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Legend of Zelda I think I'm growing out of Zelda...

Luigitoilet

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-So what? No game is obligated to update it's graphics or go 3D, it's just a natural course in advancing developments. It was bound to happen.
-Funny how you can be a MM fanboy and not value a storyline. Storylines are as important to games as anything else.
-Zelda is Zelda because of it's storylines as well. It's the only thing that sets MM apart from OoT, and the only thing that sets other Zeldas apart. Mario Galaxy 2 is an atrocious milking of a cash cow and nothing more, using all kinds of gimmicks in order to make gameplay more varied. Taking the story out of the games removes a vital element of personal growth, much like reading a book. I don't see what's wrong with having gameplay and a story, and Zelda certainly does a good job with both. If you see no worth in the story of a game, then you clearly don't understand the intent of the game itself (unless you're playing tetris.) Nintendo has shown in many ways that the stories of their games, especially Zelda, are very important. You should know this very well, given the plethora of obvious messages in MM.
-All of those items were reused in sidequests throughout the game. You'd know that if you'd played at all after the end og the game.
-With depth comes personality, but you seem to enjoy characters with fabricated personality and no backstory. Clearly, you don't take your games as seriously as I do.
-I've yet to play a Zelda game that I haven't thoroughly enjoyed. TP was far from mediocre.

You're a MM fan, fine. What are it's strong points? I consider MM to be the best game ever made, but that's because of the story. So I wonder what you could possibly see in it to consider it better than OoT. My best bet yould be the mask-sidequest system.
I think Majora's Mask is somewhat a very literate game compared to most, but no, it's not the narrative that I love about the game. Most vital above all things: The gameplay? Brilliant! The thematic element? Yes, absolutely! The mood, atmosphere and tone? Yes, I love it! The existential plot concept? The characters? Yes, it's all great! The actual story? Eh...it's ok I guess. The main plot with Majora's Mask/Skull Kid is easily my least favorite part of the game.

Those are all literary devices, so I would be lying to say that I only value MM from a gameplay perspective. I'm fine with the games telling stories (as hackneyed as they almost always are), but it's how you incorporate the concept and theme of your work into the gameplay.

The 3-day cycle MM utilized enabled them to create such an alive and detailed world. More so than any version of Hyrule, Termina was like a living breathing world. Every NPC character had a tangible schedule. Your interactions in the game leave a very tangible impact on all of the gameworld around your character. This game isn't about "go to this plot point, unlock a cutscene. go to next plot point, unlock cutscene, etc." as most games are. So yeah, I guess you COULD say I like the "story", but it's because how it is presented through the gameplay and interrupted by minimal cutscenes.

Also, you haven't played Mario Galaxy 2.
 

Grim Tuesday

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@Mura - Do you know how many games failed the jump to 3D? Think of Sonic, as an example. OoT made a perfect transition into 3D while also offering new, exciting and original concepts.
I'm a MM fan boy as well, but I love the game partly for the story as well.
I feel the characters in TP were no deeper than the ones in OoT, what leads you to this belief?
Updated graphics is standard for games, that doesn't necessarily make it that much better.
The Ball & Chain was hardly an interesting item. Give me one instance were the Spinner was used for a sidequest, I can't recall any. The Twili aren't really that important, OoT invented the common form of Zora, the Kokiri, the Sheikah and the Gerudo (excluding Ganondorf).
 

Ryu Shimazu

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@Mura - Do you know how many games failed the jump to 3D? Think of Sonic, as an example. OoT made a perfect transition into 3D while also offering new, exciting and original concepts.
I'm a MM fan boy as well, but I love the game partly for the story as well.
I feel the characters in TP were no deeper than the ones in OoT, what leads you to this belief?
Updated graphics is standard for games, that doesn't necessarily make it that much better.
The Ball & Chain was hardly an interesting item. Give me one instance were the Spinner was used for a sidequest, I can't recall any. The Twili aren't really that important, OoT invented the common form of Zora, the Kokiri, the Sheikah and the Gerudo (excluding Ganondorf).
I agree. Hey though, Sonic Adventure 2 Battle is okay =/ Meh, can't bring myself to replay it.

Anyways, the spinner is so much fun you can't diss it, but you are right. To me the lack of difficulty is what does it to me (I said this earlier) The old games and Masterquest OoT are pretty hard, but WW (fun but easy) and so on. I would never call TP a bad game, it's amazing, and remember it was going to be GCN so it's fairly understandable why it broke little ground.

I just want them to make difficulty settings on Zelda games, that'd make me love it more and give it greater replay value.

Actually, I'm currently in debate what to play. I need a game I can clear in a week or so, and TP is a game I can but I really want to play OoT since I'm getting MM soon. =x
 

Grim Tuesday

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I agree. Hey though, Sonic Adventure 2 Battle is okay =/ Meh, can't bring myself to replay it.

Anyways, the spinner is so much fun you can't diss it, but you are right. To me the lack of difficulty is what does it to me (I said this earlier) The old games and Masterquest OoT are pretty hard, but WW (fun but easy) and so on. I would never call TP a bad game, it's amazing, and remember it was going to be GCN so it's fairly understandable why it broke little ground.

I just want them to make difficulty settings on Zelda games, that'd make me love it more and give it greater replay value.

Actually, I'm currently in debate what to play. I need a game I can clear in a week or so, and TP is a game I can but I really want to play OoT since I'm getting MM soon. =x
Sonic Adventure 2 Battle is the exception to the rule, but even that wasn't as good as most of the 2D ones in my eyes. Spinner is fun, and I loved the boss involving it. That brings me to another point I forgot to bring up in my last post. Mura, you commented on the bosses being the best in TP? While they were very amazing gameplay and appearance wise, they don't really hold up when it comes to difficulty... In the slightest...

I wasn't trying to say that TP was a bad game, just that it isn't as good as OoT. Different difficult settings would be pro, but I don't think it would add to replay value, would it?
 

Ryu Shimazu

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^ you're very right. I can remember certain bosses.

- The first OoT Boss being a pain when I was young
- Metroid Prime, Hypermode setting.
- Emerald Weapon FF7 without KOTR lv60
- Yiazmat FFXII


On TP, I beat Gannon without taking any damage. That proves it. I've been deciding whether to play OoT or TP, seeing as I'm getting MM soonish, I'm leaning towards OoT. However... I have to beat it in a week or so ><
 

Kingdom Come

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Wow, LT said story doesn't matter? That's what makes Zelda stand out from the other games.

Mura saying SMG2 is bad because it doesn't have a story? Insane, Mario is not about the story it's never been about that.

Wow. Some of y'alls points are horrible.
 

MuraRengan

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I think Majora's Mask is somewhat a very literate game compared to most, but no, it's not the narrative that I love about the game. Most vital above all things: The gameplay? Brilliant! The thematic element? Yes, absolutely! The mood, atmosphere and tone? Yes, I love it! The existential plot concept? The characters? Yes, it's all great! The actual story? Eh...it's ok I guess. The main plot with Majora's Mask/Skull Kid is easily my least favorite part of the game.

Those are all literary devices, so I would be lying to say that I only value MM from a gameplay perspective. I'm fine with the games telling stories (as hackneyed as they almost always are), but it's how you incorporate the concept and theme of your work into the gameplay.

