Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,632
I know that they made a conscious decision to have low landing lag on all moves reminiscient of automatic L-Canceling, but something is still missing. There's still less of an incentive to pay attention to the environment and engage with the flow of offense. Controlling your fighter just feels less kinetic without well-timed presses.
That's why I feel that there should be an optional manual L-Canceling mode. By turning this on, your landing lag would be doubled for all attacks by default, but as in Melee, hitting a shield button 7 frames before hitting the ground would give you the normal landing lag. With Ultimate really upping the potential of aggression as far as we know, having a manual L-Canceling mode would complete what they are going for: adding a greater element of physicality to controlling your character and giving an additional reason for players to engage with the environment.
They could even improve the L-Cancel further by making it so that a missed L-Cancel doubles your landing lag even further. It would make it so that you can't mash an L-Cancel (which takes part of the skill out of the action) and there would be a risk-skill-reward triumvirate that lets the player determine whether or not they want to L-Cancel, and the action would decrease in risk and increase in reward as the player gets better at it.
And yes, this should be an option to have manual L-Canceling, meaning you can turn it on or off. Unlike Project M, manual L-Canceling would be off by default so that casual players could be aggressive without an extra button if they want to. For tournament setups, there could be a rule so that if one player wants manual L-Canceling, they can turn it on. The only way to turn it off is so that both players agree to have it off (which probably would include most players anyway). There could even be tournaments where the organizer forces manual L-Canceling on.
I'm not saying that this is an absolute must for the game, but it could really enhance the technicality of play and give a limitation that can be overcome with practice, whether that be for fun or if it is imposed in tournaments at the organizer and/or players' behest.
That's why I feel that there should be an optional manual L-Canceling mode. By turning this on, your landing lag would be doubled for all attacks by default, but as in Melee, hitting a shield button 7 frames before hitting the ground would give you the normal landing lag. With Ultimate really upping the potential of aggression as far as we know, having a manual L-Canceling mode would complete what they are going for: adding a greater element of physicality to controlling your character and giving an additional reason for players to engage with the environment.
They could even improve the L-Cancel further by making it so that a missed L-Cancel doubles your landing lag even further. It would make it so that you can't mash an L-Cancel (which takes part of the skill out of the action) and there would be a risk-skill-reward triumvirate that lets the player determine whether or not they want to L-Cancel, and the action would decrease in risk and increase in reward as the player gets better at it.
And yes, this should be an option to have manual L-Canceling, meaning you can turn it on or off. Unlike Project M, manual L-Canceling would be off by default so that casual players could be aggressive without an extra button if they want to. For tournament setups, there could be a rule so that if one player wants manual L-Canceling, they can turn it on. The only way to turn it off is so that both players agree to have it off (which probably would include most players anyway). There could even be tournaments where the organizer forces manual L-Canceling on.
I'm not saying that this is an absolute must for the game, but it could really enhance the technicality of play and give a limitation that can be overcome with practice, whether that be for fun or if it is imposed in tournaments at the organizer and/or players' behest.