ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
A broken, character specific mechanic is not defined by "OH THIS CHARACTER CAN DO SOMETHING OTHER CHARACTERS CAN'T". With that logic, Fox is broken because of his reflector, Sonic is broken because of his speed, etc.
If the mechanic has a justifiable reason to exist, then it's cool. Rosalina's Luma shennagins are justified. For example, her being able to escape grabs (key word being "able", not "will automatically escape 100% of the time") makes sense because she is downright easier to grab, and throws can send her quite far. It's off setting a weakness of hers in a very direct manner, but not to the point where Rosalina players can simply ignore the fact her weaknesses exist.
Contrast this with say, Little Mac. Now here's a character I consider broken. Not because he's unbeatable, but because he has a ton of perks that seem like they are there for no reason. For example, his ridiculous Super Armour on his Smash Attacks.
Now, the Super Armour isn't ridiculous in concept. And I liked it at first. It seemed like a nice way to give his ground game that extra bit of oomph, being able to shrug off weak attacks.
But no, he can shrug off Kirby's Hammer. A powerful, but really strong attack, that is plenty dodgeable, especially by someone like Little Mac.
So he can completely shrug off a move Kirby REALLY has to work for, and to make things worse, he gets a massive boost to his Power Meter for doing so (as it is boosted for being hit AND for landing hits, both of which will happen here). Even though he can already dodge it really easily.
Now THAT'S absurd because the pay off for letting yourself get hit is so tremendously in Mac's favour, and it's really easy to do.
Yet nobody calls that out. But somehow, Rosalina being able to situationally escape grabs by having Luma attack for her to mitigate one of her weaknesses, is broken. Even though it rarely does more than simply return you to a neutral playing field, it's rarely a reliable KO option or anything.
If the mechanic has a justifiable reason to exist, then it's cool. Rosalina's Luma shennagins are justified. For example, her being able to escape grabs (key word being "able", not "will automatically escape 100% of the time") makes sense because she is downright easier to grab, and throws can send her quite far. It's off setting a weakness of hers in a very direct manner, but not to the point where Rosalina players can simply ignore the fact her weaknesses exist.
Contrast this with say, Little Mac. Now here's a character I consider broken. Not because he's unbeatable, but because he has a ton of perks that seem like they are there for no reason. For example, his ridiculous Super Armour on his Smash Attacks.
Now, the Super Armour isn't ridiculous in concept. And I liked it at first. It seemed like a nice way to give his ground game that extra bit of oomph, being able to shrug off weak attacks.
But no, he can shrug off Kirby's Hammer. A powerful, but really strong attack, that is plenty dodgeable, especially by someone like Little Mac.
So he can completely shrug off a move Kirby REALLY has to work for, and to make things worse, he gets a massive boost to his Power Meter for doing so (as it is boosted for being hit AND for landing hits, both of which will happen here). Even though he can already dodge it really easily.
Now THAT'S absurd because the pay off for letting yourself get hit is so tremendously in Mac's favour, and it's really easy to do.
Yet nobody calls that out. But somehow, Rosalina being able to situationally escape grabs by having Luma attack for her to mitigate one of her weaknesses, is broken. Even though it rarely does more than simply return you to a neutral playing field, it's rarely a reliable KO option or anything.