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How does the ssb64 scene feel about ssb64 Virtual Console for the Wii?

Red the Ghost

Smash Ace
Joined
Jun 17, 2008
Messages
670
Location
NC
Aye, the buttons are further apart on the cube controller; it does make it a bit awkward when playing 64. And generally I had problems with the sensitivity and overall control. It's not bad, but I prefer my 64 controller (and hell, even dualshock for kaillera)
 

MattNF

Smash Lord
Joined
Mar 11, 2007
Messages
1,867
Location
Florida
I loved the gamecube controller, it's really comfortable in your hands.

Only thing that sucked was the D-Pad.
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
n64 controller is perfect for smash...buttons are so conveniently placed
Well, except for the L-button. Now if only they made the left prong the middle prong, and got rid of the middle prong...(and the pointless D-pad). The asymmetrical hand positioning can get bothersome when switching from a typical controller to the 64 controller.
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
The L-button is very conveniently placed. At least for my method of holding the controller (left hand has the control stick and L-button... and D-pad if needed, while the right hand has everything else).

You all hold the controller wierd :p
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Well, except for the L-button. Now if only they made the left prong the middle prong, and got rid of the middle prong...(and the pointless D-pad). The asymmetrical hand positioning can get bothersome when switching from a typical controller to the 64 controller.
The d-pad is king for setting up games.
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
D-Pad is the same exact size as a GBA d-pad, which is too ****ing small for a console controller

There is a mile between B and Y.

Stupid L and R shoulder buttons force analog so you can't just tap them easily whenever you want to.

Only good thing about the GC controller is that it's ergonomic and it uses an octogate.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
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It's okay, but could've they have made it so the X/Y buttons ALSO scrolled through the costumes. Everything else worked fine for me.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
D-Pad is the same exact size as a GBA d-pad, which is too ****ing small for a console controller

There is a mile between B and Y.

Stupid L and R shoulder buttons force analog so you can't just tap them easily whenever you want to.

Only good thing about the GC controller is that it's ergonomic and it uses an octogate.
THIS.

The L/R buttons bother me more than anything. Terrible.
 

quote

Smash Lord
Joined
Feb 6, 2009
Messages
1,071
Location
Leavenworth/Kansas City, Kansas
THIS.

The L/R buttons bother me more than anything. Terrible.
The GC controller was horrid. Wieghted trigger buttons are terrible for fighting games. It adds a level of physically laggy input, which is a nightmare. Among other things, the jump buttons are far away from the b button so in melee, in order to do stuff like shdl's (not sure if this is just me or not) I have to tap jump, which due to sensitivity can be risky. That's obviously not the only thing that it affects. But the setup is horrible for fighting games. The only significant improvement was the c-stick, which unfortunately came at the cost of the c-buttons.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
Among other things, the jump buttons are far away from the b button so in melee, in order to do stuff like shdl's (not sure if this is just me or not) I have to tap jump, which due to sensitivity can be risky.
It's probably just you. I can SHDL with ease using the jump buttons. Its all about how fast your fingers and thumbs are. This is where you can claim who's more technical which adds depth to competitive play. Its much more exciting to see a limited amount of people able to do something rather than everyone can do it.

Like I said, GC controller isn't horrible. You guys are just used to N64 controller. I can use both n64 and GC with no problem but I will always prefer GC controller over N64. I can actually access all buttons unlike the N64 controller where I have to take one of my hands off to hit the L button. I also hate how you have to replace the apparatus inside the N64 just to get your joystick loosened up every so often.

There's nothing wrong with GC's Analog shoulder buttons. All you do is tap it lightly and you get a lag-cancel out of it. Yet again, it just takes some getting used to.

As for fighting games in general, its weird how you'd prefer N64 controller over GC controller. I'd say GC would do much better because of the layout but both are horrible for fighting games in general.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
It's probably just you. I can SHDL with ease using the jump buttons. Its all about how fast your fingers and thumbs are. This is where you can claim who's more technical which adds depth to competitive play. Its much more exciting to see a limited amount of people able to do something rather than everyone can do it.
Maybe it's more exciting, but it doesn't make it a better game. I mean, this http://www.youtube.com/watch?v=H8f8drk5Urw is exciting too, but to me competitive games are about your interactions with the other players, not your interaction with the game itself. The game is a medium through which the players play each other.

Also, in every game only the best players can do certain things. I just like it better when those things are about the other player, not just moving your fingers quickly.

Edit: INSANE TECH SKILL http://www.youtube.com/watch?v=8PWu_T0gBE4&feature=related
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
It's probably just you. I can SHDL with ease using the jump buttons. Its all about how fast your fingers and thumbs are. This is where you can claim who's more technical which adds depth to competitive play. Its much more exciting to see a limited amount of people able to do something rather than everyone can do it.

Like I said, GC controller isn't horrible. You guys are just used to N64 controller. I can use both n64 and GC with no problem but I will always prefer GC controller over N64. I can actually access all buttons unlike the N64 controller where I have to take one of my hands off to hit the L button. I also hate how you have to replace the apparatus inside the N64 just to get your joystick loosened up every so often.

