Blobface
Smash Lord
- Joined
- Feb 21, 2015
- Messages
- 1,283
- NNID
- everyone1 (Bob)
- 3DS FC
- 3454-0482-6740
Title pretty much says it all. How do you use each of Ganon's moves?
Jab
Even with it's buff, I still don't use this that much. It's almost always outclassed by F-tilt and D-tilt, and there aren't many situations where 1) those 2 frames actually matter and 2) 8 frames is actually fast enough
F-tilt
Muhahaha DAS BOOT. I love this move. It's one of Ganon's best kill moves and one of the best kill moves period. It hits on frame 10 and kills at 90%, and even if it doesn't kill, it sets up perfectly for Ganondorf's amazing edgeguarding. Other than that though, I don't use it for much else except for the occasional pivot mixup.
D-tilt
Another great move. I primarily use it as a spacing move and a desperate kill move at higher percents. It has utterly obnoxious range (ever notice how almost all of Ganon's good matchups share short range as a weakness?), a nice disjoint at the end, and sets up combos.
U-tilt
It's ok. I mainly use it as a safe edgeguarding tool, especially against characters who have a hard time sweetspotting the ledge. It's long range makes it fairly safe, and it covers pretty much all ledge options when properly spaced, but Ganon's edgeguarding is so good I don't use it that often.
Dash Attack
All-around excellent. Ridiculous range, low start-up, huge damage, big long-lasting hitbox, and sets up combos. This is a great move to scare people into shielding, which allows for free Flame Chokes.
F-smash
It's Ganon's big bad scary elbow of <60% kills! But other than that, I don't use it much. It kills things; that's basically it.
D-smash
Kinda meh, I mostly use this when I either have my back to the ledge and I'm not close enough to grab and B-throw or when I have someone on right top of me and I'm not sure where they're going.
U-smash
Yesssssss, one of my favorites. I use this move for basically everything on the ground: Shield pressure (21-24 shield damage per U-smash + safe on block), killing, damage building, blocking approaches, and more. It's ridiculously powerful (disjointed too), obscenely safe, and combos into basically any aerial you want. The only drawbacks it even has are short horizontal range and long startup.
Grab
It's a grab. It beats shields.
F-throw
A big hefty punch that does a buncha damage and puts people offstage. I don't use it for much else.
B-throw
It's a big kick that puts people offstage and can work as a desperate kill move. I don't use it for much else
U-throw
The super ultra Patty Cake attack is just sort of bleh. It's nice if you're on Battlefield and want to dump people on platforms, but it doesn't do much else.
D-throw
Amazing. Combos, sets up 50/50's for kills, and is just plain fun in general. I almost always use this throw unless I want someone offstage.
Nair
This move does a ton of things. It actually can work as an approach, it combos, does boats of damage if both attacks hit (21!), and above all else, is an excellent combo breaker. I use it quite a bit.
Fair
I usually use this move when I want to challenge something in the air, as it has a big disjointed hitbox, has a long hitbox duration, and hits like a truck. Fastfall Fair is an excellent way to hit a large part of the screen quickly.
Bair
I usually use this as my "Plan B" edgeguard. Most of his other aerials edgeguard better, though it still hits hard. It is however, an excellent onstage spacing tool to discourage approaches, and it's great off a trump if they don't jump.
Dair
I mostly use this as a big scary instakill attack that will punish any mistakes made offstage. Onstage Dairs have hilarious hitstun, which is great for comboing and 50/50's, though it's slow startup overall limits my use of it.
Uair
Ganondorf's big scary aerial trump card. I don't even need to say much about it. It basically does whatever you want it to do when it comes to aerial situations, and it's a ridiculously good edgeguard tool.
(For the sake of simplicity, I'll only be going over specials/customs I regularly use)
Warlock Punch
I actually prefer punch to blade, as having the threat of a 180º-purple-backhand-of-doom on shield breaks makes U-smash shield pressure incredibly scary. I only use it for shield breaks though.
Flame Choke
Like U-air, not much even needs to be said. It's one of Ganon's best moves, setting up kills, applying shield pressure, racking of damage, it does tons of things. Ganoncide is more fun than a barrel of kamikaze monkeys.
Dark Fists
Anyone who's played me with customs knows how much I love this move. I honestly use it too much. It's just has so much potential. It kills at insane percents, and it's armor makes it beat out anything slower than frame 5.
Wizkick
On the ground, it's a nice roll punish and a decent burst movement option. In the air, it punishes juggles hard, and it meshes with Dark Fists well. Doesn't do much else for me though.
