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Don't worry Joe, I'll wear shades when we play. #hungryboxin and if you try to put sweatshirt over your controller; I'll knock it out if out of yours hand. #tipmanstyle.Yea, it's dumb. I actually practice my tech skill, I don't need some scrub to pay a little more than me and have the same tech skill (luckily, this isn't really the case as the notches etc don't have much to do with shine pressure or wavelanding etc.).
This game is about your skill level and the tech skill barrier is a nice, easy way to filter out the trash and set the bar a little higher for the skill required to enter the game. Sorry if that sounds ****ty, but if you suck, you suck. Beat me with the tools provided.
Side note: I HATE when people look at their opponent's controller. I had a guy do this to me (he played peach) and I ended up just putting my sweatshirt over my controller. It sucked to play like that, but whatever, I won. I'm usually pretty nice when I play, but this guy had it coming lol, **** talk while you play is underrated I swear. Anyway, the point is that these things are not indicative of your actual level of skill. I actually READ my opponent's DI (imagine that ****).
I was thinking more about turbo/macros/etcI'm not a TO, so enforcing it isn't my issue. It's also very obvious to see whether something is an octagon or not....
Nah, I can't condone cheating. That **** isn't really fair to anyone trying to play competitively.I actually don't mind any of the above. I consider those things tools that are available to anyone, although I don't intend to ever take advantage of them at all.
Brah, that's cheating. If you can't rely on your own reactions, execution, character knowledge, decision making. Then you need to either step up your game or just quit. Besides, why would you even want to take your eyes off the screen while playing a match? That sounds super risky imho.I think his and your definitions of cheating don't quite match.
Personally, 'controller looking' doesn't really strike me as that big a deal, less scummy than wobbling LOL
You're condoning cutting notches into the controller to make technical **** easier? Would you be ok with someone cutting the holes for Y and B bigger, and putting in custom buttons that are bigger and ultimately closer together to make multi-shining easier? Before anyone says the ability to multi-shine doesn't make you win, that's beside the point. Finesse with the control stick is prominent skill in melee. I hope stuff like this doesn't become the norm.I actually don't mind any of the above. I consider those things tools that are available to anyone
People want all of the glory but don't want to put in the hard work that comes with it.You're condoning cutting notches into the controller to make technical **** easier? Would you be ok with someone cutting the holes for Y and B bigger, and putting in custom buttons that are bigger and ultimately closer together to make multi-shining easier? Before anyone says the ability to multi-shine doesn't make you win, that's beside the point. Finesse with the control stick is prominent skill in melee. I hope stuff like this doesn't become the norm.
I can see removing a spring in an R/L button, because those things vary a **** ton and often break or fail. So unless you'd want to enforce controller up-keep, seems worthless to ban.
Off topic, but I can even see using Adderall. Mainly because most of the people who have a prescription (and would clearly be allowed to use it) shouldn't have one, lol. No way to regulate that, and since the doctors "decide" who takes them and TO's don't, enforcing anything seems ridiculous.
^^ I think carving extra notches in very advantageous spots for the control stick is a much bigger issue than these.
Edit: controller looking translates to knowing your opponent's DI beforehand. Cheating all day, LOL. Why not have a small diagram on the corner of the screen highlighting their current control stick position? Either way gives Ganon a ****ing wobble on spacies lmao
Honestly, I agree with the last part, can't imagine looking away and not messing upBrah, that's cheating. If you can't rely on your own reactions, execution, character knowledge, decision making. Then you need to either step up your game or just quit. Besides, why would you even want to take your eyes off the screen while playing a match? That sounds super risky imho.
Not just any guy, one of my best friends and master. ^_^
I understand how it's disheartening as someone that also dedicates a lot of time to tech skill. But it does increase accessibility to competitive Melee, which is always a good thing.Yea, it's dumb. I actually practice my tech skill, I don't need some scrub to pay a little more than me and have the same tech skill (luckily, this isn't really the case as the notches etc don't have much to do with shine pressure or wavelanding etc.).
Is it truly effortless though? All this is doing is preventing your controller from misreading an input. It doesn't give you a larger window to hit these precise angles or auto correct you for missing an angle. I'll admit that it makes it easier to learn these angles, but it doesn't mean you don't have to practice them to learn them.So people are going nuts over these new custom controllers made by the frame guru himself (thread stickied in melee discussion), but some of the mods aren't kosher imo.
