Jotari
Smash Journeyman
- Joined
- Apr 22, 2015
- Messages
- 408
I like final smashes. And I love that Ultimate divorced them from the Smash Ball and made them a natural part of the game, it's something I've really wanted them to do for a while (though my idea was always a scale for how fast they could charge rather than binary choice for turning them on or off). However there's still on nagging issue I have with them and that's in how they're activated. Namely that you need to press the B button. Which means your Neutral Special is off the table until you use your Final Smash (at least I assume it follows you Neutral Special if you reassign buttons). What if I want to use Falco's laser a bit before launching his final smash? Or my enemy is on the other side of the stage firing projectiles at me and I want to use Nayru's Love until I can get close enough to use her Final Smash? It just seems to me that it's needlessly limiting to overwrite one of the character's moves in order to use their Final Smash. Of course that raises the question of what button could do this function? My best suggestion would be pressing A and B simultaneously, as that would be easy to do. Replacing the taunt instead of the Neutral Special could be a choice either, as taunts are less useful than the Neutral Special. Regardless of what the configuration is, I want a chance to use my Neutral Special while I'm searching for the best moment to use my Final Smash. I don't expect that would be all that controversial an opinion or anything and most people would agree, but after three games it still hasn't happened yet.