Hurt & Heal
Version 7.0
Version 7.0
Welcome to Hurt and Heal, the revived forum game to find the last character standing in this hp reducing series. I took it upon myself to try and get this game back to it’s old popularity, but I’m a kinda lazy guy so I copied a lot of A1lion’s ideas for the previous version. I tried to make this version fair by giving most characters an attack that both the hurt and heal adds to 10 and one that adds to 11.
*Update*
Final smashes are now on. Each character may only use a Final Smash after a 24 hour interval after the last one. Each Final Smash counts as your attack for that time limit. If anybody has any complaints about the strength of certain final smashes, the pm me and I will make changes if I consider you’re argument valid.
How to Play
Everyone starts off with 75 health. You use your characters attacks to add and take away health from characters. If a character's health hits 0, they're gone and they’re not coming back . Characters may not go above 150 hp.
Each character has individual moves, most characters have 2 moves and a jab each with different stats. It's up to you whether you play aggresively or defensively. When you've chosen your attack, you add the heal points to your character and subtract the hurt points from another character depending on the type of attack you will get to choose who you want to attack.
You've gotta copy the whole list and make the changes from it.
How to play easily:
Add 5 to one character
Minus 5 from another
“Every character has a jab which heals 5 and Hurts 5. This can be used as an alternative if you don’t want to use your characters current attacks.”
All characters have 2 moves, except for Kirby who has 1 & Pokemon Trainer who has 4 & Olimar who has 6. (These also have the jab)
A player may attack 1 time in each session; there are 3 sessions and you may post once each session meaning a possible 3 a day (The times are taken in your own regional time zone):
Session 1: 10PM-5:59AM
Session 2: 6AM-2:59PM
Session 3: 3PM-9:59PM
Advanced Rules – (Ok, so I copied this exactly from A1lion’s Hurt & Heal 6.)
- All attacks must specify who is attacked and who made the attack
- You will notice that most of the attacks so far are specials, this is because I plan on posting other types of attacks as the game progresses.
- You cannot switch your character unless the character you were using dies.
- You must use every hurt attack and you cannot combine them unless stated.
- A character cannot attack him/her/itself/potato unless stated.
- Rules and attack damages are subject to change as the game progresses as I see fit.
- Zelda and Sheik cannot, under any circumstances, attack each other.
- If Zelda and Sheik are the only two characters left, the winner is Zelda/Sheik.
- The above two rules also apply to ZSS and Samus.
- Final Smashes will come after some of the characters are dead.
Characters
[Bowser] – Mario’s antagonist, the King of the Koopas will burn you…
Flamethrower (Can attack just 1 character with both)
Hurt: 2 (1st character)
Hurt: 1 (2nd character)
Heal: 7
Bowser Slash
Hurt: 8
Heal: 2
[Captain Falcon]- Don’t get hit by this guys pawnch, it hurts
Falcon Punch
Hurt: 10
Heal: 1
Falcon Kick
Hurt: 4
Heal: 6
[Diddy Kong] – The agile monkey loves laughing at people tripping on his bananas
Banana throw
Hurt: 7
Heal: 4
Rocketbarrels
Hurt: 4
Heal: 7
Peanut Popgun
Hurt: 2
Heal: 8
[Donkey Kong] – The big ape who rules the jungle.
Giant Punch
Hurt: 8
Heal: 2
Cargo throw
Hurt: 4
Heal: 7
Back Aerial
Hurt: 7
Heal: 3
[Falco] - Hands off his bread.
Lasers (must attack different characters)
Hurt (main target): 3
Hurt (any character between Falco and the main target): 3
Heal: 5
Reflector
Hurt: 2
Heal: 8
D-throw Chaingrab
Hurt: 6 (11 if the opponents is exactly 5 spots below Falco)
Heal: 4
[Fox] – The fast and agile fox may not be as good as he was but he still owns.
Lasers (must attack different characters)
Hurt: 3 (main target)
Hurt: 1 (any character between Fox and the main target)
Heal: 7
Fire Fox
Hurt: 8
Heal: 2
Fox Illusion
Hurt: 2
Heal: 8
[Mr. Game & Watch] - A 2D character who is king of old school
Sausage chuck (Must attack 4 different characters)
Hurt: 2
Hurt: 2
Hurt: 2
Hurt: 2
Heal: 3
Number of Doom
Hurt: 1 (+1 for each time used, damage stops rising at 9 and restarts after 5 full power hits)
Heal: 5
Down Smash
Hurt: 8
Heal: 3
Octopus (Must attack different characters)
Hurt: 15
Hurt: 8
Hurt: 3
Heal: 10
[Ganondorf] –The king of evil owns the triforce of power.
Warlock Punch
Hurt: 9
Heal: 2
Ganoncide grab
Hurt: 6
Heal: 4
[Ice Climbers] - The fighting duo love vegetables, ice and chaingrabs
Chaingrab
Hurt: 3 (+3 for each consecutive hit)
Heal: 2
Ice Shot
Hurt: 3
Heal: 7
Blizzard
Hurt: 7
Heal: 3
[Ike] – This guy holds a 2 hand sword with surprising agility and fights for his friends. Impressive.