The 3-day cycle MM utilized enabled them to create such an alive and detailed world. More so than any version of Hyrule, Termina was like a living breathing world. Every NPC character had a tangible schedule. Your interactions in the game leave a very tangible impact on all of the gameworld around your character. This game isn't about "go to this plot point, unlock a cutscene. go to next plot point, unlock cutscene, etc." as most games are. So yeah, I guess you COULD say I like the "story", but it's because how it is presented through the gameplay and interrupted by minimal cutscenes.

Also, you haven't played Mario Galaxy 2.
Zelda games tend to incorporate concept and theme into gameplay well in each game. TP is no exception. Not every game is going to have that three day system. Sure, it was something very unique and made for amazing storytelling, but it's somethign that can't be replicated. Not all storylines occur on a 3 Day time-frame, and I'm sure Nintendo doesn't want to make another game based off that same structure. You fail to see where Nintendo innovated the stories through the gameplay in it's future games and you keep expecting to see another MM.

Also, I have played Galaxy 2.

@Mura - Do you know how many games failed the jump to 3D? Think of Sonic, as an example. OoT made a perfect transition into 3D while also offering new, exciting and original concepts.
I'm a MM fan boy as well, but I love the game partly for the story as well.
I feel the characters in TP were no deeper than the ones in OoT, what leads you to this belief?
Updated graphics is standard for games, that doesn't necessarily make it that much better.
The Ball & Chain was hardly an interesting item. Give me one instance were the Spinner was used for a sidequest, I can't recall any. The Twili aren't really that important, OoT invented the common form of Zora, the Kokiri, the Sheikah and the Gerudo (excluding Ganondorf).
My post wasn't about having a successful advancement to 3D, it was having advancement at all. Sonic did it, and did it well for awhile. Sega's own shortcomings were it's downfall, not 3D.
The characters in OoT had little to no backstory or development. What do you know about OoT's major characters? Link is a Hylian orphan. That's all. Zelda princess of hyrule who effectively does nothing. Ganon? King of the Gerudo's who's evil for no reason. The sages? They all had basically the same scheme - Person Link meets in a certain area of the game turns out to be a sage.

There's not much development in OoT's characters. I'm not saying it's a bad thing, but TP naturally advanced in that area (not to mention WW as well). In TP we know that Zelda is the ruler of hyrule, but (development) when hyrule is overthrown she is forced into hiding, and in order to help Link's quest she gives her life for Midna. Midna (backstory) is the ruler of a race of beings who live in an alternate dimension because they were banished from Hyrule by the godesses because they sough to take over hyrule through the practice of forbidden magic. (Development)We also learn that Midna had been overthrown, mutated into an imp, and banished from her world by a usurper. We learn that midna feels an obligation to her people that fuels her resolve, that she is very prideful and does not want her people to see her in her imp form, etc. With Collin we learn that he's a boy with an issue with cowardice, (development) before being kidnapped he risks his life for Beth and upon rescue resolves to be more brave. With Ilia we have Link's childhood friend, (development) she is kidnapped, which starts the story, she ends up at Telma's bar with lost memory, within the story her memory becomes vital to completion of the game, thus a quest is done to regain it. I could go on with the Zora boy, the Sages, Zant, and the Group. Simply put, TP brings it's characters to life in a manner that OoT didn't because it's an advancement in the series.

You would've been very disappointed if TP hat OoT graphics.

Ball and Chain, (Double) Clawshots, Dominion Rod, Bomb arrows, water bombs, the Magic Armor, hawkeye. All were new items.

The spinner was used in several heart piece sidequests, as well as the Cave of Ordeals.

How the HELL are the Twili not important? They're the reason behind the whole story.

You get the Zora, but the Kokiri Shiekah and Gerudo only appear in one other game and as very minor characters.

Wow, LT said story doesn't matter? That's what makes Zelda stand out from the other games.

Mura saying SMG2 is bad because it doesn't have a story? Insane, Mario is not about the story it's never been about that.

Wow. Some of y'alls points are horrible.
I never said that. Stop making assumptions. The reason I think SMG2 is bad is because it's essentially the same game with a couple gimmicks, nothing to make it really stand out from SMG1.

Mura, you commented on the bosses being the best in TP? While they were very amazing gameplay and appearance wise, they don't really hold up when it comes to difficulty... In the slightest...

I wasn't trying to say that TP was a bad game, just that it isn't as good as OoT. Different difficult settings would be pro, but I don't think it would add to replay value, would it?
I've played through OoT at least 8 times, and TP 3. What I realized it that OoT seemed difficult because the first time I played it I was 7 and didn't have common sense. I can play through OoT now with the same ease as TP, boss battles included. Difficulty =/= Good game

Also, I personally consider MM have the deepest story of any game ever made, and as you know, story means a lot to me. MM is my favorite overall game, but OoT is my favorite Zelda.
 

Spire

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Wow, LT said story doesn't matter? That's what makes Zelda stand out from the other games.

Mura saying SMG2 is bad because it doesn't have a story? Insane, Mario is not about the story it's never been about that.

Wow. Some of y'alls points are horrible.
Dude, story doesn't matter, gameplay does. Story compliments gameplay, it should never be the other way around. If you want primary story, go read a "make your own adventure" book or something. Video games are meant to be played as games, and Zelda is a series of games, not stories. Notice how the stories are entirely centric around gameplay? The one game that failed at this was Twilight Princess because in a recent interview, Miyamoto said that they wrote the story and made the cut scences first (heresy), THEN made the game around that. I don't even see how that makes sense, but that's what the interview said. LoZ hardly had an in-game story at all. In fact, most of the games hardly have stories to them because of limited and childish dialog. A true story is fleshed out by professional dialog and/or narration through various acts. People praise Majora's Mask for its story, but its story is built entirely around the gameplay mechanics. I hope by a 'more mature Zelda' with Zelda Wii, they don't make it darker, but make the story more professionally written, but gameplay should (and so far it does seem to) come first.
 

Luigitoilet

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Zelda games tend to incorporate concept and theme into gameplay well in each game. TP is no exception. Not every game is going to have that three day system. Sure, it was something very unique and made for amazing storytelling, but it's somethign that can't be replicated. Not all storylines occur on a 3 Day time-frame, and I'm sure Nintendo doesn't want to make another game based off that same structure. You fail to see where Nintendo innovated the stories through the gameplay in it's future games and you keep expecting to see another MM.

Also, I have played Galaxy 2.



My post wasn't about having a successful advancement to 3D, it was having advancement at all. Sonic did it, and did it well for awhile. Sega's own shortcomings were it's downfall, not 3D.
The characters in OoT had little to no backstory or development. What do you know about OoT's major characters? Link is a Hylian orphan. That's all. Zelda princess of hyrule who effectively does nothing. Ganon? King of the Gerudo's who's evil for no reason. The sages? They all had basically the same scheme - Person Link meets in a certain area of the game turns out to be a sage.

Ball and Chain, (Double) Clawshots, Dominion Rod, Bomb arrows, water bombs, the Magic Armor, hawkeye. All were new items.

The spinner was used in several heart piece sidequests, as well as the Cave of Ordeals.

