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Hyper_Ridley's Story Mode for MYM4: Playing God

Tanookie

Smash Journeyman
Joined
Nov 17, 2008
Messages
436
Location
*sends Sundance a leather harness on Dragon Apprec
ZOMG.

Spadefox NEEDS to be a Smash Character. Nao. I command it.

Hehe, I would be the person that gets captured and won't do anything about it. ^_^

Loved it, HR. Loved it, loved it, loved it. I can't believe it's almost over...*sniff*

Keep up the good work, buddy!
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
This was a fantastic chapter H_R, and the whole Sandbag VS Evil Primid thing was too good, and implemented very well. The writing was excellent, and you did a fantastic job in making all the bosses so unique.

Of course, I'm going to comment on my boss- it was epic, and I thank you for doing that :bee:. However, I'm not sure if this was on purpose or not, but was the grind rail section due to me always complaining about my hatred of grind rails on Sonic games XD?

It's things like this that make me want to stay a part of the Make Your Move community.

:)
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,294
Location
Hippo Island
ZOMG.

Spadefox NEEDS to be a Smash Character. Nao. I command it.

Hehe, I would be the person that gets captured and won't do anything about it. ^_^

Loved it, HR. Loved it, loved it, loved it. I can't believe it's almost over...*sniff*

Keep up the good work, buddy!
Lolz, I almost wanted to make this incarnation of Spade into a move set, but I kinda used all the well-known things about him. I don't want to start spilling secrets my friend's secrets just for a move set.:laugh:

And thanks for reading.:bee:

This was a fantastic chapter H_R, and the whole Sandbag VS Evil Primid thing was too good, and implemented very well. The writing was excellent, and you did a fantastic job in making all the bosses so unique.

Of course, I'm going to comment on my boss- it was epic, and I thank you for doing that :bee:. However, I'm not sure if this was on purpose or not, but was the grind rail section due to me always complaining about my hatred of grind rails on Sonic games XD?

It's things like this that make me want to stay a part of the Make Your Move community.

:)
Awwww...<3

Thanks.:bee:

And the rail grinding part was just me trying to make your fight more epic. ^^
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Oh. My. God.

This is... SO GODDARN EPIC! Wow. Just wow. I'm so speechless, I don't know what to say. Okay... *takes a deep breath*

The first part was actually a little meh, to be quite honest. The whole battle with Devil Doom and how he changes sides seemed a bit rushed. But that could have been me, OR alternatively, it just pales due to the following epicness.

I love how the base of the Primids appears to be a happy-go-lucky island scene. I also love the different stage thingies you put for getting the keys. I also loved the snack-line. x)
The whole explanation of the plot was very interesting, I didn't expect this to turn out like that, to be honest. The boss fight against Ultimate Spadefox was super-epic. It's a bit similar to my Starfish boss in The 13th Hour, where you had to beat the little guys, not the huge monster in the background. I love the idea... and when Ridley is beaten Spade goes into "human" form and pwns even more. x)

The idea with Mewthree taking completely over the whole armies was brilliant. Especially the return of the Chaos Demons was pleasantly surprising. The stages of the Space Pirate HQ were very nicely done, as they kinda were revisiting the other chapters, just without being blatant copies like the Grand Labyrinth in the SSE. The music choices were awesome (zOMG, Kimera II!), and I love the line you draw to Dante's Inferno.

The last two bosses were awesome, too... I never would have thought you would use perverted versions of the Chaos Emeralds! lol. That is incredibly awesome. And you manage to make them into an interesting boss fight, too. Just one question: One of the seven emeralds is silver... would he be on the end of the Chain Beam attack after the violet one?

Last but not least... Mewthree. Wow. That is an epic boss right there. He is ... awful yet awesome. A cute little pink fuzzball being the final boss... I love how he basically is just a little kid wanting to play, yet with so many perverted twists and insane attacks. I also love how he interacts with the liquids of the stage, and how they play such a big role. My favourite attack is the "Eyes of the Devil". That's just too brilliant. I also love how he taunts the player during the fight. Great. Now Esheris looks like a Stage 1 boss. ;-;

As for the ending... it was very touching. To see all the characters rebuild their planet, everyone working together in harmony, and that through all of the chapters' locations.