Eruption
Hurt: 9
Heal: 2
Quickdraw
Hurt: 3
Heal: 7
[Jigglypuff] - The balloon pokemon. She is one dangerous opponent in the air.
Rest
Hurt: 0, (10 if the opponent is directly next to Jigglypuff)
Heal: 6
Rollout
Hurt: 8
Heal: 2
Aerial attacks
Hurt: 7
Heal: 4
[King DDD] - The king of Dreamland. He’s both lazy and strong, be careful.
Waddle Dee throw
Hurt: 4
Heal: 7
Charged Hammer
Hurt: 8
Heal: 2
[Kirby] –The pink marshmellow like puffball. The clone masta…
Copy: copies any attack.
Hurt: ?
Heal: ?
Note: It takes one attack to copy a special of any of the still surviving characters. This copy attack does no damage. You may then use that attack until you decide to change attack. It takes one move to change your special and you may only copy of an alive character
Final Cutter
Hurt: 3
Heal: 7
Cook Kirby (Must attack different characters)
Hurt: 13
Hurt: 7
Heal: 20
[Link] – The protector of Hyrule and wielder of the triforce of courage. Link wields a number of projectiles
Bomb:
Hurt: 7
Heal: 3
Gale Boomerang:
Hurt: 3
Heal: 8
Z-Aerial:
Hurt: 0 (7, if opponent is within 5 spaces of Link)
Heal: 5
Triforce Prison:
Hurt: 17
Hurt: 8 (character directly next to character targeted)
Heal: 14
[Lucario] – This guy has the aura. Don’t let him survive at a low hp.
Aura Sphere:
100-150:
Hurt: 3
80-99:
Hurt: 5
50-79:
Hurt: 7
2-50:
Hurt: 9
1:
Hurt: 17
Heal: 3
Double Team (attacks the last character who made an attack):
Hurt: 6
Heal: 6
Down Aerial
Hurt: 3
Heal: 7
Aura Storm (Can attack the same character)
Hurt: 12
Hurt: 8
Heal: 17
[Lucas] - A child with PSI powers from the Mother series.
PK Freeze:
Hurt: 4
Heal: 7
PK Fire:
Hurt: 7
Heal: 3
[Luigi] - .The timid younger brother of Mr. Nintendo
Super Fire Jump Punch:
Hurt: 1, (10 if character is directly next to Luigi)
Heal: 5
Green Missle:
Hurt: 6
Heal: 4
[Mario] – The hero of Nintendo with a big moustache.
Fireballs (Must attack 3 different characters)
Hurt: 3
Hurt: 2
Hurt: 1
Heal: 5
Fludd:
Hurt: 4
Heal: 7
Super Jump Punch
Hurt: 3 (6 if opponent is exactly 5 places above)
Heal: 6
Mario Finale (Must attack different characters)
Hurt: 13
Hurt: 11
Hurt: 9
Hurt: 7
Heal: 9
[Marth] – Fast and furious. If you get hit by the tip of his sword, beware…
Dancing Blade (Can attack the same character):
Hurt: 2
Hurt: 2
Hurt: 2
Hurt: 2
Heal: 2
Dolphin Slash:
Hurt: 7
Heal: 4
Counter (Hits the character who made an attack last):
Hurt: 5
Heal: 7
Critical Hit
Hurt: 20
Hurt: 5 (a character next to character targeting)
Heal: 11
[Meta Knight] – Victory is his destiny, he’s uber and broken…
Mach Tornado (Must attack different characters)
Hurt: 5
Hurt: 5
Hurt: 5
Heal: 3
Shuttle Loop
Hurt: 3
Heal: 8
[Ness] – He wears a cap, owns a baseball bat and has PSI powers, don’t mess with this dude.
PK Blast
Hurt: 7
Heal: 3
PK Thunder
Hurt: 6
Heal: 4
[Olimar] – The little guy with a big nose and a spacesuit has a variety of pikmin at his disposal
Pikmin Chain
Hurt: 3
Heal: 7
Pikmin Throw
Red Pikmin:
Hurt: 7
Heal: 2
Yellow Pikmin:
Hurt: 2
Heal: 7
Blue Pikmin:
Hurt: 1
Heal: 8
Purple Pikmin:
Hurt: 8
Heal: 1
White Pikmin:
Hurt: 6
Heal: 3
Pikmin grapple:
Hurt: 7
Heal: 4
[Peach] – The dainty princess with turnips at her disposal is stronger than you would think.
Toad (Hurt only works if the last attack was aimed at peach)
Hurt: (Damage received in last attack – 1)
Heal: 4
Turnips (Can attack the same characters)
Hurt: 3
Hurt: 3
Heal: 5
Floating Down Aerial (Opponent must be below Peach):
Hurt: 6
Heal: 6
Peach Blossom
Hurt: 5
Heal: 27
[Pikachu] – The thunder mouse who accompanies Ash Ketchum on his journies.