How the HELL are the Twili not important? They're the reason behind the whole story.

You get the Zora, but the Kokiri Shiekah and Gerudo only appear in one other game and as very minor characters.



I never said that. Stop making assumptions. The reason I think SMG2 is bad is because it's essentially the same game with a couple gimmicks, nothing to make it really stand out from SMG1.



I've played through OoT at least 8 times, and TP 3. What I realized it that OoT seemed difficult because the first time I played it I was 7 and didn't have common sense. I can play through OoT now with the same ease as TP, boss battles included. Difficulty =/= Good game

Also, I personally consider MM have the deepest story of any game ever made, and as you know, story means a lot to me. MM is my favorite overall game, but OoT is my favorite Zelda.
You're missing my point. TP took a mediocre fantasy story and slapped some mediocre Zelda gameplay onto it. I'm not saying it should utilize MM's time system, I'm saying they should have a gameplay device that supports/is supported by the plot. TP is the worst with "go here, now go here, cutscene, cutscene, dungeon, cutscene, next dungeon, etc."

You also might find OoT easy as TP because you played through it 8 times? Neither game is very difficult. My personal complaint lies with TP's linearity and boring overworld. Sure, OoT is pretty linear and its overworld isn't as exciting as it once was, but TP is just horrible.

It's funny you would level these complaints at Galaxy 2 and gloss over them in regards to Twilight Princess.
 

MuraRengan

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You're missing my point. TP took a mediocre fantasy story and slapped some mediocre Zelda gameplay onto it. I'm not saying it should utilize MM's time system, I'm saying they should have a gameplay device that supports/is supported by the plot. TP is the worst with "go here, now go here, cutscene, cutscene, dungeon, cutscene, next dungeon, etc."
The story isn't mediocre, especially to compared to previous Zelda stories. Also, did you miss the whole Link-turning-into-a-wolf thing? The parts where you have to clear an area from Twilit expansion? The entire Twilight realm part? TP certainly adjusted gameplay mechanics to suit the plot.

You also might find OoT easy as TP because you played through it 8 times? Neither game is very difficult. My personal complaint lies with TP's linearity and boring overworld. Sure, OoT is pretty linear and its overworld isn't as exciting as it once was, but TP is just horrible.
To the contrary, I've played through MM 4 times and it's still difficult. Point taken, TP's overworld is horrible.

It's funny you would level these complaints at Galaxy 2 and gloss over them in regards to Twilight Princess.
Well, G2 has nothing to defend itself with. Right now your only point regarding TP is gameplay, which I have just addressed.
 

Luigitoilet

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G2 took everything that made the first game an instant classic, added onto it, improved it. It also took everything that made G1 lame (the story, the easiness, the huge overworld hub, the prankster comet management) and got rid of it. There is also twice the content than G1.

G2 is better than G1 in every single way. You must not like platformers.
 

MuraRengan

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G2 took everything that made the first game an instant classic, added onto it, improved it. It also took everything that made G1 lame (the story, the easiness, the huge overworld hub, the prankster comet management) and got rid of it. There is also twice the content than G1.

G2 is better than G1 in every single way. You must not like platformers.
It's still just milking a cash cow. It gets respect for being a great game, but it's hard to not make it a great game when it's essentially a copy of a previous great game. The new ideas they've added, to me, are just spice.

Also, you've stopped talking about TP, so I'll assume you no longer have a counter argument.
 

Spire

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It's still just milking a cash cow. It gets respect for being a great game, but it's hard to not make it a great game when it's essentially a copy of a previous great game. The new ideas they've added, to me, are just spice.

Also, you've stopped talking about TP, so I'll assume you no longer have a counter argument.
You must not like Majora's Mask then. Is that a cash cow? Spirit Tracks was a cash cow, but MM?
 

Kingdom Come

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Dude, story doesn't matter, gameplay does. Story compliments gameplay, it should never be the other way around. If you want primary story, go read a "make your own adventure" book or something. Video games are meant to be played as games, and Zelda is a series of games, not stories.
No, what I meant is based off of an interview Miyamoto had when talking about the original Mario Galaxy. He said he didn't like putting a story into Mario Galaxy because Mario has never been about the story just the gameplay that's it. He said that's what Zelda is the one with the story.

BTW is it me or has anybody noticed Spire now starts sentences with "Dude". Just a fun little tidbit I've noticed.
 

MuraRengan

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You must not like Majora's Mask then. Is that a cash cow? Spirit Tracks was a cash cow, but MM?
MM wasn't made with the intent of riding OoT's nuts. They didn't go and call it OoT2, they didn't make link go back to hyrule and fight ganon again, they didn't incorporate the same main characters, they didn't use the same plot structure. The only similarities OoT and MM share are game engine and character models, which is understandable because the game came out 2 years after OoT.

But with G2, the only innovation is gameplay features, which amounts to small tweaks in the grand scheme. Nintendo could've easily used the same game engine and not had it in outer space, but they chose outer space because Galaxy would ensure sales. Instead of making a completely different game with he same game engine, they chose to ride Galaxy's success and add some spice to the gameplay.
 

Ryu Shimazu

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MM wasn't made with the intent of riding OoT's nuts. They didn't go and call it OoT2, they didn't make link go back to hyrule and fight ganon again, they didn't incorporate the same main characters, they didn't use the same plot structure. The only similarities OoT and MM share are game engine and character models, which is understandable because the game came out 2 years after OoT.

But with G2, the only innovation is gameplay features, which amounts to small tweaks in the grand scheme. Nintendo could've easily used the same game engine and not had it in outer space, but they chose outer space because Galaxy would ensure sales. Instead of making a completely different game with he same game engine, they chose to ride Galaxy's success and add some spice to the gameplay.
So, by your logic, Super Mario RPG and the first Paper Mario are not cash cows? If so, I get your point and agree.
 

Ryu Shimazu

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^ I get what you're saying then.

It doesn't mean G2 is bad, hell G2 may be the best game EVER. But it still merely reproduced/refined what is happened, a cash cow.

Pokemon Gen5 may be the best gen ever (it's looking real good) but it's still a cash cow.

Yet they could make a Pokemon fighting game called Pikachu's Punch out, and it could be TERRIBLE or Amazing, but it wouldn't be a cash cow either way.

Which would be why Majora's Mask and Pokemon Snap are two amazing examples~
 

MuraRengan

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^ Sums up how I feel pretty well.

Also, I realize I seemed hostile toward Galaxy 2 earlier. I didn't mean it, I just have a bad habit of being condescending when I'm being critical.
 

Luigitoilet

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Sorry, but Majora's Mask, and every sequel to Legend of Zelda is most definitely a "cash cow" based on your definition.

I stopped arguing about TP because the points that I hadn't already rebuked are matters of personal subjective taste, but sure, you "won" the argument :rolleyes:
 

Grim Tuesday

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Zelda games tend to incorporate concept and theme into gameplay well in each game. TP is no exception. Not every game is going to have that three day system. Sure, it was something very unique and made for amazing storytelling, but it's somethign that can't be replicated. Not all storylines occur on a 3 Day time-frame, and I'm sure Nintendo doesn't want to make another game based off that same structure. You fail to see where Nintendo innovated the stories through the gameplay in it's future games and you keep expecting to see another MM.

