At first, I completely shunned the idea of Tom Nook being in. Then I saw some of the characters and their abilities (Banana peels) and then started to realize that he had potential. I've even made up a moveset for him.
Jab combo: Two quick, separate punches
Ftilt: A quick kick forward
Utilt: Upward punch with both arms
Dtilt: Sweeping kick very capable of tripping
Fsmash: Swings axe in front of him. Fast with major knockback.
Usmash: Headbutt
Dsmash: Attacks in front of him with his shovel by driving it into the ground. If it misses, it can pick and throw dirt behind him and the dirt can damage opponents behind him.
Nair: Aerial kartwheel, similar to Diddy Kong's.
Fair: Swings his ned in a vertical arc in front of him.
Bair: Swings his net it a horizontal arc behind him
Uair: Swings his net straight upward.
Dair: Swings his net in a horizontal arc.below him. The center if the attack is a meteor smash. The sides of the attacks send the opponent at a very low horizontal knockback.
B: Uses his slingshot as a projectile. Holding the slingshot longer increases its speed, power, and the amount of rocks that are shot ranging from one rock to three rocks.
Forward B: Throws a bag of bells as a projectile ranging from a bad of 1,000 bells to 99,000 bells depending on how long you charge it.
Up B: Uses balloons as recovery. Can attack right out of it but can't use balloons again if popped, making it gimpable as a recovery. Can be controlled while using balloons.
Down B: Pulls out a random item from the ACWW game. This could include furniture as leafs, which can be thrown, fruit, which can be eaten, trash, which can be thrown, or pitfalls.
Grab: Uses fishing rod to catch opponents. Very long range but laggy. Unique because it has two different sets of grabs. Press A for Tom Nook to reel in opponents for pummels and different throws. Fishing rod can be used for tether recovery, and can be used in case of emergency if Tom's balloons are popped.
Fthrow (1): While hooked on the rod, Tom Nook swings the opponent around him in a circle and then throws him forward.
Bthrow (1): While hooked on the rod, Tom Nook swings the opponent above his body and throws the opponent behind him.
Uthrow (1): While hooked on the rod, Tom Nook jerks the rod upward throwing the opponent into the air.
Dthrow (1): While hooked on the rod, Tom Nook pulls the opponent toward him, then slams the opponent into the ground.
Pummel: Tom Nook must reel in the opponent before pummeling. His pummel is a simple punch.
Fthrow (2): Tom Nook throws the foe forward.
Bthrow (2): Tom Nook throws the foe behind him and kicks him away.
Uthrow (2): Tom Nook throws the opponent above him and heabutts him.
Dthrow (2): Tom Nook throws the opponent into the ground.
On screen appearance: Comes out of a hole in the ground with the help of Resetti
Up taunt: Pulls out a bag of bells, holds it up, then puts it away.
Side taunt: Performs the animation from the game when a bug or fish is caught.
Down taunt: Speaks in animalese, but no subtitles are shown, so it sounds like he's mumbling gibberish.
Tom would be a medium-light character with slow falling speed.
Like my moveset idea?