In the minority with this one,
has a great idea for a design and it pushes the limits of what a Smash character can be.
Execution wise, yeah they screw the pooch on this one. It's clear they weren't keen on making the character fly after all the nerfs, no matter what he got in return. Quick normal's, armored smash attacks and K.O Punch clearly weren't enough to make up for pitiful aerials, bottom 5 recovery, and a terrible grab game. Not even dash canceled, grounded attacks could save him.
B = Buff
N = Nerf
Here's my idea of a Mac redesign and bringing him back up:
B = All nerfs from Sm4sh reverted (Up-Tilt, D-Tilt, Up-Smash hitbox, both ver's of Side-B, etc...) while keeping all their other buffs.
B = Air Dodge goes the same distance as everyone else's.
B = Full Hop goes a tad higher.
B = Higher air acceleration.
B = The 3.1 Jab combo restored, although tweaked to not kill confirm at high percents.
N = All Smash Attacks now have percent armor (Up to 13%), but have more active frames.
B = All throws and pummel do more damage.
B = B-Throw is a better kill throw.
B = Neutral-B percent armor now takes up to 13% from 6%.
N = Grounded K.O Punch is no longer unblockable and has less KGB, killing about at 80% on average.
B = Mac gains more K.O Meter for dealing more damage.
B = Both ver's of K.O Punch have much less endlag, deal a ton of Shield Damage, and Aerial ver has some decent kill power.
B = All Aerials are Short-Hop Auto-Cancelable and have no more than 10 frames of landing lag.