He doesn't want another three day system, he's just saying that MM should have a more exciting concept.

My post wasn't about having a successful advancement to 3D, it was having advancement at all.

I was just trying to show that a jump to 3D doesn't even come close to updating graphics.
Sonic did it, and did it well for awhile. Sega's own shortcomings were it's downfall, not 3D.
Name a good 3D sonic game other than SA2

The characters in OoT had little to no backstory or development. What do you know about OoT's major characters? Link is a Hylian orphan. That's all. Zelda princess of hyrule who effectively does nothing. Ganon? King of the Gerudo's who's evil for no reason. The sages? They all had basically the same scheme - Person Link meets in a certain area of the game turns out to be a sage.

There's not much development in OoT's characters. I'm not saying it's a bad thing, but TP naturally advanced in that area (not to mention WW as well). In TP we know that Zelda is the ruler of hyrule, but (development) when hyrule is overthrown she is forced into hiding, and in order to help Link's quest she gives her life for Midna. Midna (backstory) is the ruler of a race of beings who live in an alternate dimension because they were banished from Hyrule by the godesses because they sough to take over hyrule through the practice of forbidden magic. (Development)We also learn that Midna had been overthrown, mutated into an imp, and banished from her world by a usurper. We learn that midna feels an obligation to her people that fuels her resolve, that she is very prideful and does not want her people to see her in her imp form, etc. With Collin we learn that he's a boy with an issue with cowardice, (development) before being kidnapped he risks his life for Beth and upon rescue resolves to be more brave. With Ilia we have Link's childhood friend, (development) she is kidnapped, which starts the story, she ends up at Telma's bar with lost memory, within the story her memory becomes vital to completion of the game, thus a quest is done to regain it. I could go on with the Zora boy, the Sages, Zant, and the Group. Simply put, TP brings it's characters to life in a manner that OoT didn't because it's an advancement in the series.

This point is completely biased. You can say the opposite very easily, for example. TP Link is boring, he starts out as a farm boy with no backstory, then gets dragged into a quest by various characters. Midna is a creature who seems annoying at first, but you eventually find out she is just trying to get her lost kingdom back. Zelda has the same plot as Midna, trying to get her kingdom back (which, might I add, is also the plot of Zelda in OoT. But in that she has the whole "sheik" thing to make it more interesting.

You would've been very disappointed if TP hat OoT graphics.
Well duh, because I expect a sequel to not have worse graphics than the previous game. But that doesn't mean I wouldn't enjoy it.

Ball and Chain pretty much the same as the megaton hammer, (Double) Clawshots same as the hookshot with a new twist, Dominion Rod hardly used, Bomb arrows not TP original, were originally in LA, water bombs not the most original concept, the Magic Armor Same as one of the spells in OoT, and one of the items in aLttP, hawkeye I'll grant you this one. All were new items Wrong..

The spinner was used in several heart piece sidequests, as well as the Cave of Ordeals Name the heart piece sidequests please..

How the HELL are the Twili not important? They're the reason behind the whole story That doesn't make the Twili important. From your posts I can tell your a Twili fanboy, so it may be hard to break it to you but they weren't the most original of concepts, and in the grand scheme of things, they simply acted as a device to move the plot along..

You get the Zora, but the Kokiri Shiekah and Gerudo only appear in one other game and as very minor characters. The Kokiri, Sheikah and Gerudo are all important characters, as important as the Twili you hold so dear.

I've played through OoT at least 8 times, and TP 3. What I realized it that OoT seemed difficult because the first time I played it I was 7 and didn't have common sense. I can play through OoT now with the same ease as TP, boss battles included. Difficulty =/= Good game.

Difficult = Good Game. Half the fun of the game is the challenge of getting through it, that is why OoT's water temple is so memorable. It doesn't matter about your personal skill level, it is indisputable that OoT is harder than twilight princess.

Also, I personally consider MM have the deepest story of any game ever made, and as you know, story means a lot to me. MM is my favorite overall game, but OoT is my favorite Zelda.
There are more important things than story. Such as gameplay. Which OoT has better of than TP because of how linear, boring and redundant TP is.
The story isn't mediocre, especially to compared to previous Zelda stories. Also, did you miss the whole Link-turning-into-a-wolf thing? The parts where you have to clear an area from Twilit expansion? The entire Twilight realm part? TP certainly adjusted gameplay mechanics to suit the plot.

The Wolf bits were boring fetch quests, it was a poor attempt at making an interesting mechanic. Wolf Link simply had a mix of slightly altered Link moveset and items from previous games (shovel and that rumble stone thing come to mind). TP's story is the same as OoT with a bit of filler.


Well, G2 has nothing to defend itself with. Right now your only point regarding TP is gameplay, which I have just addressed. Hopefully I've brought up some more points for you to mull over.
Lemme get this straight. You think that every single person who thinks that OoT is better than TP (which is a majority) just has their vision clouded by a nostalgia filter? That in itself is ridiculous. OoT is generally regarded as the better game for a reason, that should be enough to convince you.
 

Ryu Shimazu

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Lemme get this straight. You think that every single person who thinks that OoT is better than TP (which is a majority) just has their vision clouded by a nostalgia filter? That in itself is ridiculous. OoT is generally regarded as the better game for a reason, that should be enough to convince you.
Look, I'm a Nintendo fanboy, but I'm more of a FF Fanboy. I'll defend Cloud to the grave. So I'm unbiased here. I played TP recently, now playing Master Quest OoT. I have to say the second is better. Its so hard, I love the difficulty. If Windwaker had a Hypermode difficulty it'd be the best, though.
 

Grim Tuesday

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Look, I'm a Nintendo fanboy, but I'm more of a FF Fanboy. I'll defend Cloud to the grave. So I'm unbiased here. I played TP recently, now playing Master Quest OoT. I have to say the second is better. Its so hard, I love the difficulty. If Windwaker had a Hypermode difficulty it'd be the best, though.
While I appreciate your support, I don't think it is possible to be "unbiased".
 

Ryu Shimazu

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While I appreciate your support, I don't think it is possible to be "unbiased".
Not fully, but to a much greater extent. I've only played both once now ( not counting right now ) and I've never been a die hard fan of either being the best, which is different than the people that have played either/or multiple times.

^ And I don't know when it happened, to get back on point, if you truly love something you should never grow out of it, letting the kid in you die is bad D:
 

MuraRengan

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Lemme get this straight. You think that every single person who thinks that OoT is better than TP (which is a majority) just has their vision clouded by a nostalgia filter? That in itself is ridiculous. OoT is generally regarded as the better game for a reason, that should be enough to convince you.
You're ridiculous. Most people who think OoT is better can't name a single reason why. Example: YOURSELF. Keep in mind, I DO think OoT is a better game than TP. I'm just giving TP it's credit as a Zelda game in that it was an improvement of the series. If TP and OoT both came out as completely new games at the same time, it's only natural that people would like TP more because it was more advanced.

But please, don't bring me that "majority" bull****. A majority doesn't prove anything. Try using logic and evidence to support your claim instead of a majority whose reasoning you cannot prove.
 