Also... as a last thing. I personally find it a little sad you weren't able to include some of the Brawl characters into this masterpiece. Overall... this is a piece of art. It's the best Story Mode that has been written, and I have doubts anything can ever surpass this work. I'm happy for you that you finally finished your hard work, and I personally think it paid off.
<3 you too. :3
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,294
Location
Hippo Island
Oh. My. God.

This is... SO GODDARN EPIC! Wow. Just wow. I'm so speechless, I don't know what to say. Okay... *takes a deep breath*
*Braces for wall-of-epic*

The first part was actually a little meh, to be quite honest. The whole battle with Devil Doom and how he changes sides seemed a bit rushed. But that could have been me, OR alternatively, it just pales due to the following epicness.
*hangs self* okay, not really.

I needed a way to get Black Doom to change sides while retaining his "evilness", so to speak. No last-minute changes of heart in my SM. ^_^

I love how the base of the Primids appears to be a happy-go-lucky island scene. I also love the different stage thingies you put for getting the keys. I also loved the snack-line. x)
Awww, you've never played Myst? The game itself has no enemies and is a point-and-click game. How's that for ironic setting? :bee:

Gotta love the snack-line. I was worried that the comic relief would kinda soil the mood, so I'm glad to hear it was welcome.

The whole explanation of the plot was very interesting, I didn't expect this to turn out like that, to be honest. The boss fight against Ultimate Spadefox was super-epic. It's a bit similar to my Starfish boss in The 13th Hour, where you had to beat the little guys, not the huge monster in the background. I love the idea... and when Ridley is beaten Spade goes into "human" form and pwns even more. x)
How could you not like a scene that propells you to main villain status? Heehee

Yay, I remember the Starfish! All those mechanics for Ultimate Spadefox basically came about because I wanted to make a giant-monster boss that wasn't "look at me, I'm holding onto the platform" like nearly every video game in existence. And it looks like it worked. ^_^

Okay, and maybe I didn't want to break-up our characters... ;D

The idea with Mewthree taking completely over the whole armies was brilliant. Especially the return of the Chaos Demons was pleasantly surprising. The stages of the Space Pirate HQ were very nicely done, as they kinda were revisiting the other chapters, just without being blatant copies like the Grand Labyrinth in the SSE. The music choices were awesome (zOMG, Kimera II!), and I love the line you draw to Dante's Inferno.
Mewthree loves possesing people, yes?

Glad to see my non-maze final level worked. God, how I hate that Great Maze. Kimera II is only one of the most super-epic songs ever, how could I not include it. =D

The Dante's Inferno thing was planned almost as long as I've had ideas to make a SM, lol. Glad to see it was appreciated. =D

The last two bosses were awesome, too... I never would have thought you would use perverted versions of the Chaos Emeralds! lol. That is incredibly awesome. And you manage to make them into an interesting boss fight, too. Just one question: One of the seven emeralds is silver... would he be on the end of the Chain Beam attack after the violet one?
Dark Emeralds were probably one of my favorite things to write in the entire SM just due to the WTF factor. Yeah, I guess silver would be on the end, lol. Though I'd just destroy it first and then I wouldn't have to worry about it when the attack is used xD

Last but not least... Mewthree. Wow. That is an epic boss right there. He is ... awful yet awesome. A cute little pink fuzzball being the final boss... I love how he basically is just a little kid wanting to play, yet with so many perverted twists and insane attacks. I also love how he interacts with the liquids of the stage, and how they play such a big role. My favourite attack is the "Eyes of the Devil". That's just too brilliant. I also love how he taunts the player during the fight. Great. Now Esheris looks like a Stage 1 boss. ;-;
I put a lot of time into getting Mewthree's personality the way I wanted, so I'm really happy that it paid off. Though I have to thank you for providing me with that awesome song to use. It was the very definition of Mewthree in music form. :3

Awww, Esheris was a great final boss. I can see him fitting into Playing God just fine. ^_^

As for the ending... it was very touching. To see all the characters rebuild their planet, everyone working together in harmony, and that through all of the chapters' locations.
Originally I was going to have an "open" ending so to speak, but I felt after everything the characters have gone through it was only fair to give them a happy ending.

