peeup
Smash Lord
I think something important to recognize is that 100% of the people who play Smash competitively started out playing it casually. And these people all learned the intricacies of advanced play, starting from square 1.
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That doesn't change the situation in the slightest. If anything, teaching players how this stuff works and why it's important needs to be emphasized instead of given minimal control tutorials.tl;dr: Having an in depth How To Play video is inferior to simply having the in depth information on an online, fan created source. That way the casuals can be casual, and the players that want to be competitive can be competitive.
I think there needs to be a very delicate balance. Smash was never meant to have all the cool things that make it an awesome competitive game, and if all that stuff is forced down the throat of casual players, it becomes far less appealing.That doesn't change the situation in the slightest. If anything, teaching players how this stuff works and why it's important needs to be emphasized instead of given minimal control tutorials.
I never even knew there was such thing as L-cancelling or wavedashing until recently. And they make me sad. Now I know I couldn't have had a change against some competitive player because I didn't know some kind of weird technique. Things like those are terrible for games, they divide casual gamers and competitive gamers from each other..
Agreed! People keep saying that L-cancelling and wavedashing don't hurt casuals, but guess what, they do! Seriously, no casual is going to find out about them without looking online or something (which casuals don't usually do) but they still play online! And honestly, it sucks to go online and some person, that is the same skill level as you in normal fighting without L-cancelling and wavedashing, kicks your butt just because they have heard about a way to do something that has no drawbacks at all, and is useful all the time (L-cancelling)! Then the average casual, after getting owned a few times by that sort of thing, will just quit, and who knows, if not for that they may have enjoyed the game more, and eventually become a competitive player.I have 300+ hours of playing Melee, mostly with my friends and I am a casual player. I know I was pretty good at it (not anymore however), loved the game really much (still do), completed it almost 100% (only few all-star character trophies missing). Even though I am casual player, I still wanted to be good at the game and get better (I practiced a lot). I played VS. mode with items always, they add the element of luck but Super Smash Bros Melee is one of the few multiplayer games where I don't mind about luck and that really amazes me.
Most items are not difficult to counter if you know what to do, there are only few situations where the doom is inevitable. But even with items, it was almost always the one who played better won the game.
I never even knew there was such thing as L-cancelling or wavedashing until recently. And they make me sad. Now I know I couldn't have had a change against some competitive player because I didn't know some kind of weird technique. Things like those are terrible for games, they divide casual gamers and competitive gamers from each other. Especially now when playing online is possible. They are like cheats, because I dare to say 80% of players don't even know they exist. If they are going to add L-cancelling, I hope they at least tell it in the tutorial and make it look less exploity. But I still hope they won't.
And I fail to see what these secrets add to the game, other than glitchy looking movement? Why does it seem like these competitive players want to have these secrets that only they know about? Do they just want to have unfair advantage against those who have never even heard about these things? Do they think that if you have to press few buttons more, the game will have more depth, not complexity? The game already has tons of depth, even without those weird features. 25 characters, many maps, many game modes, tons of items, etc etc. But maybe when you stip the game from everything you consider even slightly lucky, the game will turn shallow?
But I do agree about physics and I don't see why it would affect casual players to have great physics like in melee.
So... why not remove those, and still have Melee's technical depth? Then people will see that they lost in a fair way, and because they went against someone better than them, not because they had never heard of some move that is always useful, and there is no reason not to do it.That is such a cop-out. You would have demolished regardless of whether you had a firm grasp on these techniques or not. You are only as good as the people you play with. And I must once again reiterate that there is so much more to Melee's technical depth beyond Wavedashing and L-Cancelling.
There's something that I don't get about this argument. What situation are you talking about, going to fight someone online and getting stomped because you don't know about L-Cancelling? Firstly, there is no Smash game that has online play AND L-Cancelling, aside from PM. And if you're playing PM, clearly you have enough knowledge of the internet to know the existence of L-Cancelling.Agreed! People keep saying that L-cancelling and wavedashing don't hurt casuals, but guess what, they do! Seriously, no casual is going to find out about them without looking online or something (which casuals don't usually do) but they still play online! And honestly, it sucks to go online and some person, that is the same skill level as you in normal fighting without L-cancelling and wavedashing, kicks your butt just because they have heard about a way to do something that has no drawbacks at all, and is useful all the time (L-cancelling)! Then the average casual, after getting owned a few times by that sort of thing, will just quit, and who knows, if not for that they may have enjoyed the game more, and eventually become a competitive player.
