-ACE-
Gotem City Vigilante
Damn that controller looks like a rat tried to get the joystick out without harming it.
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If you're going for the combo, might as well just dair to fair though. No reason to dsmash. I'm talking about that % where dair doesn't lead into fair.The upsmash is pretty short-range though, down smash got huge combo potential but is rather risky. Might even try down angled fsmash, I believe it has a better angle than regular. I play PAL so fair has rather weak knockback.
If you have time to position yourself upsmash is probably your strongest option, but I think fsmash is faster than running up then do an upsmash. Downb might be a good punish too considering the range and knockback, but i think it's possible to amsah tech it.If you're going for the combo, might as well just dair to fair though. No reason to dsmash. I'm talking about that % where dair doesn't lead into fair.
Pretty sure upsmash comes out faster than fsmash. And yea the c0ck hitbox is pretty small, which is why I named the moves with long lag, ie moves that give you sufficient time to set it up.
SDI shines dawg, and stay moving**** fox. And falco.
But mostly fox.
Can't deal with his OP **** lately, like there's this one newer player who's gotten good lately, and his fox is insanely technical, and when I'm playing all I can think it's that this matchup is hopeless for ganondorf.
Like, I win sometimes, but when he's getting his ****, there's nothing I can do, I get touched and I die. He'll get a shine off, and waveshine me across the stage and combo it into a shine spike.
Falcon does a little better, but not that much.
And then i'm reduced to fox dittos, which i' m not even good at.
Sometimes I really wish the spacies didn't exist, even though I play one.
Well, that's enough ******** for one post.
In other news, almost lost in dubs to that 15yo teaming with a level 9 ganon. Lol. Beat him in grands. Level 9 ganon is surprisingly not that terrible in doubles, though once he's isolated its gg, but that kid is godly at 2v1s
That constant Ace practice.Also damn Spider Sense just looks mad clean in those vods. He hardly ever made bad decisions or really made any mistakes except for like one ledge-dash SD. Good stuff.
Yeah I actually messed around with walljump bair to airdodge on stage, but by golly do you have to be on point to get that and not SD. The bair has to come out as soon as possible, that way the airdodge isn't too hard to time. It's super doable, but it's really risky, though I should probably try to practice it more as it is rather useful.Did you guys know you could airdodge to stage after walljumptech bair? I just found out after trying yesterday.
Tired of getting edgeguarded by Sheik's dsmash (I always tech then run into the other hitboxes) and not getting precisely the walltech recovery that I want, so I grinded some stuff out yesterday, namely
- walltech -> fastfall -> sweetspot upB (fastest way to get to ledge after a tech)
- walltech -> wait a little bit -> upB (hits sheik dsmash - but avoid when it doesn't knock her down)
- walltech jump -> upB (standard, most distance and hits just about everything except sheik dsmash. countered by spotdodge if their attack had very little lag. also try platform canceling it)
- walltech jump -> bair (another amazing option. Super good at low % when upB doesn't knock down and will give them a free KO on you. If they try to run back in and punish, you can get them with the upB right after. Otherwise you can airdodge onstage or fastfall and sweetspot upB to ledge)
There are other variations but one of these 4 should be suitable for any situation. I recommend everyone practice these and be comfortable doing any of them on command
Lol did you see the part where the girl talks about how she would never pick up ganon? I KNEW girls hated ganon.Wow blur. Jason is the only Ganon that shield drops? LMFAO
Also on the house on the fire transformation and the lower plat on the grass transformation, if you FH backflip it NILOkay, so in my personal opinion I'm going to rank the stages based off of the potential of optimizing platform navigation.
Dreamland = Battlefield > Yoshi's Story > Fountain of Dreams > Pokemon Stadium >> Final Destination.
Both Dreamland and Battlefield end up balancing out pretty well because of the full hop no impact land being really effective on both stages. On BF, you can SH instant bair into a DJ instant bair and land on a side-platform and it will auto cancel. If you're fast enough, you can even mix this up with upairs and it will still auto-cancel. I tried hitting a cpu to see if it would still autocancel and it did. You can auto-cancel from a bair off the side platform if you waveland off of it, but not if you shield drop. Upair just barely auto-cancel but it pretty much has to be frame perfect. Thanks to the higher platforms on Dreamland, both bair and upair have larger auto-cancel windows when wavelanded off, and bair can be auto-canceled when you shield drop through a platform.
One thing to note about Dreamland is if you do the full hop no impact land on the platforms, it's a really tight window in order to waveland. You basically want to hit L or R once your legs are coming through the platform when you're rising up. You snap to the platforms super easily this way, not only being high up but getting away from your opponent on the ground will prove to be useful here.
So basically, Battlefield is auto-cancel city, and Dreamland is side-platform heaven. If a Ganon can fully optimize these platforms movements and auto-cancels on these stages, they are going to be Ganon's best stages, no questions asked.
Yoshi's is a little less since there aren't many windows for no impact land and wavelanding is almost unecessary on that stage just cause of how small it is. Still, it's got nice auto-cancel windows for doing aerials up to the side platforms. so pressure there can be optimized more.
Fountain has some tricks but it depends on the height of the platforms when they're at certain heights. You can figure these heights out by practicing on the stage, as some heights let you no impact land with a short hop, so it's nice to keep in mind in case you want to get across certain parts.
Pokemon Stadium's neutral transformation doesn't have much special to id beside auto-canceling stuff I've mentioned before. Thhe only notable but maybe not obvious wavelanding situation on that stage is during the Rock transformation, the platforms in the middle, if you FH backflip to the lower one, you no impact land and can waveland to the other side quickly, someone you opponent not expecting.
Obviously Final Destination doesn't have any platforms lol.
I think just for the heck of it I'll provide my list of stages based on how comfortable I am playing on it vs most opponents:
Yoshi's Story > Dreamland > Final Destination > Battlefield = Fountain of Dreams >> Pokemon Stadium
I know, it's weird that I'm more comfortable on FD than I am on BF, but that's what I feel like is the case lately when I play in friendlies and in tournament. Of course it's matchup dependent, but I feel more comfortable in general on FD.
A good read, but I believe BF is strictly better than Dreamland. Dreamland is very limiting when it comes to autocancel windows, as you have to DJ to utilize them when going up on platforms. It's also possible to DJ to the top platform after wavelanding off the side platforms on BF, though it's a tight window. Therefore you have the exact same movement options on both stages, but BF is smaller which benefits ganon a lot. The ledges doesn't really mess with ganons recovery that much in comparison to other characters. Therefore BF might even tie with Yoshis as ganons best stage.Informative wall of text
The main benefit to being able to wl dj to the top platform of bf is that you NIL regardless of the direction you're facing (although the front facing dj is faster) so you can act immediately from it. This opens up so many viable options.A good read, but I believe BF is strictly better than Dreamland. Dreamland is very limiting when it comes to autocancel windows, as you have to DJ to utilize them when going up on platforms. It's also possible to DJ to the top platform after wavelanding off the side platforms on BF, though it's a tight window. Therefore you have the exact same movement options on both stages, but BF is smaller which benefits ganon a lot. The ledges doesn't really mess with ganons recovery that much in comparison to other characters. Therefore BF might even tie with Yoshis as ganons best stage.