What do you guys think of notches being added to the octagonal opening the control stick pokes through? Like, primarily, notches at ESE and WSW for effortless perfect wavedashes. I'm not sure if I should say how badly I don't support this lol.
Nah.... Couldn't make itYou at Str?
I think I would agree if the controllers really were standard enough. But the control stick gates on brand new controllers aren't perfectly standard; especially the notches can have different values which makes a huge for shield dropping for instance. I have had a new controller that basically had shield drop notch on the left side (of course probably not as good as a custom made ones can be). My view is that it's better that we can customize our controllers ourselves instead of having to spend hundreds of dollars in the search for exceptionally good controllers, that break anyway at some point.The problem is, controllers don't misread inputs, and although the notches can help one to "learn" the angles, the player is not actually learning how to quickly put the stick there with the same controller everyone else uses.
Would you really spend hundreds of dollars before learning some precision? How many new white controllers do you think you would have to buy before you found one that was acceptable for tournament? The answer for me is 1 or 2 (I've owned plenty).I think I would agree if the controllers really were standard enough. But the control stick gates on brand new controllers aren't perfectly standard; especially the notches can have different values which makes a huge for shield dropping for instance. I have had a new controller that basically had shield drop notch on the left side (of course probably not as good as a custom made ones can be). My view is that it's better that we can customize our controllers ourselves instead of having to spend hundreds of dollars in the search for exceptionally good controllers, that break anyway at some point.
So modding can be looked at as an equalizing factor instead of unfair advantage, particularly if modded controllers become available for reasonable prices for the public, which looks like it might happen. Anyway there's at least good tutorials that teach you how to do it yourself.
No, I'm not good enough that it would really matter that much to me. I just buy a new replacement controller when an old one breaks. If the replacement is really bad for back dashes, I might reject it; hasn't happened to me yet though.Would you really spend hundreds of dollars before learning some precision? How many new white controllers do you think you would have to buy before you found one that was acceptable for tournament? The answer for me is 1 or 2 (I've owned plenty).
Don't you see that this is precisely my point: At the present some players gain advantage due to having better controller. Doesn't seem like that involves the skill you value so high. Yes, modding controllers makes many things easier, but at least everybody can start from the same level without investing a lot into finding controller.It's been known for a long time that controllers vary.
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not gaining an advantage that doesn't involve skill.
That's mostly true. However notch values also alter how easy it's to input good wd angles.All of this also has nothing to do with perfect wd notches.
Yeah it's sure true that the difference is a lot bigger. I just think modded controllers are way easier to obtain than great regular controllers, and it's thus reasonable to allow them for competitive play. If everyone can have basically same controller, it's not unfair. And in my opinion the differences between regular controllers are big enough to justify allowing modding. This is, of course, very debatable.That argument simply doesn't fly imo. The difference between two brand new white controllers is miniscule compared to the difference between a regular controller and one with added notches for wavedashes and shield drops. This should be extremely easy to understand.
He only added like one notch for each side, so he made like four notches, but each notch is in a position to get those really difficult angles that make Fox or Falco look like they'll just barely make it or maybe not make it. Those angles are really good because they make you second guess the distance and it is also easier to sweetspot at certain points. For example, my Falco friend would get an angle that is to the left and slightly up, like the most slight up he could possibly do when recovering, and it was low enough to where reacting to it would have been too slow, and trying to down angle ftilt it is hard because he ends up just above the ledge and he only needs to fast fall at that point. Those angles are super good, but putting in notches so that you get those angles every time you want to with virtually no effort from experience just doesn't sit right with me.RedmanSSBM
That's interesting, I didn't think adding notches could help at firefox angles, since the angle you need to get always depends on your position. Did he add a lot off notches or what? Also hate that "mangle" hyping, I'm basically never impressed by firefox angles, it's not usually hard to get somewhat good sweet spots.
If a spacie is going for the ledge with upb, I consider the angle bad if he goes so much above the ledge that he has time to ff. The spacies def shouldn't go above the ledge at all. Angle is good if it avoids moves that hit slightly below ground level.For example, my Falco friend would get an angle that is to the left and slightly up, like the most slight up he could possibly do when recovering, and it was low enough to where reacting to it would have been too slow, and trying to down angle ftilt it is hard because he ends up just above the ledge and he only needs to fast fall at that point.