X WaNtEd X
Smash Lord
I believe that is one reason. Angle changes from 115 to 110 when you get the late hit and you get a good deal less kb.https://www.twitch.tv/ssbmontreal/v/72671855?t=16m59s I'm trying to figure out the proper timing for dash attack for combo extension. I'm guessing it has something to do by hitting it late.
The other reason that worked is because that guy was in panic mode spamming DI to the right trying to escape. Had he DIed in any other quadrant that combo would not have been true.
e: nvm I see your comment about the strong hit being late. I was wondering why the Kb looked kind of funky there for a second, but just assumed it was weak.
Thinking about it again, it's probably the DI. Unless a delayed strong hit gets some new weird properties, I can't see what else it would be.
e2: Final thought I just had is that if you could control whether you got the reverse hit or the standard hit, you could use it as a mixup to cover DI between ~270 - 90 on the reverse and ~90 - 270 on the standard if you could make the read. Lotta hitstun at higher percents to get that fair off. And those odds are not too bad and have slight conditioning potential.
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