And plus I didn't want to leave any possibility of a sequal. xD

Also... as a last thing. I personally find it a little sad you weren't able to include some of the Brawl characters into this masterpiece. Overall... this is a piece of art. It's the best Story Mode that has been written, and I have doubts anything can ever surpass this work. I'm happy for you that you finally finished your hard work, and I personally think it paid off.
<3 you too. :3
Awww...*huggles Spadefox*
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
Why’d you have to go and release this in the middle of the night? I hardly got any sleep in anticipation of this thing and ended up getting up super early (For me, anyway) to read the bloody thing!

That said, it was well worth a mere lack of sleep to read this godly masterpiece ASAP. I do agree with Spadefox that Black Doom’s fall was a bit rushed and sudden, but I see that you had to get it out of the way. The best part relating to him was you still managed to keep Black Doom an interesting and important character throughout the chapter and still managed to keep him perfectly in character.

Doom’s boss fight was also interesting, particularly with all the crazy stuff he does with the platforms. I LOVED the carnivorous platform attack and Doom summoning holo clones of his weaker form. To ensure he indeed final chapter boss material, there was his holo clone of his main form to make things utterly insane.

My interest in the chapter increased ten fold when we got to Spadefox’s epic speech. The whole story mode is very well connected. There being an actual universal cause for essentially everything that’s happened so far was awesome enough in itself, but you also provided Spadefox and Hyper_Ridley with interesting back stories, particularly HR wanting to recreate his race.

The following boss battle with Spadefox was the incarnation of epic. Your 20 stock hardly matters when you have only 3 minutes to do much of anything, and how you used the gigantic platform hopping to the boss battle was truly a sight to see. The first phase of the battle is among the most interesting gameplay segments I’ve ever witnessed. I’ve never been wanting to actually play something from a SM so badly before. You take a break from dodging Spadefox’s attacks only to start fighting HR. There’s no place that’s entirely safe either, as some attacks hit inbetween the platforms, cover entire platforms, it’s crazy. Also loved the attack where Spadefox leaves behind a clone of his main form on a platform. And once you kill HR, you’ve still got to kill the original Spadefox who now has an incredibly bad *** design. It’s bloody amazing I tell you. Oh, and 666% damage ftw.

That quite honestly would’ve been a fine ending right there with Spadefox’s demise, but it’s still not over. I particularly like how you didn’t ever make HR or Spadefox betray each other by making the end of the alliance Spade’s death. HR joining together with the heroes seems much more natural this way. The levels on the way to Mewthree were pretty cool, but what I particularly liked was the little blurbs from Mewthree on the loading screen.

Finally seeing Mewthree was really cool, of course, and you spare the less detailed among us of another planet long speech (Although TBH, that’s part of what made Spadefox so epic IMO). I was surprised to see Mewthree so easily control all the characters, but it let to another unique sequence and gave Black Doom another nice moment to himself. After that, the chaos emerald battle was a sight to behold, and it only got all the more epic as the wee hours of the morning ended so I could turn on the music. The battle was very unique once again with the seven emeralds. More quality stuff. I liked how much stronger they were with all of them and how you could kill them off individually considerably.

Alright, so Mewthree himself. You display his personality quite well throughout the boss fight. . .He’s. . .A psychotic little kid, essentially. And he’s the final boss. Epic. Although Mewtwo is cooler and more deserving and should’ve been in this SM over him, as well as Falco and Rob.

The actual boss fight was cool, but I honestly didn’t think it was as unique as the Spadefoxian boss fight or the one against the Chaos emeralds. Either way, you do display a lot of his character through his boss fight, which is quite impressive considering you introduce him last minute. As Spadefox mentioned, the devil’s eyes or w/e it’s called is absolutely epic if for just how ****ed cool it is, whether or not it’s that unique. Anyway, it’s not so much this creepy guy isn’t epic, it’s that the Spadefox boss was impossible to beat.

Alright, the ending then. Good to see Master Hand finally show himself, I’d been wondering what had happened to him. Considering all the crap everybody was talking about him, it was cool to see him finally redeem himself. Better still, you finish off Black Doom’s characterization by having him stay with Master Hand and also sacrificing himself to finish Mewthree. Very nice choice.

