I watched your match with fox.
I saw some things I really liked, others that needed some improvement.
I'm just going to go through your match.
at :05 he misses an easy tech and uses getup attack, make a note.
at :25 he doesn't tech and you punish, good.
at :28 you do a gutsy edgeguard. it worked, but a spaced uair would be safer and get him back off stage.
at :29 he misses a tech and uses getup attack, make a note.
at :52 he misses a tech and you punish, good.
at 1:16 he misses an easy tech and uses getup attack, make a note.
1:44 good edgehog
at 1:55 he misses an easy tech and uses getup attack, you punish, good.
at 1:57 he misses a tech and uses getup attack, you try to punish, (it was an obvious prediction rather than reaction attempt to punish) but it missed. Also note he was at 26% and dsmash would not have killed him. I would recommend another stomp/knee/grab to combo from rather than the one-time damage of down smash.
2:28 he misses a tech and uses getup attack, make a note.
3:18 he misses a tech and uses getup attack and you punish, good.
3:20 he misses a tech and you punish, good. I'm glad you started adapting.
3:23 another gusty edgeguard. you would be fine waiting for him to land and kneeing him.
There's a lot more we could analyze, but this is a good starting point. Paying attention to how your opponent tech is very important, and you started to get the hang of it. When he missed a tech he did a getup attack 7/9 times (that we saw) that's what I would bet on. Standard punishes for that are knee, stomp, and grab, depending on percent and preference. You did a solid job of punishing him for it, but even more would be better.
Your opponent loved to spam smash attacks, especially when you were at high damage. If you can bait those they are worth a free knee every time.
Now, onto a bad habit of yours that I shared at your stage in development, and still struggle with sometimes: raptor boost. It's super cool. Very easy to combo from. Unfortunately, very unsafe as well. you used it 13 times. you hit him with it for damage twice. that's about 15% hit percentage. Also he hit you because of the raptor boost 7 times. That is over 50% of the time. A better player will punish you more often and much harder. raptor boost can be punished on reaction by most tourney players. only use it when it is almost a sure hit. I use it mostly for tech chasing since it can set up grabs, knees, and other fun things while tacking on 6-7%
I didn't analyze your teching patterns but I recommend you do so and fix any bad habits. Other things to look out for at your level are what your opponent does when you approach and what
you do when you get approached. see what works, what doesn't, and what is predictable.
Things like having better tech skill, being faster, and punishing harder go without saying. They come through practice, but I don't think I need to tell you that. Drill those shuffles (be sure you are fast falling in them) until you can do them like 5 mins straight without missing l-cancels. That seems crazy hard (I can't do that yet, but don't tell
) but it will make leaning all of those crazy falcon combos much easier down the line. You haven't picked the easiest character to use, he requires tech and a strong mental game even at the lower levels, but he's always been the most fun and rewarding character for me.
I really only have one real, big-time problem with your falcon right now. And it is a serious problem imo.
"I wanna be the very best.
Although I know that won't happen..."
This is a big mental issue. If you seriously, honestly, want to be the best, don't accept defeat before you've started. This might just be a humility thing, which I can understand, but if being the best is a goal of yours, go after it with both hands, and don't let anything stop you. just remember:
http://www.youtube.com/watch?v=bI5hi4c4y9k&feature=player_detailpage#t=39s (At :49 you can stop)
Best of luck!