You or I can't really know that, sadly. I didn't just practice with my friends, I played a lot in "offline" too. I did target practices, all the event matches, like the one where you have to kill level 9 mewtwo, ganondorf and giga bowser on final destination 3 vs 1. Then I practiced against 3 level 9 Links with Link until I won, training mode, etc, etc. What I've seen in other games, competitive players practice a lot outside of normal game modes.That is such a cop-out. You would have demolished regardless of whether you had a firm grasp on these techniques or not. You are only as good as the people you play with. And I must once again reiterate that there is so much more to Melee's technical depth beyond Wavedashing and L-Cancelling.
Lowering the barrier of entry would giving the casuals something that they didn't ask for. Everyone who is ever going to to establish themselves in the competitive scene will have the drive to overcome the the physical challenges. You know what you should do? Try learning the AT's so you can see personally how they positively affect the game. And then try to play someone who's got time with the game and ask them to beat you without AT's.So... why not remove those, and still have Melee's technical depth? Then people will see that they lost in a fair way, and because they went against someone better than them, not because they had never heard of some move that is always useful, and there is no reason not to do it.
P.S. Sorry for the double post
What are you even talking about here? You couldn't play Melee online. Do people quit playing Brawl because they keep getting stomped by better players online? And if not, what excuse do they fall back on? Competition naturally breeds better players; if you're not used to playing within an environment that fosters competition, you are inevitably going to be behind in terms of game knowledge comparatively. Blaming ATs for being a poorer player is just a terrible excuse when you aren't even interested in playing the game competitively in the first place.Agreed! People keep saying that L-cancelling and wavedashing don't hurt casuals, but guess what, they do! Seriously, no casual is going to find out about them without looking online or something (which casuals don't usually do) but they still play online! And honestly, it sucks to go online and some person, that is the same skill level as you in normal fighting without L-cancelling and wavedashing, kicks your butt just because they have heard about a way to do something that has no drawbacks at all, and is useful all the time (L-cancelling)! Then the average casual, after getting owned a few times by that sort of thing, will just quit, and who knows, if not for that they may have enjoyed the game more, and eventually become a competitive player.
I am not for the re-inclusion of WD and LC in Smash4. You somehow seem to think that these two tactics make you a better player by default when there are a plethora of other options and mechanics whose surface you'll barely have scratched because you've been isolated away from the competitive scene/smashboards. What I am saying is that even if WD and LC weren't in melee, you still would've gotten stomped by better players partly because Melee's technical depth spans far beyond these two isolated techniques.So... why not remove those, and still have Melee's technical depth? Then people will see that they lost in a fair way, and because they went against someone better than them, not because they had never heard of some move that is always useful, and there is no reason not to do it.
P.S. Sorry for the double post
Are you serious right now?You or I can't really know that, sadly. I didn't just practice with my friends, I played a lot in "offline" too. I did target practices, all the event matches, like the one where you have to kill level 9 mewtwo, ganondorf and giga bowser on final destination 3 vs 1. Then I practiced against 3 level 9 Links with Link until I won, training mode, etc, etc. What I've seen in other games, competitive players practice a lot outside of normal game modes.
So when I was at my best, I really think I could have won some competitive players (probably not if they used L-cancelling or other weird mechanics). Now after few years without playing I can't even beat one level 9 AI, it used to be piece of cake. So no, I don't believe you.
edit: even if I lost, I would've considered it fair and educating match if the opponent didn't use ATs. If he used those, it would've been just frustrating.
Of course it affects casual players, especially going forward. Remember: Melee wasn't much of a problem because the odds of playing someone who knew how to, for instance, wavedash were incredibly low if you weren't physically present at a tournament.
But, Brawl? Brawl had online play. Of course, the netcode wasn't great, but we had no way of knowing that, and the competitive community had every intention of utilizing it. In addition, Sakurai assumed we would be using online play, specifically "With Anyone". Which meant, all of the sudden, it was actually relatively easy for a casual to be unwittingly matched up with someone who was not only simply more skilled, but had access to knowledge and moves that the average player simply would not have access to.
