PseudoTurtle
Smash Champion
yesssssssssss
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Awesome! Thanks so much for the list. Let's ****ing go TGL / FL ganonsSpider_sense vs RockCrock
https://youtu.be/3lNkPMyRSMg
Spider_sense vs Oaty (peach)
https://youtu.be/W6Z5a6Hs8tU
Linguini vs Envy (puff)
https://youtu.be/PZbkXw8a9UU
Spider_sense vs Barraca
https://youtu.be/dI2reF-Avx8
Linguini vs Pure (peach)
https://youtu.be/QeoDQGYuRqo
Spider_sense vs flipsy (climbers)
https://youtu.be/of_T-NPkNqE
Spider_sense vs Linguini
https://youtu.be/ZAVok2eUMUQ
Spider_sense vs Mr Lz (G&W/martha)
https://youtu.be/vbWj4wje5_s
Spider_sense vs Blea (winners)
https://youtu.be/ZnKMRKK_-BQ
Spider_sense vs Blea (LF)
https://youtu.be/aztZQWRU5Xk
Generally peach will be too high for jab. I like to nair if she's close (which makes it more likely to hit twice) and ftilt if she's not (which is less risky to trade with her nair, more dmg than single hit nair, and gives a pretty good positional advantage)By the way I got a question vs peach: what do you do after dthrow at low% to potentially maximize damage? Jason chose nair, as do I, but the second hit rarely connects. It connects decently well vs marth, can setup for platform combos etc. but vs peach, it seems to end the combo.
At low% dthrow vs peach, would something like jab (or double jab) into ftilt / up air work? Maybe dthrow --> late up air --> dash attack --> bair? I know that one's a stretch, but better than one hit. I'm tired of not punishing as well as I should, most specifically vs peach. Every % especially matters in that matchup because of the difficulty associated with edge guarding her.
Also, a PSA to ganon players vs marth in this situation: marth will tech here. Always. But you can cover EVERY option by doing what you would normally do (bair) and reacting to the tech roll with a double jump aerial. So, sh bair, like Jason did (covers missed tech), and then double jump bair to cover tech behind / tech in place. If they tech toward stage, you can up air. However, most of the time, they will shield, so double jump --> waveland --> grab will probably work for tech toward stage. Gets you another bair and send them offstage, as opposed to simple extra damage with the up air. Better punish.
It wouldn't always be great to eat a nair with no dj if you mess up... And if you're double jumping so fast that you only lose one frame you're not getting very high.SH uair dj uair is 1 frame slower.
What do you mean? If you fp dj, you don't even land on a BF lower plat.You don't go lower from frame perfect dj aerials, just regular jumps.
I agree with that I just don't understand what you were saying beforeWhen leaving the ground, you're not affected by gravity in one frame, if you do an aerial that is overruled, so you get affected by gravity one frame earlier, and therefore jump lower. Aerials effects how your ECB is, which means you might need to jump higher to land on platforms.
True, I was saying if you fp dj aerial you wouldn't be high enough to rising uair then falling uair.Since you're already in the air, dj and then fp aerial doesn't affect your gravity.
Taught him that.
Same % as SH uair, whatever that is. Like almost zero probably?One thing I'm not sure of is...
After dthrow on peach, what% is FULLHOP uair guaranteed. If it was low enough, I'm sure fullhop uair scoop into falling uair could work.
But yeah, I like high ftilt like tm said. It's easy to cover both DI away and DI behind with it. For DI behind at 0% bair isn't anywhere close to guaranteed. Turnaround high ftilt is easy. And if she doesn't DI you can uair/nair off reaction.
I'll do a little critique on this one.https://www.youtube.com/watch?v=cVRVHdhAAvo (Ganon vs marth/falco)
Sh(fp) uair is guaranteed at zero.Same % as SH uair, whatever that is. Like almost zero probably?
Reference.U-Air: No Turn at 0%
True Combo ..... 2 Frame Window for Error
Beats N-Air .... 4 Frame Window for Error
Trade w/ N-Air . 5 Frame Window for Error
U-Air: Lagless Turnaround to Dash at 0%
True Combo ..... 0 Frame Window for Error
Beats N-Air .... 2 Frame Window for Error
Trade w/ N-Air . 3 Frame Window for Error
zero. It doesn't take any longer. Unless full hopping puts you too high and it whiffsSh(fp) uair is guaranteed at zero.
Since fullhop takes (how many?) more frames, you'd need more stun (more%) for a fullhop uair to be guaranteed.
If so then I would option select jab at whatever DI that works (into best follow up... uair probably?) or ftilt / nair otherwise?But back to dthrow punish on peach at low% - I can definitely sometimes jab after it. I do like the option to ftilt too, but I'm just wondering if the punish can be maximized. High ftilt is a good idea though because with DI in, you can probably follow up.
Damn Daaaaaaaaaaaaaaaave - DorianI'll be in town Sunday night ft Lauderdale area.
BRUH.Damn Daaaaaaaaaaaaaaaave - Dorian
I took a friendly off drephen once. He's free as ****https://www.twitch.tv/esportsinitiative/v/89562675?t=02h14m19s
Guys I'm begging for help here. I'm so tired of Drephen ****ing me every bracket with Sheik. I refuse to give up on the match up. I don't know what can I do to improve here. Any advice is much appreciated.
It was a 2-0, but it continues to give me false hope in that MU . LOLI took a friendly off drephen once. He's free as ****
lol jk he's really good. Kage 3-0d him at big house 5 tho
What can I say? Ganon mains have exquisite taste.I'll be in town Sunday night ft Lauderdale area.
you gonna go to versus?I'll be in town Sunday night ft Lauderdale area.