There's nothing wrong with GC's Analog shoulder buttons. All you do is tap it lightly and you get a lag-cancel out of it. Yet again, it just takes some getting used to.

As for fighting games in general, its weird how you'd prefer N64 controller over GC controller. I'd say GC would do much better because of the layout but both are horrible for fighting games in general.
Translation: "oh YOU GUYS! Gamecube controller isn't TERRIBLE! You just have to do extra work to overcome its crap factor!"

Digital input is GOOD for fighting games. You touch a button, you get physical feedback so you know you pressed it. Being able to tap shield strictly as a digital button that lets your finger bounce off the controller as soon as you press it is crucial. Having to press some analog trigger and judge how much you need to press it before releasing it is STUPID. Only reason it's tolerable in melee is because lag cancelling only removes half the lag, so you have the other half of the lag in frames to let go of the shoulder button.

Your claim for what makes games deep is pretty STUPID as well. Something being technically difficult to execute does not make it deep. Otherwise games like ITG or Beatmania would be the deepest games ever.

Having to train your finger to move faster than necessary just so you can reach two buttons one after the other is not a good thing. Thank god you're not a designer for arcade fightsticks, or else we'd have table-long controllers with 3 inches between each button. That would require more technical ability, right?

Your reason for disliking the N64 controller would be legit if you were talking about games in general. But you're not. For smash, the only button you're really missing is L, which is taunt (not important). For fighting games you have 2 options: Using the joystick and not using L while having 6 face buttons, or using the Dpad with 6 face buttons and not being able to use Z. Both setups are still superior to the crappy GC controller. So yeah, your reason for disliking is pretty STUPID.

Jeez I hate STUPID logic.
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
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Storrs, Connecticut
He's the same way at GameFaqs.

I thought playing Super Smash Bros. was supposed to make you happy. :confused:
You're right. I should totally be happy at threads like "Does the AI in this game cheat?", "SSB Character Motos!...IRL!", or threads like that one guy claiming the entire competitive community was wrong and that samus was high tier because of his undiscovered talent.
 

Near²

Banned via Warnings
Joined
May 1, 2010
Messages
132
You're right. I should totally be happy at threads like "Does the AI in this game cheat?", "SSB Character Motos!...IRL!", or threads like that one guy claiming the entire competitive community was wrong and that samus was high tier because of his undiscovered talent.
lol

the only AI system that cheats is in Melee. Those level 9 cpu's powershield everything!
 

Grizzmeister

Smash Lord
Joined
Jun 23, 2009
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North Carolina
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He's only like that at gamefaqs because other people talk rubbish.
Other people talking rubbish really isn’t a good excuse for getting angry.

When I see someone start to belittle another person and start calling them names I just discount the angry person completely whether he’s knowledgeable or not. Just because two people disagree doesn’t mean that they have to become disagreeable.

How about some fresh perspective on SSB64VC from the experts? I know, would someone please tell me how the game looks when played on a HDTV with the Wii connected via component cables. I've only got mine connected to a standard definition set with S-Video and I can tell you that the menu screens are a little blurry.
 

Grizzmeister

Smash Lord
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North Carolina
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Grizzster
S-Video is better than composite which is what comes standard with the Wii. You can buy a component cable for the system which allows it to display in 480p (progressive scan) and wide-screen.

Most of the Virtual Console titles are not exact ports as they’ve often been upgraded to take advantage of the progressive scan mode. I suspect that’s the case with Super Smash Bros. 64 VC because in a direct comparison with my N64 version (which is also connected to the same standard definition set with an S-Video cable) the Virtual Console version has slightly sharper in-game graphics but blurrier menus.
 

Zodiac

Smash Master
Joined
Aug 10, 2005
Messages
3,557
^ i'm pretty sure the ssb64 virtual console runs at 60fps like the console version. I heard it lags less in teams though.

I don't really care for it purely because i can't use an n64 controller.
At the smash64 tournament I was at a week ago, they used converters and played with n64 controllers on the wii.
 

CyberMario

Settle It
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Apr 30, 2010
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149
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Little Elm, TX
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Hold the phone...

I've played ssb64 ever since it came out so I'm not really anyone random. I've also played on Kaillera quite often before (my name was "desu" but I haven't gone on for a long time; I was a Samus main on Kaillera but a Falcon main on the console).
Sorry to go off topic. But I think I faced you before! O-O

(I perfer on the computer SSB) The controls are snapy-ier. :ohwell:
 

Siglemic

Smash Journeyman
Joined
Jul 3, 2009
Messages
425
Location
Vancouver, WA
Are you guys ********? Just take the springs out of the GC triggers if you want to play smash 64 without physically laggy trigger inputs
 

Near²

Banned via Warnings
Joined
May 1, 2010
Messages
132
I don't think the Gamecube controller woes end at bad triggers.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
You can also get used to often-worn-down controllers that is limited in quantity now.
 
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