Now, with SSB4, Sakurai claims he wants to clean up the netcode and make the online experience better. Which means, he wants more of us, in some sense, to use online play. So, why on god's green Earth would we expect him to WANT advanced techs in the game? Why on Earth would he want to give us win buttons over casual players? If we win because we're more skilled, that's one thing, but if we steamroll everyone online because we know how to exploit the physics engine and they all don't? I'm sorry, but that's bull****; you shouldn't be required to have a SWF account to have fun online.
So, yeah, in this generation, ATs totally affect casual players.
I'm sure competitive players do a lot of things in training mode.Are you serious right now?
Go play Brawl and tell me how completing target practice, Subspace Emissary and beating lvl9s prepare you in your quest to win a tournament.
And what other games are you talking about? Did Daigo become a legend by perfecting his combos in Barrel Bust and Car Smash? Certainly practicing against other players of his caliber had nothing to do with it...
You should spend more time browsing these boards~
If you want to challenge yourself learn some advanced techniques. Don't complain because people outside of your friend circle were playing at a level you were unaware of. That's just petty.You think I was thinking about winning a tournament when I played all those event matches, adventures, all-stars, etc? I was playing to challenge myself.
I'm sure competitive players do a lot of things in training mode.
And my friends doesn't live in my house, what am I supposed to play if not against bots, challenges, etc.? You think I was thinking about winning a tournament when I played all those event matches, adventures, all-stars, etc? I was playing to challenge myself. You think that it is enough to only play against players of your caliber, nothing more? Do you think that I didn't learn anything when 3 level 9 AIs are constantly punishing me?
And do you think that my friends that have played with me never got better at all, thus I didn't improve?
Yeah, you are probably right, those kicks look pretty accurate.Adapting to predictable AI doesn't prepare you in any way in regards to reading live opponents' plays. So yes, any improvement you allude to is made meaningless because of two drastically different environments. You need to play against better players, not CPUs, if you wish to make a dent in the competitive scene.
For you: http://www.youtube.com/watch?v=pQxy26IijUA
I'm done. I have nothing to gain from this.
I'm sure competitive players do a lot of things in training mode.
And my friends doesn't live in my house, what am I supposed to play if not against bots, challenges, etc.? You think I was thinking about winning a tournament when I played all those event matches, adventures, all-stars, etc? I was playing to challenge myself. You think that it is enough to only play against players of your caliber, nothing more? Do you think that I didn't learn anything when 3 level 9 AIs are constantly punishing me?
And do you think that my friends that have played with me never got better at all, thus I didn't improve?
Simple. Brawl is slightly floaty and low speed. melee was fast and actiony. Anyone can pick up brawl and have fun. Melee took some practice. Btw, brawl did outsell melee. Granted the wii dominated the gamecube in sales.
ok... you got me there CoD is crap. But lets not act like brawl wasn't fantastic either. I mean you can prefer melee, but lets face it the worst smash bros is still a top tier game. CoD sells well because its over rated. Brawl sold well because its a game that literally anyone can pick up and play and have a blast. The next one is actually going to be half way between the two. Which i think will be awesome.But because it out sold it does not make it a better game or made it more accessible. I mean, look at Call of Duty. Would you say that's a good game?
Yeah, this is probably what I'm going trough right now.Despite my arguments against the removal of ATs, I do know how people like LinkFromAFuture feel. I used to play casually almost every day; Jumping with the joystick, feeling like I was all that because I figured out how to shield grab and mastered dodge-rolling. Then I saw some tournament videos of Ken and thought, "wow, I'm pretty terrible". It wasn't a good feeling at first. But after doing a little research and trying these advanced techniques for myself, I realized how much they bring to the game. A little while later I was SHFFLing, improving my spacing, edge game, baiting, etc. It brought new life to the game and I got into it more than ever.
Point being: Give these techniques a shot. Find some friends that try to improve at the same rate as you. Once you get these mechanics mastered I guarantee you will not want to go back to smash-spamming.