Dropkick
I mainly use it when recovery is a priority. It's also nice for beating certain projectiles. Not much else though.
Jab
Even with it's buff, I still don't use this that much. It's almost always outclassed by F-tilt and D-tilt, and there aren't many situations where 1) those 2 frames actually matter and 2) 8 frames is actually fast enough
F-tilt
Muhahaha DAS BOOT. I love this move. It's one of Ganon's best kill moves and one of the best kill moves period. It hits on frame 10 and kills at 90%, and even if it doesn't kill, it sets up perfectly for Ganondorf's amazing edgeguarding. Other than that though, I don't use it for much else except for the occasional pivot mixup.
D-tilt
Another great move. I primarily use it as a spacing move and a desperate kill move at higher percents. It has utterly obnoxious range (ever notice how almost all of Ganon's good matchups share short range as a weakness?), a nice disjoint at the end, and sets up combos.
U-tilt
It's ok. I mainly use it as a safe edgeguarding tool, especially against characters who have a hard time sweetspotting the ledge. It's long range makes it fairly safe, and it covers pretty much all ledge options when properly spaced, but Ganon's edgeguarding is so good I don't use it that often.
Dash Attack
All-around excellent. Ridiculous range, low start-up, huge damage, big long-lasting hitbox, and sets up combos. This is a great move to scare people into shielding, which allows for free Flame Chokes.
F-smash
It's Ganon's big bad scary elbow of <60% kills! But other than that, I don't use it much. It kills things; that's basically it.
D-smash
Kinda meh, I mostly use this when I either have my back to the ledge and I'm not close enough to grab and B-throw or when I have someone on right top of me and I'm not sure where they're going.
U-smash
Yesssssss, one of my favorites. I use this move for basically everything on the ground: Shield pressure (21-24 shield damage per U-smash + safe on block), killing, damage building, blocking approaches, and more. It's ridiculously powerful (disjointed too), obscenely safe, and combos into basically any aerial you want. The only drawbacks it even has are short horizontal range and long startup.
Grab
It's a grab. It beats shields.
F-throw
A big hefty punch that does a buncha damage and puts people offstage. I don't use it for much else.
B-throw
It's a big kick that puts people offstage and can work as a desperate kill move. I don't use it for much else
U-throw
The super ultra Patty Cake attack is just sort of bleh. It's nice if you're on Battlefield and want to dump people on platforms, but it doesn't do much else.
D-throw
Amazing. Combos, sets up 50/50's for kills, and is just plain fun in general. I almost always use this throw unless I want someone offstage.
Nair
This move does a ton of things. It actually can work as an approach, it combos, does boats of damage if both attacks hit (21!), and above all else, is an excellent combo breaker. I use it quite a bit.
Fair
I usually use this move when I want to challenge something in the air, as it has a big disjointed hitbox, has a long hitbox duration, and hits like a truck. Fastfall Fair is an excellent way to hit a large part of the screen quickly.
Bair
I usually use this as my "Plan B" edgeguard. Most of his other aerials edgeguard better, though it still hits hard. It is however, an excellent onstage spacing tool to discourage approaches, and it's great off a trump if they don't jump.
Dair
I mostly use this as a big scary instakill attack that will punish any mistakes made offstage. Onstage Dairs have hilarious hitstun, which is great for comboing and 50/50's, though it's slow startup overall limits my use of it.
Uair
Ganondorf's big scary aerial trump card. I don't even need to say much about it. It basically does whatever you want it to do when it comes to aerial situations, and it's a ridiculously good edgeguard tool.
(For the sake of simplicity, I'll only be going over specials/customs I regularly use)
Warlock Punch
I actually prefer punch to blade, as having the threat of a 180º-purple-backhand-of-doom on shield breaks makes U-smash shield pressure incredibly scary. I only use it for shield breaks though.
Flame Choke
Like U-air, not much even needs to be said. It's one of Ganon's best moves, setting up kills, applying shield pressure, racking of damage, it does tons of things. Ganoncide is more fun than a barrel of kamikaze monkeys.
Dark Fists
Anyone who's played me with customs knows how much I love this move. I honestly use it too much. It's just has so much potential. It kills at insane percents, and it's armor makes it beat out anything slower than frame 5.
Wizkick
On the ground, it's a nice roll punish and a decent burst movement option. In the air, it punishes juggles hard, and it meshes with Dark Fists well. Doesn't do much else for me though.
Dropkick
I mainly use it when recovery is a priority. It's also nice for beating certain projectiles. Not much else though.