As Dylan said, it's starting to seem far too simple. He's trying to hide some of it, like we CAN still continually press A to do rapid fire jabs, but he's appealing to the group that doesn't care about being appealed too. I mean, think about it, do you really think someone who buys WiiFit will just say "Lets buy Brawl!"
Actually yeah
. My 5-year old sister likes melee too (she plays peach, generally). My mom has also been known for playing from time to time. Thing is, Smash Bros has always been the same: an outer layer of utter simplicity, allowing people who don't want to memorize long button combinations to play a good fighting game. This is what wll sell it to the masses. So it's of course what they will promotion. Nintendo is trying to make the most money possible after all... and they know us "hardcores" will buy the game if it's good, even if they don't aim their marketing to us, which can't be said of the rest of the demographic.
So it's only logical that most of what's in the Dojo is going to be the simpler stuff, and the goofier stuff, with one or two bones thrown around for us.
The inner layer, the complex game, is not something we're going to see in the Dojo, or in fact, at all until the game is released. Hell, I was unaware of pretty much every advanced tech and metagame concern until I found this board (L-cancel and Teching were the only ones I noticed), and I bought Melee on launch day, and have played a lot during all this years.
So, peeps, don't worry, and enjoy the goofiness ride. We'll have to find whether Brawl is competitive-worthy by ourselves (or, better said, by
yourselves, since I'm not really a competitive, I'm afraid
), 'cause they're not telling us beforehand.