Then that's your problem. You're making it sound like as if you have never played a video game online before; there will always be an opponent who is better than you who has the technical skill and knowledge to defeat a lesser opponent. You're also assuming that this player is of same skill level as you. The thing is that no matter what technical aspects of the game can be exploited, the player who is at an advantage is the smarter player and the player who can make practical use of these techniques. That's like complaining about Quick Scoping in Call of Duty, where the appropriate response according to you would be t make Sniper Rifles incapable of shooting out of focus. Wave dashing and L-canceling don't give you a a win by default. It's a slide and a technique that causes half landing lag on aerials. Wave dashing doesn't refresh your hits, or do damage or anything of the sort, however, in the hands of someone who doesn't understand how and when to use it renders it useless.Agreed! People keep saying that L-cancelling and wavedashing don't hurt casuals, but guess what, they do! Seriously, no casual is going to find out about them without looking online or something (which casuals don't usually do) but they still play online! And honestly, it sucks to go online and some person, that is the same skill level as you in normal fighting without L-cancelling and wavedashing, kicks your butt just because they have heard about a way to do something that has no drawbacks at all, and is useful all the time (L-cancelling)! Then the average casual, after getting owned a few times by that sort of thing, will just quit, and who knows, if not for that they may have enjoyed the game more, and eventually become a competitive player.
You could just as easily pick up and play melee. Practice was only necessary when playing other players who practiced. That's how it should be.Simple. Brawl is slightly floaty and low speed. melee was fast and actiony. Anyone can pick up brawl and have fun. Melee took some practice. Btw, brawl did outsell melee. Granted the wii dominated the gamecube in sales.
Advance tech. create barriers for new players. Being able to use a technique efficiently and effectively gives a player an advantage. Of course, this requires more time and practice to use. What is does is increase the skill gap. This is problem now because games are all online. More barriers means newer players can go online without learning and mastering them. Most people don't dedicate a heck of a lot of time to a video game Basically, these techniques discourage players from playing the game online and gives a sense of dissatisfaction with the product. Smash is made for a broad audience. Brawl sold over 11 million copies. Smash Boards has over 100,000 users. The biggest Brawl and Melee tournaments have less than 500 entries. So when making this game Sakurai has to consider everyone's opinions. A lot of players don't like advance techniques as they don't like wasting time going though all these things just to play the game. Wavedashing, for instance, was universally hated outside of competitive Smash communities. For a similar example, Snaking was hated. While Snaking existed before MKDS, it was removed after the online game as it was then that it hurt everyone's experience. Basically, the short answer to your question is it puts less dedicated players at a greater disadvantage.I don't understand Sakurai's reasoning behind his most recent statements regarding the game. Voicing his concerns of "the SILENT majority prefers Brawl over Melee" which is completely.... well full of sh*t to be completely honest. Anyway, on with the post.
How does the effects of wave dashing or L - cancelling OR any other gameplay enhancing techniques change the way casual players play the game? To them they get a great cross over fighting game with their favourite characters they get to play with their friends and will probably lose interest within 2-3 months or so. if someone is willing to put more time and effort into the game OF COURSE that player is going to beat someone whose only been playing for fun. Why take away what that person has earned through training?
Catering to the people who are actually going to continue to play this game through the years (Melee has been played for over 12 years now, it shows what people WANT) just makes more sense from a design stand point. I can understand that Brawl was set out to entice casual players to the franchise and bring in a bigger player base. I can forgive that. I can't forgive that it done to the Smash Genre as a whole. They made the game boring and near unplayable (Yes there are tournaments still going but will soon be replaced by SSB4. Melee will remain strong).
Advance tech. create barriers for new players. Being able to use a technique efficiently and effectively gives a player an advantage. Of course, this requires more time and practice to use. What is does is increase the skill gap. This is problem now because games are all online. More barriers means newer players can go online without learning and mastering them. Most people don't dedicate a heck of a lot of time to a video game Basically, these techniques discourage players from playing the game online and gives a sense of dissatisfaction with the product. Smash is made for a broad audience. Brawl sold over 11 million copies. Smash Boards has over 100,000 users. The biggest Brawl and Melee tournaments have less than 500 entries. So when making this game Sakurai has to consider everyone's opinions. A lot of players don't like advance techniques as they don't like wasting time going though all these things just to play the game. Wavedashing, for instance, was universally hated outside of competitive Smash communities. For a similar example, Snaking was hated. While Snaking existed before MKDS, it was removed after the online game as it was then that it hurt everyone's experience. Basically, the short answer to your question is it puts less dedicated players at a greater disadvantage.
A better question is why do competitive Smash players need advanced techniques. It's never been a condition to play a game. Chess has no advance techniques but it doesn't stop people from having Chess tournaments.
So you're saying Chess doesn't require skillSmash bros requires skill so comparing it with Chess doesn't really work.
So you're saying Chess doesn't require skill
So you're saying Chess doesn't require skill