Maraphy
Smash Ace
My friend uploaded an old for glory match of mine that I don't quite remember : s I must've sent the replay to him a while ago. I thought it was pretty cool though
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Does he even know how to play Luigi at all, because he's bad? Nice video.My friend uploaded an old for glory match of mine that I don't quite remember : s I must've sent the replay to him a while ago. I thought it was pretty cool though
I loved your f-tilt spacing in the first video, and I also really liked how daring you were with those F-smashes - i'm usually much more afraid to send those out, but you made them work perfectly!Still trying to learn how to adjust to default Palutena.
I was supposed to tech the landing at the end but there was lag in that brief instant and it screwed me over to that KO. Thanks for the words though, I struggle a lot in 1v1 with Palutena, especially against high tiers like ZSS. She's insane, thank god it wasn't Sheik I guess but I've went even with a few Sheiks as Palutena before but barely lol.I loved your f-tilt spacing in the first video, and I also really liked how daring you were with those F-smashes - i'm usually much more afraid to send those out, but you made them work perfectly!
Something I literally just noticed from this video: jab -> grab doesn't seem like it works on little mac?? (or at least when he's in the air?) he's so fast that he can hit you after your jab : \ I think Yoshi can do that too... it might be better to just go straight for a grab, and if you do jab out of habit maybe go straight into the jab finisherMy Palutena vs my bro's Mac. Some advice would be great.
;-;
I won...
What competition is going on in Chicago that I don't know about?Yooooo this is the exact same team me and my doubles partner use!
https://www.youtube.com/watch?v=zQvAFNIWauc
only doubles vid I have up but were teaming in chicago this weekend so possibly can record more.
A mod will probably delete this cause Fujin contributing to a nearly dead characters board is just soooo bad and must be purged
Advice is generally easier to give in a match you lostI started losing my momentum after I took out this Mario's first stock.
https://www.youtube.com/watch?v=5meuk7aaGgk
Advice would be nice.
Please forgive me for just posting my wins, but there is a reason why I still showed it. After I managed to take a stock from off my opponent at zero percent, that's when I started to lose my momentum (as mentioned earlier, love). As if I was already sloppy within the first minute of the match, I caught myself being more reckless and receiving damage that I know I could have countered or at least avoided. And yes, just throwing out charge attacks makes me look almost vulnerable.Advice is generally easier to give in a match you lost
At any rate I can give some general advice. The first thing I would recommend is that you smash way, way less in neutral. Especially go easy on the charged smashes. That stuff is easy to react to and punish. Use more safe moves like fair and jab, or react to how the opponent approaches you. Secondly, using reflect against fireballs is more or less pointless except for giggles; practice powershielding.
I also say you Dthrow and then do nothing. You should still be able to get Dthrow-fair at that percent, and even if you can't get a combo it's best to chase them after Dthrow because it leaves them close to you and above you, which is a bad place to be and can lead to kills.
I would also recommend less Dair onstage. The reward isn't really worth it.
I wouldn't say it's not worth it if you know how to combo from it. If you FF D-air and you're close enough to the ground, it can lead to jab from 0-30%, Dash Attack from 0% to about 50%, B-air from 20%-85%, and F-air from 20%-90% on most characters. D-air is actually pretty useful for punishing things if you're quick enough as combos from it do 17 damage minimum, and near 40 damage maximum. They're kinda frame tight tho but they're do-able consistently.I would also recommend less Dair onstage. The reward isn't really worth it.
Bit late but heeeey~
I recently picked up Palutena ( About 5 Days ago to be exact.) And here is a For Glory match I had.
I know that string might seem normal to you all but I'm really proud of it haha.
Silver said it best, but I'm gonna contribute something and say that you play very...evasively, I guess? That isn't a bad thing, Palutena ain't no rushdown fighter, but it seems inconsistent. You threw out empty smashes in neutral and then didn't followup when he put himself in a disadvantaged position. You need to get better at reading your opponent and discerning where they will go and why they will go there.I started losing my momentum after I took out this Mario's first stock.
https://www.youtube.com/watch?v=5meuk7aaGgk
Advice would be nice.
Thanks for the tip and the constructive criticism, I really appreciate it! I haven't played in a while, but I'm still having trouble using B-Air efficiently.Bit late but heeeey~
Good job for a (then) five-day-old Palutena! You made good use of f-air spacing and Autoreticle / u-smash setups; good dash attack punishes, you punished his options well.
That said, I think you can make better use of dash attack (you used it on shield a few times) and b-air (I don't think you used it effectively in this match, when it's an invincible punish option). Your rollback -> rollback -> rollback -> grab was very coy, but beyond styling, I think you'd be better off practicing your pivot grab. Palutena's pivot grab is very good.
Make better use of grabs and grab followups. Depending on how the opponent DIs, d-throw can setup for every air except d-air - my favourite is n-air -> n-air, with a u-air on top if that's a viable option. You did a good job of reading and responding to your opponent's rolls and whiffs, but if you want to get better with Palutena, you need to perfect your pivot and grab options.
Incidentally, that Pit isn't very good. I cried every time he followed up d-throw with n-air~
Silver said it best, but I'm gonna contribute something and say that you play very...evasively, I guess? That isn't a bad thing, Palutena ain't no rushdown fighter, but it seems inconsistent. You threw out empty smashes in neutral and then didn't followup when he put himself in a disadvantaged position. You need to get better at reading your opponent and discerning where they will go and why they will go there.
Your fundamentals carried you in this match, I think, but I reckon you need to improve your consideration of neutral, advantage and disadvantage. Your disadvantage punishment needs consideration, in my opinion.
I'm going to quote these videos for the sake of posterity. SOMEONE should do it.
This is all based on the first videoI fought a good Doc main about two weeks ago and I am still hoping to improve my game.
If anyone is willing to provide me some feedback, please do.
Many thanks. I'll keep what you said in mind.This is all based on the first video
For starters, I think you smash way too much in neutral. You were getting away with it a lot, but random smashes get you smacked pretty easily and are hard to land due to massive startup. Dash attack, too, I don't recommend using against someone on the ground unless you see something you can punish/interrupt etc. In general, I think you'll get a lot of mileage out of just playing safer. Smashes should be for punishes and reads, she can't really get away with Hail Mary smashes.
This is more of a personal preference thing, but I saw you go for the Dthrow -> wait for the airdodge -> Usmash a lot at low and mid percents, when honestly I would have just gone for the guaranteed damage from fair instead. I feel like it puts you in a good position, you're less likely to get punished for it, and it keeps the airdodge read kill something of a surprise.
I also saw you eat a lot of pills for free. It's hard online, but I would work on powershielding projectiles. Powershielding and staying just outside of their melee range tends to make zoners uncomforable and force them into action. In general, less aggression on your part is probably warranted with Palu. Force them to take the lead, then run back, short hop and bair whatever button they hit, or dash attack them just before they land from a jump, or poke them with fair and jab etc. etc. Make them come to you, make them scared to come at you, then make them have to come at you again.