FROM JESIAH TEG'S MATCHUP THREAD:
Meta Knight- This can be a very difficult matchup for Toon Link...He doesn't **** Meta Knight nearly as hard as people say. For every advantage Toon Link has on Meta Knight, Meta Knight has just as many on him. Even more. To begin with, you will never approach Meta Knight. This does not mean that you will be camping him though. You will be trying, but you'll quickly find that Meta Knight is much too fast to be camped. He can get through your projectiles easily due to his speed. You're going to find yourself close range most of the time, but you're going to want to aim for mid range. If you can't keep mid range spacing, then basically just try and stay as far away from Meta Knight as you can. For me, I normally find that although the best position vs Meta Knight is mid range, I am satisfied with just outside of Meta Knight's range...In between close and mid range. It is at this range, that you want to alternate between racking up damage with projectiles, and keeping Meta Knight away with your attacks. You'll soon realize that this is not easy.
Let me make this simple for you: Meta Knight ***** Toon Link up close. There is nothing he can do once Meta Knight gets in his face, provided the Meta Knight player is halfway decent. All of his attacks are faster than yours, so if he just walks up to you and attacks, you are at an immediate disadvantage. Don't bother trying to punish him out of shield either, because none of your attacks are fast enough to do...You'll find that you'll drop your shield to punish, only to get hit by Meta Knight again due to his quick sword and minimal lag. You don't outrange him, so don't bother trying. If you hit his shield, you will likely meet a Dsmash to the face. You do not want to hit Meta Knight's shield, unless you DI away with an aerial, which is difficult since Meta Knight's attacks are so quick, and your aerials simply do not come out fast enough. If you try and roll behind him, you will get hit by any of Meta Knight's moves, since they all hit in front and behind him, which I think is absolutely ******** but whatever, that's how it is. If Meta Knight gets up close, you have very few options. I find myself grabbing a lot, since it's the only attack Toon Link has that outranges Meta Knight, and it covers the option of MK shielding. If he spotdodges however, you're dead. This is just common sense though, and a good player will wait for his opponent to spotdodge before grabbing, if he knows his opponent will spotdodge. Also, while it isn't the best option for punishing an attack normally, Jab Series out of shield works very well to get Meta Knight off your back. Toon Link's Jab series is quick enough to punish Meta Knight's barely noticeable lag, and while it doesn't do much damage, it helps to regain optimal spacing. Your 2 best options when Meta Knight gets up close is either Jab Series out of shield, or grab him and throw him away. You're also going to want to be careful of his Tornado. If you manage to see the Tornado coming, throw a Bomb at it or Dair it to knock MK out of it. If you find yourself caught in it, mash Up and Airdodge to avoid the last hit, which is the strongest.
As far as killing goes, Meta Knight can be a pain to kill...Not because he lives long, but for the fact that, as stated above, he completely dominates Toon Link up close. Your main killing moves are Usmash, Uair, and Fsmash. At higher percents, Meta Knight can easily DI and jump out of the second hit of the Fsmash, so count that out vs a good Meta Knight. Usmash as always works as a killing move, but you're going to have to find your way inside Meta Knight to hit with it...Wait for him to approach in the air, then run under him and use Usmash is probably you're safest bet. If you have a good hand on your opponent and you know he/she will spotdodge, bait it and punish with Usmash. Basically, it's not so much a specific character strategy getting the Usmash off, it's being a good player. Uair works well, because it outranges Meta Knight's Dair and it has insane priority. If you can get under Meta Knight in the air, and then follow his airdodge DI with your Uair, at higher percents you should kill. Try setting this up with a Uthrow, as that is probably the only way you will get Meta Knight above you. Now, here comes the bad part. Meta Knight has a much easier time KO'ing you than you do him. If you hit his shield at higher percents, you'll likely meet your end to a Dsmash. Once he throws you off the edge, it's very difficult to get back on due to Meta Knight's amazing edgeguarding. His Up B, as always, is a pain to get around, but I'd be more worried about his edgeguarding. He can even grab the ledge, and as you are recovering below him, drop down and Dair you to your death...Through your Up B. Yeah, it's homo. Be very very careful at higher percents, and try to rack up as much damage as you can before he kills you...Because he will kill you lol. A nice edgeguarding trick I found, is to pull out a bomb, jump just over the ledge, and drop the bomb using Z when Meta Knight uses his Up B. I haven't found a way to follow up after this yet, but so far it works to rack up damage.
So, this matchup is in Meta Knight's favor. His up close game is devastating to Toon Link...It easily outweighs anything Toon Link has vs Meta Knight. The only reason I didn't give this match a 7:3 is because Meta Knight can have a tough time at mid range getting past Toon Link's wall of projectiles/sword/hookshot. 6:4 Meta Knight
Unless you already read it...