Doval
Smash Lord
I use Wavosaur and haven't had any problems sticking 44100 Hz songs into the game either.
I'm new to all this audio editing stuff, and I had a hard time getting this whole looping thing down, so I'd like to share what I've learned here. You can enter a number that's not divisible by 14336 when you're asked for the starting point of the loop. However, it seems the game will use the closest value smaller than what you entered that's a multiple of 14336. For example, if you enter 354432 as the loop start point, the song will loop at 344064. Obviously that'll wreck what would otherwise have been a seamless loop.
What I do is remove any unnecessary silence at the beginning of the file (all default songs in My Music stat immediately,) then find two points in the song where I can get a seamless loop going. I write down the sample number of both loop points. Then I find the closest sample that's bigger than the start point but still a multiple of 14336 - just divide the start point by 14336, round up, and multiply that by 14336. After I have my new starting point, I find the difference between that and the old one, and advance the ending point by that much.
For example, let's say I originally found the loop points to be 354432 and 3751168. The new start point would be 358400, since 354432/14336 = 24.7, and 25*14336 = 358400. The difference between the new start point and the old one is 3968. So the new ending point for the loop should be 3751168+3968 = 3755136. Then just crop out everything after the end of the loop and proceed as usual, using the new loop starting point when Androu1's tool asks for it.
Hope that helped.
I'm new to all this audio editing stuff, and I had a hard time getting this whole looping thing down, so I'd like to share what I've learned here. You can enter a number that's not divisible by 14336 when you're asked for the starting point of the loop. However, it seems the game will use the closest value smaller than what you entered that's a multiple of 14336. For example, if you enter 354432 as the loop start point, the song will loop at 344064. Obviously that'll wreck what would otherwise have been a seamless loop.
What I do is remove any unnecessary silence at the beginning of the file (all default songs in My Music stat immediately,) then find two points in the song where I can get a seamless loop going. I write down the sample number of both loop points. Then I find the closest sample that's bigger than the start point but still a multiple of 14336 - just divide the start point by 14336, round up, and multiply that by 14336. After I have my new starting point, I find the difference between that and the old one, and advance the ending point by that much.
For example, let's say I originally found the loop points to be 354432 and 3751168. The new start point would be 358400, since 354432/14336 = 24.7, and 25*14336 = 358400. The difference between the new start point and the old one is 3968. So the new ending point for the loop should be 3751168+3968 = 3755136. Then just crop out everything after the end of the loop and proceed as usual, using the new loop starting point when Androu1's tool asks for it.
Hope that helped.