Thunder:
Hurt: (1 to everyone above Pikachu)
Hurt: (3 to character directly above Pikachu)
Heal: 2
Skull Bash:
Hurt: 8
Heal: 2
[Pit] – His arrows can curve both up and down. But that’s to be suspected of an angel.
Palentula’s Arrows (must attack different characters)
Hurt: 2
Hurt: 2
Hurt: 2
Heal: 5
Wings of Icarus
Hurt: 1
Heal: 9
[Pokemon Trainer] – Gotta catch ‘em all!!!
(Ok, this guy is quite tricky so try not to be too befuzzled. You can choose any of the pokemon attacks to start with. If you want to use a different pokemon’s attack then the previous attack to your post must be a pokemon change. The pokemon currently out should be written next to Pokemon Trainer in the List.)
Pokemon Change
Hurt: 0
Heal: 7
Squirtle:
Hydro Pump (Up Smash):
Hurt: 7
Heal: 4
Water Gun:
Hurt: 2
Heal: 8
Ivysaur:
Razor Leaf (Must attack different characters):
Hurt: 3
Hurt: 2
Hurt: 1
Heal: 5
Vine Whip:
Hurt: 3 (6 if opponent is exactly 5 spaces above Ivysaur)
Heal: 7
Charizard:
Rock Smash:
Hurt: 8
Heal: 2
Flamethrower:
Hurt: 4
Heal: 7
Triple Finish: (Can attack the same character)
Hurt: 9
Hurt: 7
Hurt: 5
Heal: 11
[R.O.B] - The robotic operating buddy, a utensil for the SNES. Most of his moves involve charged attacks.
Gyro (can attack the same character)
Hurt: 4
Hurt: 3
Heal: 3
Laser (must attack different characters)
Hurt: 4 (main target)
Hurt: 1 (The first 5 characters either above or below the main target)
Heal: 3
Arm Rotary (must attack different characters):
Hurt: 2
Hurt: 2
Hurt: 2
Heal: 6
[Samus] - An orphan taken in by the Chozo and equipped with a power suit by them. She’s a formidable foe.
Charge Shot
Hurt: 9
Heal: 2
Screw attack
Hurt: 2
Heal: 8
Z-Aerial
Hurt: 0 (5 is the opponent is within 5 spaces off Samus, 7 if opponent is exactly 5 spaces off Samus)
Heal: 6
[Sheik] - Zelda in disguise. Her pace and ninja skills make here a tough opponent to keep up with. She offers a unique twist to the game.
Needles (Can attack the same opponent)
Hurt: 1
Hurt: 1
Hurt: 1
Hurt: 1
Hurt: 1
Hurt: 1
Heal: 5
Chain
Hurt: 7
Heal: 3
Forward Tilt
Hurt: 3
Heal: 8
[Snake] – The hero of Metal gear Solid makes his appearance in Hurt & Heal.
Cypher
Hurt: 2 (to the character directly above)
Hurt: 1 (to a character of your choice)
Heal: 8
Grenades
Hurt: 7
Heal: 3
[Sonic] – The hero of Mobius joins the Hurt & Heal with his incredibly fast feet.
Spin Dash
Hurt: 3
Heal: 7
Spin Charge
Hurt: 7
Heal: 4
[Toon Link] – This dude is short , fast and travels in a ship .
Arrows (Must attack different characters)
Hurt: 3
Hurt: 1
Heal: 7
Spin attack
Hurt: 7
Heal: 3
[Wario] – The star of the Warioware games loves his minigames and has a diabolical stomache.
Wario Waft
Hurt: 9 (1 if it was used the attack period prior)
Heal: 2
Wario Bike
Hurt: 2
Heal: 8
[Wolf] – He will be the one, to take you down… Seriously. O.o
Wolf Flash
Hurt: 3
Heal: 7
Lasers (Must attack different characters)
Hurt: 4
Hurt: 3
Hurt: 2
Heal: 2
Forward Smash
Hurt: 8
Heal: 3
[Yoshi] – The friendly dinosaur who loves his eggs and has a long tongue is out to get you.
Yoshi Bomb
Hurt: 8
Heal: 2
Egg Toss
Hurt: 4
Heal: 7
[Zelda] – The magical princess of Hyrule and wielder of the triforce of wisdom.
Nayru’s Love
Hurt: 8
Heal: 3
Din’s fire (Must attack different characters)
Hurt: 5
Hurt: 2
Hurt: 2
Heal: 2
Farore’s Wind
Hurt: 2
Heal: 8
Light Arrow (Must be different characters)
Hurt: 18
Hurt: 13
Heal: 7
[Zero Suit Samus] - Samus without her power suit. Her gun is pretty useful as a whip too, neat!
Plasma Whip (must attack different characters)
Hurt: 4 (main target)
Hurt: 2 (any character between ZSS and the main target)
Heal: 4
Flip Jump
Hurt: 3
Heal: 8
Plasma Wire
Hurt: 7
Heal: 3