Lol that was a brain fart by linguini, not a way around the MK. He could have bair'd like you said. Low ftilt is always an option too. Marth got lucky.
I've got a lot of stuff typed for the thread, maybe 1/3 done as of now.
Edit: maybe half done now, length-wise. 3000 words so far.
I've been teaching myself how to code recently for a website I hope to put up in December(ish). I wish I had the motivation for programming that you do for Ganondorf guides lmao. I'd be done in a week, tops.
To answer your question, I'd wait until it's perfected (or nearly so), but to put it up before big house, so that us ganons have something to think about while in Ann Arbor.
tm, that's brilliant. I'm gonna have to try that.
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Moy
, ok, no problem. Getting around missiles is tough business because they're quick little ****ers and you can get hit if you over commit to a laggy move (like fair/dair). The good news is that you can also do literally any attack through missiles (jab, tilt, fair, megabus, etc. etc.).
Another good thing to keep in mind is that if you side-b right before Samus shoots a missile, you beat the missile (meaning, you don't just avoid it, it explodes with no damage and you keep going with the side-b momentum.). This is really good when Samus is on a platform. A lot of Samus players like to just chill on a platform and wait for you to be overly aggressive and come in with a fair... They then proceed to platform drop --> missile you. Ripple has done this so many ****ing times, I can't even begin to describe how annoying it is. But now you can side-b because every ****ing Samus player does this bull****... lol. Just make sure you're not too close to the edge, otherwise if you miss, you'll end up falling off stage and SDing lol.
Samuses (Sami?) also love to spot dodge into dtilt/dsmash. Watch out for this. Basically, try not to be too aggressive when Samus is shielding because pooch will likely spot dodge past your fair and retaliate with a dsmash. You can actually get around this with really good spacing though. Whiff bair/fair --> jump --> bair/fair to punish dsmash/dtilt.
They also like to crouch cancel your jab into dsmash/dtilt. Luckily, this is the only move they can crouch cancel and, even then, it doesn't really go above the mid-level percents anyway. I have trouble reading this because jab is such an automatic response for me, but if you can read it, go for the grab/stomp.
Tilts and jabs are really important in this matchup as well. Like ganon, Samus is a pretty slow, so it's not too difficult to put her in her shield. Unlike ganon, Samus doesn't have a good roll (like at all), so I can 100% guarantee you that she will wavedash forward, wavedash back, or up-b (anti-pressure move). Just downward-angled ftilt when Samus is shielding in front of you. Most of the time, your opponent will catch onto this and wavedash back instead of forward (to avoid getting hit by your ftilt), but that's ok because now you've just gained stage control.
As for edge guarding, it's all one giant read. There is no surefire way to edge guard samus. You can always come down with bairs and uairs, but there's always the chance she'll air dodge and use that dumbass grapple and now you're the one being edge guarded. Eddie spiking is good if for some reason the grapple is used up and all she has left is up-b (her recovery sucks after grappling).
Don't focus tooooo hard on edge guarding. Ledge pressure is easy, just bair. Look closely at how your opponent is ledge stalling. Some Samus players will ledge stall above the stage so that they can land on stage lag-less and it looks very deceptive. But it's totally unsafe as all hell and you should definitely punish it before they can mess up your timing and land lagless and dsmash you.
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spider_sense
, I know you wanted samus advice, some of this is probably pretty legit. At least look at the paragraph above this one because this worked a couple of times on you and it should have been a free stock.
Guys, let me know if there's anything I missed!