I also had problems with targeting a specific enemy, but this was pretty situational. With multiple enemies, it's just so fussy and it happens a lot with the Tekites. Also if you're Z targetting and the enemy is just moving at an average speed, the bow is useless and won't hit them. Switching targets like this would just result in me looking down the nose of the first person bow while being attacked. When characters fly off screen, like the Volvagia, it messes the camera up! When it messes up, you're often going in the wrong direction which can lead to a lot of frustration! It's hard to aim the bow correctly too. It's jitterry and you have to take your time. Not something you can always do when enemies are running up to you.
Almost every item has already been used in previous Zelda games. Almost everyone of them are boring aswell. I only thought the Mirror Shield, Hover Boots and the fairy's spells were cool. Everything else was boring, boring, boring!
THANKS
This was just my experience. Besides the flaws mentioned, I just found it boring. It had it's moments, but that's all. I'm not gonna be playing them again. Maybe Zelda games just will never once again be my cup of tea, which is a shame as I wish I could've had the same experience all of you guys/girls had. I've been really sad lately though, maybe that's why I didn't enjoy it like I did as a kid. I dunno. I kinda liked it at some parts, but it just doesn't live up as the best games ever to me. However, I willl admit, when playing Ganondorf's castle at the end of OoT, it was very fun!
What do you all think of this then?
Thanks for reading too!