Ryu Shimazu

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You're ridiculous. Most people who think OoT is better can't name a single reason why. Example: YOURSELF. Keep in mind, I DO think OoT is a better game than TP. I'm just giving TP it's credit as a Zelda game in that it was an improvement of the series. If TP and OoT both came out as completely new games at the same time, it's only natural that people would like TP more because it was more advanced.

But please, don't bring me that "majority" bull****. A majority doesn't prove anything. Try using logic and evidence to support your claim instead of a majority whose reasoning you cannot prove.
It is true, just like most people who perfer FF7 have no real reason why, they just do. Sadly I perfer both of them, but I have real reasons. I do love TP though, being a wolf is so cool. I almost picked it up over OoT, but I want to play MM and I felt I should play them both, seeing is I've never beaten OoT on my own lol. (Me and mommy played it)

Getting back on topic, growing out, is it bad to be 18 and still be a diehard gamer? I mean I do other things, I have a gf, work (soon) college soon, a life, but I love devoting my spare time to games. Infact my goal is to one day have a perfect save file of every game I have (except the bad one I got) <.< Reading a lot of these posts make me feel like I'm supposed to move on or something, but I'm trying to fill up my wii/ps2 mem cards/GC cards with good data.
 

MuraRengan

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He doesn't want another three day system, he's just saying that MM should have a more exciting concept.
Actually, that too isn't what he's saying. Go back to his own post concerning it.

Name a good 3D sonic game other than SA2
Sonic 3D, Sonic DX. But I'm not here to get into an argument about sonic games.

This point is completely biased. You can say the opposite very easily, for example. TP Link is boring, he starts out as a farm boy with no backstory, then gets dragged into a quest by various characters. Midna is a creature who seems annoying at first, but you eventually find out she is just trying to get her lost kingdom back. Zelda has the same plot as Midna, trying to get her kingdom back (which, might I add, is also the plot of Zelda in OoT. But in that she has the whole "sheik" thing to make it more interesting.
Read my post again. Do I ever assign value to the story like you do? Never. Not once did I say "x" in the plot is interesting. I gave you the plot and that's all. How is that biased?

We shouldn't even be arguing this anyway. It should be obvious to anyone that TP's story is more extensive.

Ok first, the ball and chan is nowhere close to the megaton hammer, they're both used for completely different purposes and in completely different ways. As for useage, every Zelda game has items that fall to the wayside aftter acquiring. As for originality, EVERY zelda game has items that aren't very creative. Most of OoT's items came from LttP, anyway.

The heart piece sidequests didn't have names, there were in minidungeons located in places around the overworld.

That doesn't make the Twili important. From your posts I can tell your a Twili fanboy, so it may be hard to break it to you but they weren't the most original of concepts, and in the grand scheme of things, they simply acted as a device to move the plot along..
Take the twili out and you have no plot. No plot, Link never has any reason to leave Ordon. The plot and the Twili are both very important seeing as how they affect gameplay, enemies and bosses you fight, and areas you go to. This really isn't debateable, and so far all you've failed to giv any logical reason why they shouldn't.

The Kokiri, Sheikah and Gerudo are all important characters, as important as the Twili you hold so dear.
I didn't even see your point in saying this the first time. When did I say they weren't important? In the context of TP, they're not important because they don't appear (except one member of the shiekah clan.) In the context of games they're crucial to, of course they'd be important, I don't even see how this came up.

Difficult = Good Game. Half the fun of the game is the challenge of getting through it, that is why OoT's water temple is so memorable. It doesn't matter about your personal skill level, it is indisputable that OoT is harder than twilight princess.
http://www.geocities.jp/z_gundam_tanosii/home/applet/Main.html

This game is incredibly difficult. By your logic, it must be the best game ever.

There are more important things than story. Such as gameplay. Which OoT has better of than TP because of how linear, boring and redundant TP is.
Let me take this opportunity to outline exactly what I find the problem with you is. View the bold.

Do you see the problem here? Boring, redundant. Both of these are statements to which you provide absolutely no evidence or logic to support. You act as if it's common knowledge, or that it must be true just because you said it. That's not how it works. In order for someone to believe what you say, you have to give them a reason to believe it. If I were as lazy a debater as you I would've said "You're stupid and I'm right" a long time ago. But since I actually want people to believe whhat I say, I'll say "You're stupid because you make baseless claims to which you make no backup, and I'm right because I actually give evidence and logic to support my claims. Catch my drift?


Now onto the actual topic, TP and OoT are both linear.

The Wolf bits were boring fetch quests, it was a poor attempt at making an interesting mechanic. Wolf Link simply had a mix of slightly altered Link moveset and items from previous games (shovel and that rumble stone thing come to mind). TP's story is the same as OoT with a bit of filler.
Did you miss the part where wolf Link had to escape from the castle? The parts where Wolf Link is needed to sniff out a scent? The parts where wolf link's senses are needed to see invisible enemies? The parts where wold link is needed to cross a rope? Fighting the Twilit beasts? Fighting Gannon? The game made use of Wolf link in more places than fetch quests.

(Btw, the parts I highlighted in yellow are the aforementioned evidence I talk so much about.)
 

Luigitoilet

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Do you see the problem here? Boring, redundant. Both of these are statements to which you provide absolutely no evidence or logic to support. You act as if it's common knowledge, or that it must be true just because you said it. That's not how it works. In order for someone to believe what you say, you have to give them a reason to believe it. If I were as lazy a debater as you I would've said "You're stupid and I'm right" a long time ago. But since I actually want people to believe whhat I say, I'll say "You're stupid because you make baseless claims to which you make no backup, and I'm right because I actually give evidence and logic to support my claims. Catch my drift?[/COLOR][/B]

Now onto the actual topic, TP and OoT are both linear.
This is dumb. "Boring" and "redundant" imply a subjective disliking of the game. It's not something you can quantify with facts or logic. What he says is in fact the truth. He, like many people, found TP a boring retread. You can't prove "I didn't like it.", so stop it.
 

Kingdom Come

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Ok, seriously y'all are starting to make me mad.

MuraRengan has won the argument.

When Zelda Wii comesout you will be addicted to iiiiiit.
 

MuraRengan

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This is dumb. "Boring" and "redundant" imply a subjective disliking of the game. It's not something you can quantify with facts or logic. What he says is in fact the truth. He, like many people, found TP a boring retread. You can't prove "I didn't like it.", so stop it.
Opinions require logic and evidence if they are to be credible. I can say thay I'm the best smasher in the world. That's my opinion, but I'm going to look ****ing crazy if I've got no evidence or reasoning.

In the same way, he's ****ing crazy to think he can just say that without backing it up with something.

Also way to logical fallacy. His statements are subjective, but what he says is the truth? You have no idea what you're talking about.

What he said was that TP was boring and redundant. That's is a statement of supposed fact that he is pressing, which he needs evidence to show. If he wants to retain subjectivity, he should say that he thinks TP is boring and redundant.

And even with that he needs evidence to support his opinion because otherwise he'll look like an idiot for not having a reason to have an opinion.
 

Luigitoilet

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Opinions require logic and evidence if they are to be credible. I can say thay I'm the best smasher in the world. That's my opinion, but I'm going to look ****ing crazy if I've got no evidence or reasoning.