The various endings scenes in the epilogue were a good note to end on. Loved Hexxus nearly consuming Wispa’s wrapper. I knew I wasn’t the only one who thought “Robotnik Land” (There is no such thing as Eggman) sounded like a theme park, :p. Of course I loved me taking Kibble’s position as head of the sandbags. What I liked better though was Bowser finally showing up in the very end, if only for a cameo. Indeed, Spadefox and Mewthree make poor Boozer seem cute.

*Huff puff*. . .Now you see why I rushed to release my own chapter before this monstrous beast came out. It’s not perfect, but it’s **** close to it, and I doubt we’ll ever see anything better. . .Unless we get another SM from you, of course. Come MYM 6, I fully expect you to begin production of “Playing Satan!”.

But in all seriousness, amazing work. I congratulate you for somehow managing to finish this thing and still keep it epic all the while with not a single segment that felt like filler. Everybody in MYM needs to read this.

…*Looks both ways*

*Huggles*
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,294
Location
Hippo Island
Why’d you have to go and release this in the middle of the night? I hardly got any sleep in anticipation of this thing and ended up getting up super early (For me, anyway) to read the bloody thing!
Spade had returned while you were still online, so I decided to post it while you were both around. But I'm glad to see I was still able to get the first two comments from you guys. ^_^

That said, it was well worth a mere lack of sleep to read this godly masterpiece ASAP. I do agree with Spadefox that Black Doom’s fall was a bit rushed and sudden, but I see that you had to get it out of the way. The best part relating to him was you still managed to keep Black Doom an interesting and important character throughout the chapter and still managed to keep him perfectly in character.
I had considered making the Black Comet last for several levels, but I had no real ideas for a plot to go along with it other than "Characters are walking through the area. Whee!" At least you see why I had to finish him off right away. I had tried to make up for his quick defeat precisley by giving him a lot of screen time throughout the rest of the chapter, so at least we still got to enjoy some Black Doom goodness.

Doom’s boss fight was also interesting, particularly with all the crazy stuff he does with the platforms. I LOVED the carnivorous platform attack and Doom summoning holo clones of his weaker form. To ensure he indeed final chapter boss material, there was his holo clone of his main form to make things utterly insane.
I loved carnivoruous platforms and the Devil Doom holo-clone too. =D

But my favorite part of writing this boss had to be looking back at the prologue and comparing this fight to the first Devil Doom encounter, my first ever SM boss. You can really feel how much more advanced SM bosses have become since my prologue in MYM3. I guess Spade's SM deserves credit for the "boss movement", so to speak.

My interest in the chapter increased ten fold when we got to Spadefox’s epic speech. The whole story mode is very well connected. There being an actual universal cause for essentially everything that’s happened so far was awesome enough in itself, but you also provided Spadefox and Hyper_Ridley with interesting back stories, particularly HR wanting to recreate his race.
Lol, I was worried about the speech being too long, but at least I know I can count on you to read my movie-length cut scenes. :3

But I'm happy to hear that the speech turned out so well. That was the main thing that made me take so long to finish, I had to look back a few times to previous chapters to make sure I wasn't creating any plotholes. And of course, I loved making a plausible backstory to for my favorite character. Ridley needs lurving too you know. ;D

The following boss battle with Spadefox was the incarnation of epic. Your 20 stock hardly matters when you have only 3 minutes to do much of anything, and how you used the gigantic platform hopping to the boss battle was truly a sight to see. The first phase of the battle is among the most interesting gameplay segments I’ve ever witnessed. I’ve never been wanting to actually play something from a SM so badly before. You take a break from dodging Spadefox’s attacks only to start fighting HR. There’s no place that’s entirely safe either, as some attacks hit inbetween the platforms, cover entire platforms, it’s crazy. Also loved the attack where Spadefox leaves behind a clone of his main form on a platform. And once you kill HR, you’ve still got to kill the original Spadefox who now has an incredibly bad *** design. It’s bloody amazing I tell you. Oh, and 666% damage ftw.
Wow, I can't believe how I was able to turn that boss into something so epic when it started out so bleh. At first it was "Spadefox is in background, he smacks platform". Then I decide to create a way to actually move around Spadefox in 3-d...and the rest is history. xD

