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How is MK's matchup online?

Veng

Smash Ace
Joined
Mar 13, 2008
Messages
818
Location
Olympia, Washington
Without lag that is, of course you might still get a little but im talking like comcast or fios or something. Is he pretty good online as far as matchups go or like some one with quick attacks like QAC as they arent as good.
 

Sinz

The only true DR vet.
Premium
Joined
Aug 31, 2005
Messages
8,189
Online is bad. Just choose someone and camp all day, or choose diddy and just laugh at your opponent.

Seriously, online is fail. There is always lag.
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
Even if your games are lag free there will always be delay, which kills MK's game.
 

DemonicTrilogy

Smash Lord
Joined
Jun 23, 2008
Messages
1,152
Location
That's for me to know
When I play online and there is lag, the following things happen:

1. Ike's forward smash can hit me now
2. Every button command that you make even when you are in the middle of a move with be done right after the initial attack (ex. I press c-stick for D-smash twice and it should only register once but instead does it twice)
3. Recovery is an epic fail
 

pumper

Smash Cadet
Joined
May 19, 2008
Messages
47
Location
Royal Palm Beach, FL
I work for Comcast (technician) . I have a ridiculously fast connection. It doesn't matter. Too much latency between you , your opponent and WFC.
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
The best player online I have ever played (I play gamebattles for the hell of it, I was bored) was a MK. The trick was, he wasn't reactive, he was proactive. He would just CONSTANTLY attack, and the lag made shield counters hard, he would mix it up based on what I normally did rather than what I did that time, because reacting isn't easy online.

Bottom line though, online removes a large amount of skill from the game, avoid it if you can.

Get a job and drive, hippie.
 

Skyflyer

Smash Journeyman
Joined
Aug 7, 2008
Messages
457
I agee with what moslty everyone said in this thread.

It's funny because a lot of people say MK does better online. They have yet to see what his potential is offline.
 

Clouderz

Smash Ace
Joined
Mar 21, 2008
Messages
696
Location
Canada
I agee with what moslty everyone said in this thread.

It's funny because a lot of people say MK does better online. They have yet to see what his potential is offline.

i play online, a lot with my MK, and im good online, even BETTER offline, i win all my offline tournies


so liek...yeah it doesnt really effect me
 

Nic64

Smash Lord
Joined
Jun 6, 2003
Messages
1,725
everyone does worse in online, it adversely affects a light character like MK more than most because it's easier to land flukey slow power attacks to KO him that would never work IRL, but he's still the best character in the game online just like he is off
 

Tenki

Smash Hero
Joined
Apr 3, 2008
Messages
6,966
Location
GA
I agee with what moslty everyone said in this thread.

It's funny because a lot of people say MK does better online.
This is why:
The best player online I have ever played (I play gamebattles for the hell of it, I was bored) was a MK. The trick was, he wasn't reactive, he was proactive. He would just CONSTANTLY attack, and the lag made shield counters hard, he would mix it up based on what I normally did rather than what I did that time, because reacting isn't easy online.
 

Skyflyer

Smash Journeyman
Joined
Aug 7, 2008
Messages
457
This is why:
I see where you're coming from, but there are some cool tricks with MK that work 10 times better offline than online. Also, when you're online MK is FORCED to spam in some situations because of the lag. Like affinity said, because there always will be button lag he can't react as fast and limits his potential greatly.

Face it. MK has far more potential offline.
 

brinboy789

Smash Champion
Joined
Aug 6, 2008
Messages
2,684
Location
Suffolk, Long Island, NY
I see where you're coming from, but there are some cool tricks with MK that work 10 times better offline than online. Also, when you're online MK is FORCED to spam in some situations because of the lag. Like affinity said, because there always will be button lag he can't react as fast and limits his potential greatly.

Face it. MK has far more potential offline.
everybody does. lol
 

Tenki

Smash Hero
Joined
Apr 3, 2008
Messages
6,966
Location
GA
I see where you're coming from, but there are some cool tricks with MK that work 10 times better offline than online. Also, when you're online MK is FORCED to spam in some situations because of the lag. Like affinity said, because there always will be button lag he can't react as fast and limits his potential greatly.

Face it. MK has far more potential offline.
What tricks?

I'm interested in these tricks- their usage, application in gameplay, practicality, and existence.

You're lucky MK has something multiple things to spam that he can still get away with. Other characters don't have that ability.

Anything that requires something under say, 5 frames' precision/near-perfect buffering, is hindered by input lag. Above that, it's adaptable by the player in control. A counter complaint against Sonic online is that even though opponents have problems hitting/timing their moves to hit Sonic, and Sonic has problems doing things like spindash combos online, the Sonic player can just adapt to the lag to get the timing right on moves. The person on the defense is then disadvantaged because the openings (or in Sonic's case, predicting the approach moves) is more difficult to camp. And on the counter-counter-example, a striking majority of Sonic's gameplay is camping for those openings in the opponent's moves, so it's just as bad, if not, worse for him, who doesn't have any high priority spammable moves.

That said,

Think of it from your opponents' perspective - they have only a small window of time to punish you, and even if they can predict your movement, 'buffering'/ doing the inputs ahead of time doesn't guarantee that the punishment moves will be done to fit in that window, or that their moves will come out in time to either hit you/block your attacks.

Aggressive play from players who are accustomed to online is strangely effective on people, and defensive play is much harder to pull off.

And who can generally play aggressive on most characters with little fear of punishment or being outprioritized than Metaknight?

So in a sense, 'online matchups' are a lie, since it's not character vs character that you're rating as much as it is player vs player, since some players can adapt well to online lag (at least, to an extent), and others can't handle it at all. But aggressive players who can read ahead of time... will generally do better online than defensive / campy (move camping, not projectile camping) players.
 
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