In the same way, he's ****ing crazy to think he can just say that without backing it up with something.

Also way to logical fallacy. His statements are subjective, but what he says is the truth? You have no idea what you're talking about.

What he said was that TP was boring and redundant. That's is a statement of supposed fact that he is pressing, which he needs evidence to show. If he wants to retain subjectivity, he should say that he thinks TP is boring and redundant.

And even with that he needs evidence to support his opinion because otherwise he'll look like an idiot for not having a reason to have an opinion.
You are stretching this really thin looking for things to argue about.

Majora's Mask is the best Zelda because of Tingle.
TP has no Tingle, so it sucks.
 

Ryu Shimazu

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i wish we were closer to each other so we could fistfight and see who's actually better
I do not know how old you are (or the other guy, for that matter), but verbally destroying someone seems much more satisfying than physical... or if you just do both, now that is pure win.
 

Grim Tuesday

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When did this get from....."Growing out of Zelda" to "OoT VS TP"?
A few pages ago when we started saying that Zelda games are getting worse, Mura disagreed, hence the current discussion.

You're ridiculous. Most people who think OoT is better can't name a single reason why. Example: YOURSELF. Keep in mind, I DO think OoT is a better game than TP. I'm just giving TP it's credit as a Zelda game in that it was an improvement of the series. If TP and OoT both came out as completely new games at the same time, it's only natural that people would like TP more because it was more advanced.

Good, were on the same page. OoT is better than TP, you agree, I agree, why are we arguing? And I am giving reasons for my arguments... that you are choosing to ignore. Also, this sentence is kinda flawed, you said that OoT is better than TP, but you also said that TP is an improvement of the Zelda series, how does that work?

But please, don't bring me that "majority" bull****. A majority doesn't prove anything. Try using logic and evidence to support your claim instead of a majority whose reasoning you cannot prove.

Majority proves that most people agree with me. That in itself is evidence, tell me which is more likely:
a) People genuinely like OoT more than TP for their own various reasons.
b) They are all deluded, TP is actually much better than OoT.
Actually, that too isn't what he's saying. Go back to his own post concerning it.

Typo, replace the second MM with TP and it will make sense. Sorry.

Sonic 3D, Sonic DX. But I'm not here to get into an argument about sonic games.

Sonic 3D is actually 2.5D, so it doesn't count. But I'll give you Sonic DX, I forgot about it.

Read my post again. Do I ever assign value to the story like you do? Never. Not once did I say "x" in the plot is interesting. I gave you the plot and that's all. How is that biased?

It is biased because you aren't giving the full plot. If you read the argument I gave, you can see that you summarised the OoT characters and put extensive detail in your descriptions of the TP characters, while the opposite can be done quite easily as well.

We shouldn't even be arguing this anyway. It should be obvious to anyone that TP's story is more extensive.

Depends what you describe as more extensive. TP is more cliched, this is obvious to anyone.

Ok first, the ball and chan is nowhere close to the megaton hammer, they're both used for completely different purposes and in completely different ways.

Ball & Chain = Smash stuff.
Megaton Hammer = Smash stuff.
The only difference is the Megaton Hammer can be used to press buttons.


As for useage, every Zelda game has items that fall to the wayside aftter acquiring. As for originality, EVERY zelda game has items that aren't very creative. Most of OoT's items came from LttP, anyway.

I can't deny this. But this also means you can't use it as a reason for TP>OoT, as they both have the same shortcomings.

The heart piece sidequests didn't have names, there were in minidungeons located in places around the overworld.

I know they didn't have names, I just meant like, which number heart piece, of the general area where the sidequest takes place.

Take the twili out and you have no plot. No plot, Link never has any reason to leave Ordon. The plot and the Twili are both very important seeing as how they affect gameplay, enemies and bosses you fight, and areas you go to. This really isn't debateable, and so far all you've failed to giv any logical reason why they shouldn't.

I don't think you read my post correctly. "It is simply a device used to move the plot along". There is a word for this but I can't remember it at the moment. This means that you can replace the Twili with anything and still have a working plot. Hence, a device used to move the plot along. That's all the Twili are. It is debatable, as I just debated it. And I did give a logical reason, which you, again, chose to ignore.

I didn't even see your point in saying this the first time. When did I say they weren't important? In the context of TP, they're not important because they don't appear (except one member of the shiekah clan.) In the context of games they're crucial to, of course they'd be important, I don't even see how this came up.

I'm trying to show that the Twili aren't that amazing, and that OoT has characters essential to the plot as well. To quote what you said with a minor alteration: Take the gerudo out and you have no plot. No plot, Link never has any reason to leave the Kokiri. The plot and the Gerudo are both very important seeing as how they affect gameplay, enemies and bosses you fight, and areas you go to.

http://www.geocities.jp/z_gundam_tanosii/home/applet/Main.html

This game is incredibly difficult. By your logic, it must be the best game ever.

Come now, you must realise that you are clutching at thin straws. Do I even need to explain why this is wrong? There is a balance to difficulty, so if I make an impossible game it will most likely be bad, but if I make a game that can be finished in 2 seconds it will most likely be bad. And difficulty isn't the only factor. I can't believe you accuse me of being a bad debater when you bring up nonsense like this.

Let me take this opportunity to outline exactly what I find the problem with you is. View the bold.

Viewing...

Do you see the problem here? Boring, redundant. Both of these are statements to which you provide absolutely no evidence or logic to support. You act as if it's common knowledge, or that it must be true just because you said it.

It is common knowledge. It isn't true just because I said it.

That's not how it works. In order for someone to believe what you say, you have to give them a reason to believe it.

I seem to remember you bringing up earlier that TP having a better story than OoT is indisputable without providing any reasoning. *cough* Hypocritical *cough*

If I were as lazy a debater as you I would've said "You're stupid and I'm right" a long time ago.

Once again, I'm not lazy. I bring up points that you happily ignore. I have shown that you have been hypocritic and biased as well. And I don't seem to recall ever insulting you or claiming I am right without providing reasoning. Hell, even with reasoning I never said "I'm right, you're wrong" or a variation there of. In fact, you just insulted me by calling me lazy, let me add that to the list of things you've done in this debate. You've ignored my arguments, been hypocritic, biased and insulting. All this while you're accusing me of being lazy? Wow.

But since I actually want people to believe whhat I say, I'll say "You're stupid because you make baseless claims to which you make no backup, and I'm right because I actually give evidence and logic to support my claims. Catch my drift?

Here you go insulting me again. My claims have had base, which you have ignored. I give evidence and logic, you give little evidence and flawed logic. Catch my drift?

Now onto the actual topic, TP and OoT are both linear.
This would take a while to explain, and I guess linear wasn't really the right word. I was trying to bring up that TP had numerous, boring, compulsory bits, a repetitive formula and was unoriginal in taking large amounts of plot and formula from OoT and aLttP.

Did you miss the part where wolf Link had to escape from the castle?

Would have been the same if I was playing as normal Link. Can't really be used as a reason for "wolf Link" being good.

The parts where Wolf Link is needed to sniff out a scent?

Which I brought up, is the same as the abilities of some items from previous games. Notably, that stone thing in OoT.

