Signia
Smash Lord
- Joined
- Feb 5, 2009
- Messages
- 1,157
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JamietheAuraUser
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Conda
No, the true significance of a command grab is that it allows you to grab people on the ground from the air. Without a command grab, someone can just shield when you're going to land and cover all options. If you have a command grab you can actually force a timing mixup in air-to-ground situations. Command grab beats shieldgrab, spot dodge beats command grab, delayed attack beats spot dodge, shieldgrab beats delayed attack.
Counters aren't even as game-changing as command grabs. You accomplish something similar with air dodges and spot dodges. Both beat attacks at certain timings, and both can be baited out. The difference is in the risk and reward for the option, not the addition of a new mixup.
Baiting things out by mixing up your timings is part of the game's RPS. Timing mixups are the only mixups this game has, since there are invincible dodges that beat everything.
No, the true significance of a command grab is that it allows you to grab people on the ground from the air. Without a command grab, someone can just shield when you're going to land and cover all options. If you have a command grab you can actually force a timing mixup in air-to-ground situations. Command grab beats shieldgrab, spot dodge beats command grab, delayed attack beats spot dodge, shieldgrab beats delayed attack.
Counters aren't even as game-changing as command grabs. You accomplish something similar with air dodges and spot dodges. Both beat attacks at certain timings, and both can be baited out. The difference is in the risk and reward for the option, not the addition of a new mixup.
Baiting things out by mixing up your timings is part of the game's RPS. Timing mixups are the only mixups this game has, since there are invincible dodges that beat everything.
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