VA3TO
Smash Apprentice
- Joined
- Jun 25, 2013
- Messages
- 75
And @VA3TO. With making L-cancel automatic appropiet game changes would of course come with it if needed. I think having something that contributes nothing more than making stuff harder to perform is bad design for a game like smash. Where do we stop? Want to make every move in the game more complex? I'd rather see focus of skill being directed at different things like positioning, game depth, reading your opponent and being creative. Thats my point of view, you want the game to be harder for bad people (thats what it adds. It adds nothing for pros since it's easy to do and you never ahve to do descision or think about it. You should just always do it) and thats fine. I think we just have a different view of what smash is. Agree to disagree.
Peace out "How do "Advanced Techniques" or "Game Physics" affect casual players?"-Thread.
You kind of contradicted yourself here a bit.
If its simple to do why does is it make the game more complex?
L cancelling takes the whole of... 30 minutes to understand and get fairly decent at. To me it's a nice way to ease people into a competitive setting without having to learn techniques link P-linking (SF Term) or learning each characters safest options. Just 1 old button press opens up a whole load of options BUT if failed can cause your opponent to get a devastating punish on you. L cancelling was in 64, nobody complained. L cancelling in Melee? "OH MY GOD REMOVE IT, IT'S TOO DIFFICULT!".
Where is the logic?