The parts where wolf link's senses are needed to see invisible enemies?

Lens of Truth says hi.

The parts where wold link is needed to cross a rope? Fighting the Twilit beasts? Fighting Gannon?

I don't see what you are trying to show. Crossing a rope isn't the greatest thing ever. Fighting the Twilit Beasts and Ganon (BTW, you've been Gannon Banned) were mildly exciting, but nothing that amazing.

The game made use of Wolf link in more places than fetch quests.

That's nice. Your point?

(Btw, the parts I highlighted in yellow are the aforementioned evidence I talk so much about.)
Thankyou for that indication. Please show me where you said about using Wolf Link in more places than fetch quests (I know he is btw, I don't recall saying he wasn't, so I don't know where you are going with this).


Ok, seriously y'all are starting to make me mad.

MuraRengan has won the argument.

When Zelda Wii comesout you will be addicted to iiiiiit.
I disagree. For the reasons I have littered about this post.

Opinions require logic and evidence if they are to be credible. I can say thay I'm the best smasher in the world. That's my opinion, but I'm going to look ****ing crazy if I've got no evidence or reasoning.

I gave reasoning and evidence... Which you chose to ignore...

In the same way, he's ****ing crazy to think he can just say that without backing it up with something.

I gave reasoning and evidence... Which you chose to ignore... Also, there you go insulting me again. This isn't looking good for you, I must say.

Also way to logical fallacy. His statements are subjective, but what he says is the truth? You have no idea what you're talking about.

I'll ignore this as it isn't related to the argument at hand.

What he said was that TP was boring and redundant. That's is a statement of supposed fact that he is pressing, which he needs evidence to show. If he wants to retain subjectivity, he should say that he thinks TP is boring and redundant.

Do I really need to say this again? I gave reasoning and evidence... Which you chose to ignore... You should take anything I say as imo anyway, it will save me from having to write it before every sentence. Also notice how hypocritical that is, you have made statements which you claim to be fact.

And even with that he needs evidence to support his opinion because otherwise he'll look like an idiot for not having a reason to have an opinion.

I. Gave. Reasoning. And. Evidence. Which. You. Chose. To. Ignore.
I'm curious, have you ever done any debating?
Also, I don't want you to misunderstand this. I like TP. I believe it has it's flaws and isn't as good as OoT. But I do like it.
 

MuraRengan

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Lets start this over from the beginning, so I can show you where you lack evidence and logic.

TP lacks difficulty and originality. It is pretty much OoT 2.0 for Casual Gamers.
Completely opinionated. No supporting evidence, no logic.

The Twili aren't really that important, OoT invented the common form of Zora, the Kokiri, the Sheikah and the Gerudo (excluding Ganondorf).
Same.

There are more important things than story. Such as gameplay. Which OoT has better of than TP because of how linear, boring and redundant TP is.
Same.

The Wolf bits were boring fetch quests, it was a poor attempt at making an interesting mechanic.
Same, and add inaccurate.

OoT is generally regarded as the better game for a reason, that should be enough to convince you.
Now, to rebut the actual post.

Good, were on the same page. OoT is better than TP, you agree, I agree, why are we arguing? And I am giving reasons for my arguments... that you are choosing to ignore. Also, this sentence is kinda flawed, you said that OoT is better than TP, but you also said that TP is an improvement of the Zelda series, how does that work?
OoT is a better game than TP because it had the "revolutionary effect." First 3D zelda, standard for future Zelda gameplay mechanics, revamp of several major characters, etc. The effects it had on the series itself are more lasting than TP's, however, TP has all the good of OoT with advancement in story, graphics, and gameplay. OoT is a better game because of how it impacted the series, however TP is a better Zelda because it takes Zelda to a higher level.

Majority proves that most people agree with me. That in itself is evidence, tell me which is more likely:
a) People genuinely like OoT more than TP for their own various reasons.
b) They are all deluded, TP is actually much better than OoT.
I've got several responses to this.

1.There's a difference between people liking OoT more for personal reasons, and flat out saying OoT is better. Several times you make attacks at TP which do not reflect an opinionated statement.

2.And the fact of the matter is, you still have yet to list one reason why OoT would be better.

3. People may have their own reasons, but that doesn't make them legitimate. See this post.

While that is technically a reason, we all know that that isn't a good reason. However, he is free to think whatever he wants. So under selection "a", it's perfectly fine for me to like OoT because I like the shape of G-Dorf's nose.

The aim of this debate isn't whether or not people like OoT over TP for any reason, but that they do for LEGITIMATE reasons.

4.I doubt that you actually have a majority on your side. You assume that most people agree with you, but you have no proof. I could go to gfaqs right now and find a trove of people who will argue TP > OoT, and I'm sure you can find people for the opposite end. You cannot prove that you have a majority, not can you prove the legitimacy of your majority, I.E. whether or not your majority considers its beliefs rationally.

I suggest you drop this.

It is biased because you aren't giving the full plot. If you read the argument I gave, you can see that you summarized the OoT characters and put extensive detail in your descriptions of the TP characters, while the opposite can be done quite easily as well.
I'll give you this one.

Depends what you describe as more extensive. TP is more cliched, this is obvious to anyone.
Completely opinionated, no supporting evidence, no logic. By extensive, I mean in-depth, having multiple avenues of interest. I mean, OoT didn't have nearly as many conflicts as TP. What from OoT can you compare the depth of TP's main plot, Midna's story, Zant's story, Collin's story, Illia's story?

Ball & Chain = Smash stuff.
Megaton Hammer = Smash stuff.
The only difference is the Megaton Hammer can be used to press buttons.
Wow, such terrible logic. Generalizing what the two items do doesn't show that they're essentially the same. By that same logic all the items are the same;

Clawshot = Press button to do something
Bow = Press button to do something
Ocarina = Press button to do something
Boomerang = Press button to do something
Din's Fire = Press button to do something
Bottle = Press button to do something
Sword = Press button to do something
Mask = Press button to do something
Deku Nut = Press button to do something

The two items are different because of the SPECIFIC things they do. The ball and chain could attack at range, defeat those giant ice wall monsters, be swung above the head for continuous damage, etc. The megaton hammer is only close range and can press buttons. They're very different.

I can't deny this. But this also means you can't use it as a reason for TP>OoT, as they both have the same shortcomings.
I never did.

I know they didn't have names, I just meant like, which number heart piece, of the general area where the sidequest takes place.
There's a mountainside cliff where spinner tracks are located, around north hyrule, IIRC, completing the trial gets you a heart piece. There's another around by the area where you find impas, that you use the spinner to access an underground minidungeon. There's a minidungeon, i can't say for sure where it is, where you use the ball and chain to kill a couple of those giant ice things. I can't remember them all, of course.

I don't think you read my post correctly. "It is simply a device used to move the plot along". There is a word for this but I can't remember it at the moment. This means that you can replace the Twili with anything and still have a working plot. Hence, a device used to move the plot along. That's all the Twili are. It is debatable, as I just debated it. And I did give a logical reason, which you, again, chose to ignore.
So what? Whatever Nintendo chose to "move the plot along" would inevitably be important. They could've easily not used the gorons, zoras, or shiekah in the story. They aren't essential. The only essential is Link, everything else can be replaced.