That quite honestly would’ve been a fine ending right there with Spadefox’s demise, but it’s still not over. I particularly like how you didn’t ever make HR or Spadefox betray each other by making the end of the alliance Spade’s death. HR joining together with the heroes seems much more natural this way. The levels on the way to Mewthree were pretty cool, but what I particularly liked was the little blurbs from Mewthree on the loading screen.
I had originally planned to have a 1v1 HR vs Spadefox duel, but I decided it was better to let them remain as comrades till the end. And it appears I made the right choice. ^_^

Ah, Mewthree's quotes. Those were more difficult to come up with than you might think, lol. Even the very last one felt good when I thought of it.

Finally seeing Mewthree was really cool, of course, and you spare the less detailed among us of another planet long speech (Although TBH, that’s part of what made Spadefox so epic IMO). I was surprised to see Mewthree so easily control all the characters, but it let to another unique sequence and gave Black Doom another nice moment to himself. After that, the chaos emerald battle was a sight to behold, and it only got all the more epic as the wee hours of the morning ended so I could turn on the music. The battle was very unique once again with the seven emeralds. More quality stuff. I liked how much stronger they were with all of them and how you could kill them off individually considerably.
I'm not sure if Mewthree would be capable of giving a speech. xD

Technically, the very first time we ever see Mewthree in action he had succesfully controlled Jafar and Ashencroft, and that was before he even had the Chaos Emeralds. So controlling the heroes at the end with little effort was like my way of showing "Yeah, Ridley's weapon is complete all right." And it gave Black Doom a chance to shine.

The Dark Chaos Emeralds came about after at least 3 potential semi-final battles. Originally I was gonna have Mewthree use the Emeralds in his own fight but I decided that they were important enough to the plot to warrant their own battle, so that's how that boss came about. =)

Alright, so Mewthree himself. You display his personality quite well throughout the boss fight. . .He’s. . .A psychotic little kid, essentially. And he’s the final boss. Epic. Although Mewtwo is cooler and more deserving and should’ve been in this SM over him, as well as Falco and Rob.
Yay, everybody loves the little fuzzball of doom. =D

Funny enough, my first idea for Mewthree was to have him appear as Armored Mewtwo (complete with Mewtwo's voice and personality), but as you damaged him you chipped off the armor until he looked like his. But I decided that the pic I have now fits better with the idea of "Mew but sick and demonized".

The actual boss fight was cool, but I honestly didn’t think it was as unique as the Spadefoxian boss fight or the one against the Chaos emeralds. Either way, you do display a lot of his character through his boss fight, which is quite impressive considering you introduce him last minute. As Spadefox mentioned, the devil’s eyes or w/e it’s called is absolutely epic if for just how ****ed cool it is, whether or not it’s that unique. Anyway, it’s not so much this creepy guy isn’t epic, it’s that the Spadefox boss was impossible to beat.
Hehheh, I had a feeling that Spadefox was gonna end up better recieved. xD

I'm glad to hear I got his personality to show through the battle. Fun fact: Every final boss of a MYM4 SM is an OC that's the size of a playable character.

While I know what you mean when you say he was introduced last minute, I'd thought I'd give you another fun fact: Mewthree actually was "introduced" at the end of Chapter 1. I made a point of referencing "Ridley's ultimate weapon" throughout the entire game. Though you are right in the sense that we never see the character mentioned by name until the finale. That's buildup for ya. ;D

Alright, the ending then. Good to see Master Hand finally show himself, I’d been wondering what had happened to him. Considering all the crap everybody was talking about him, it was cool to see him finally redeem himself. Better still, you finish off Black Doom’s characterization by having him stay with Master Hand and also sacrificing himself to finish Mewthree. Very nice choice.
I always thought it would be cool to have a God be the one who has to atone for his own sins. =D

My original version of the ending had Black Doom leave with everyone else and end up taking Master Hand's place, but I (wisley) decided that there would be no way to explain Black Doom becoming a "good" ruler. So I stuck with one that would retain his character while also making Black Doom into a "hero" of sorts. And of course, the current ending is a direct reference to Master Hand's speech in the prologue that sparing Black Doom eons ago is what allowed the heroes to triumph in the end.