I ignored your point because you failed to show what your point was. Most of your post was an attack on me, and the rest was a falsely stigmatized attack on the Twili, which you never gave me a reason to believe.

I'm trying to show that the Twili aren't that amazing, and that OoT has characters essential to the plot as well. To quote what you said with a minor alteration: Take the gerudo out and you have no plot. No plot, Link never has any reason to leave the Kokiri. The plot and the Gerudo are both very important seeing as how they affect gameplay, enemies and bosses you fight, and areas you go to.

The Twili are the only race for which a story has been fleshed out. The gerudo, kokiri, goron, zora, and shiekah have no origin stories. The Twili do, and that makes the overall story better because the player has a better understanding of the events that take place in the game. They are a plot device, sure, but Zelda must have a plot, it just so happens that the Twili are a milestone in Zelda history because their story is way more extensive than that of other races, and this effectively affects the player's comprehension of the game's plot. The reason why we have all these theories about things such as timelines and origins is because of the lack of a story in that area. However, the Twili race is the first race that gives the player knowledge of hyrulian history, and that is certainly important to the series.

Come now, you must realize that you are clutching at thin straws. Do I even need to explain why this is wrong? There is a balance to difficulty, so if I make an impossible game it will most likely be bad, but if I make a game that can be finished in 2 seconds it will most likely be bad. And difficulty isn't the only factor. I can't believe you accuse me of being a bad debater when you bring up nonsense like this.
Your logic was that Difficulty = good game. So I just went by your logic. So the nonsense I brought up was because of the nonsense you brought up.

It is common knowledge. It isn't true just because I said it.
Completely opinionated. No evidence, no logic.

I seem to remember you bringing up earlier that TP having a better story than OoT is indisputable without providing any reasoning. *cough* Hypocritical *cough*
You won't believe this. But I did that intentionally to see if you could comprehend the logical errors which I accuse you of. since you've shown that you can, I'll assume that you won't do it anymore.

Once again, I'm not lazy. I bring up points that you happily ignore. I have shown that you have been hypocritic and biased as well. And I don't seem to recall ever insulting you or claiming I am right without providing reasoning. Hell, even with reasoning I never said "I'm right, you're wrong" or a variation there of. In fact, you just insulted me by calling me lazy, let me add that to the list of things you've done in this debate. You've ignored my arguments, been hypocritic, biased and insulting. All this while you're accusing me of being lazy? Wow.
I have a response to this, but it's be essentially making the same unproven claims that you are doing here. This is not relevant to the debate. So I'll sum up. I answered all the arguments except the ones with no evidence, which is most of them. The hypocritical thing was a ploy, as I've already said. You've been biased too. And yes, I did insult you.

Here you go insulting me again. My claims have had base, which you have ignored. I give evidence and logic, you give little evidence and flawed logic. Catch my drift?
No you don't. Yes I do.

This would take a while to explain, and I guess linear wasn't really the right word. I was trying to bring up that TP had numerous, boring, compulsory bits, a repetitive formula and was unoriginal in taking large amounts of plot and formula from OoT and aLttP.
Completely opinionated. No supporting evidence, no logic.


That's nice. Your point?
If you don't know my point, that shows me that you originally countered this argument just for the sake of being contrary, and not for understanding what I'm trying to say. Now that I recall, the wolf link argument wasn't even between you and I, it was LT and I. You just jumped in with random rebuttals because you just have to disagree.

Anyway, my point is that individually the wolf link parts don't constitute meaningful addition fo the gameplay. However, when you consider all the times you need to be a wolf collectively, you see that the inclusion of wolf link drastically affected the gameplay.

Also, the lense of truth was a minor item that was barely used. Wolf link's enses are used much, much more.

I gave reasoning and evidence... Which you chose to ignore...
I gave reasoning and evidence... Which you chose to ignore...
I. Gave. Reasoning. And. Evidence. Which. You. Chose. To. Ignore.
No you didn't.

How about we drop this whole "I ignored your points" crap. I could go back and break down each of the times where you have little evidence for your points, but that would take too long and would yield nothing beneficial to the debate.
 

Kingdom Come

Smash Lord
Joined
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Messages
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Location
Spring, Texas
i wish we were closer to each other so we could fistfight and see who's actually better
.....Don't play like that........

Seriously....Don't come at me like that.......

And MuraRengan, I'll give you my reasoning for why I think OoT is better than TP.

Ocarina of Time's field was ****ing ossimness, I would just run in the field for hours and jump on Epona and just ride around the field for fun. And not only the field I would go to Gerudo Valley and Lake Hylia and just do random stuff for fun. It was just so fun to me. I know it's an opinion but the OoT field was much better than the TP field.

Music. The Ocarina of Time and Majora's Mask music for that matter are incredible. I would always get the songs stuck in my head and hum them in class. They were so incredibly catchy and memorable. I remember learning Saria's Song for the first time. I thought it was funny song to play but it was ossim. Zelda's Lullaby was just......It makes me water my eyes just thinking about it. Do you remember making the Song of Storms dude mad? I remember it and that was one of the best cutscenes ever. TP didn't really have anything worth noting. The end credits in OoT had incredible music.

Boss Battles. The Boss Battles at the end of each temple were ****ing epic. Queen Gohma, King Dodongo, Phantom Ganon, Volvagia, Morpha, Bongo Bongo, Twin Rova, Ganondorf and the very epic ending battle GANON!!!!!!!!!!!!!!!! Each boss battle was fun and unique. The Dark Link bonus in the water temple was also fun. But it seemed out of place. I felt that should been in the Shadow Temple.

And the most important thing of all.........

Nostalgia. I remember watching the commercial for Zelda and hearing my oldest sister saying "Oh, I wanna get that game". Now my sister has never really been the type to play video games so this made me really want to get that game. Well, I didn't really want it but the fact that I could possibly play it with my sister was an ossim thought. Well, some time goes by and I completely forget about the game. My aunt who is also my Godmother got me the game the morning she left right before my baseball game. I couldn't thank her but she was already gone. I remember thinking Link was Zelda. I remember getting that Kokiri sword for the first time thinking OMG this is so incredibly hard. I remember my cousin who is like the ****ing video game wizz in my family helped me beat the game during spring break. I remember having the piss scared out of me when I would go through the Shadow Temple and the Well. I remember the boss battles. The music. I remember it all. This was my very first Zelda game and I always will love this game with all my heart. I grew attached to Link. To Epona. To Zelda. To Ganon. I remember thinking wait....Zelda is Shiek....I remember trying to get the Big Goron Sword and it breaks during the Ganon fight and I have to do the ACTUAL quest for the Big Goron Sword. I remember when I first left the Forest and seeing the actual field thinking this is amazing. I could go on and on and on about the Nostalgic feeling this game gives me. People think it's extreme that I would fight for this game. But do you want to know why? I grew up with this game. This game was my essential childhood. I remember playing with my toys one time and my other cousin made Link die and I threw a ***** fit about it. I was crying for a few hours until my Dad got home to calm me down. I love this game and everything about it. This represents who I am as a person what I represent. This is why I have faith in Nintendo. Games like this come around once in a lifetime. This my friend is why OoT > TP.

Good enuff?
 
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