The various endings scenes in the epilogue were a good note to end on. Loved Hexxus nearly consuming Wispa’s wrapper. I knew I wasn’t the only one who thought “Robotnik Land” (There is no such thing as Eggman) sounded like a theme park, :p. Of course I loved me taking Kibble’s position as head of the sandbags. What I liked better though was Bowser finally showing up in the very end, if only for a cameo. Indeed, Spadefox and Mewthree make poor Boozer seem cute.
As I said to Spade, I didn't want to just have Master Hand kill Mewthree and disregard all of the other characters as though they were never there. But at the same time I didn't really like having one-liner off-screen epilogues. So I ended up creating a whole bunch of mini cut scenes to show that everyone made it out okay.

And yay, glad to see some love for my last bit of comic relief. I needed to end the game on a lighthearted note in order to couteract the nightmares Mewthree will give people. xD

*Huff puff*. . .Now you see why I rushed to release my own chapter before this monstrous beast came out. It’s not perfect, but it’s **** close to it, and I doubt we’ll ever see anything better. . .Unless we get another SM from you, of course. Come MYM 6, I fully expect you to begin production of “Playing Satan!”.
Heehee, thanks. ^_^

I have thought sometimes of another SM, but whenever I had a cool idea for one, I just thought "Why not take it and implement it into Playing God?" So in the end, this SM is the cumulation of all my epic SM ideas that might have happened in future contests. Not to mention that it would be hard to top "God vs Satan with MYMers as other characters."

Though I have to admit, "Playing Satan" would tie in nicley with the 7 sins. :laugh:

But in all seriousness, amazing work. I congratulate you for somehow managing to finish this thing and still keep it epic all the while with not a single segment that felt like filler. Everybody in MYM needs to read this.

…*Looks both ways*

*Huggles*
Thanks Warlord. That means to a lot to me. Both your praise and getting huggled. :3
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
1,954
Location
The Cosmos Beneath Rosalina's Skirt
Well I may not have been following this from the very beginning (I'll admit I was lazy about reading story modes >_>) I eventually read my way through the whole thing and must say I'm VERY impressed.

Excellent work here H_R, each chapter was spectacular in its own right. Excellent job once again.
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,294
Location
Hippo Island
Well I may not have been following this from the very beginning (I'll admit I was lazy about reading story modes >_>) I eventually read my way through the whole thing and must say I'm VERY impressed.

Excellent work here H_R, each chapter was spectacular in its own right. Excellent job once again.
Well at least I got you on board eventually. =D

Thanks for reading. I'm really surprised I haven't gotten much comments yet. It's my final chapter, man!
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
I must also say, I haven't quite kept up with this exactly like Warlord or Spade, but I haved missed a treat here. The ending, without a doubt, was mega epic, although I'll agree with Warlord and Spadefox that the Ultimate Spadefox boss battle was the best boss battle, Mewthree was also amazingly epic (I love how its "I just want to have fun" personality with a sick, perverse, psychoctic moveset), although US was pretty much the top of the top. I also love how much depth you given the characters, Spadefox and his speech was great, I love how everything connects. This, was just so EPIC! I would have loved to see if you was going to do another MYM story, but as you said you've pulled out, I can't complain, as this was tip top.
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,294
Location
Hippo Island
I must also say, I haven't quite kept up with this exactly like Warlord or Spade, but I haved missed a treat here. The ending, without a doubt, was mega epic, although I'll agree with Warlord and Spadefox that the Ultimate Spadefox boss battle was the best boss battle, Mewthree was also amazingly epic (I love how its "I just want to have fun" personality with a sick, perverse, psychoctic moveset), although US was pretty much the top of the top. I also love how much depth you given the characters, Spadefox and his speech was great, I love how everything connects. This, was just so EPIC! I would have loved to see if you was going to do another MYM story, but as you said you've pulled out, I can't complain, as this was tip top.
I'm glad to see so much loving for my bosses. They were tha main thing I enjoyed writing in this chapter. :bee:

Thanks for reading and commenting.
 
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