I didn't want to get into this argument without much to say but...
The following post is not targeted towards any single person, the fact that I use you is meant to be seen as the plural conjugation of you. You refers to the group of anti-AT players who refer to themselves as casuals and argue against ATs because they claim it creates an unfair advantage for the competitive player
The problem with people like Ogre_Deity_Link is that they use the term "casual" to describe themselves in order to be able to say illogical things that do not make sense.
There is no black and white such as only Casual or Competitive player, but if they were none of the people in this forum is a casual, NONE, not even close to a casual. A casual player is one that upon losing not only does he not care that he just lost but he will probably just move on to a new game. A person who only plays the game when he sees the game on the stall or someone suggests playing it, a casual doesn't play smash with his sibling almost every day because by playing every day, he isn't being "casual" about it.
Not only that but the very definition of knowing what an AT is means you cared enough about the game to research what they were, spending that time means you are not "casually" approaching the game, you are trying to gain a competitive advantage. Here's the thing, most of you tried to gain this advantage and were unable to do so because you didn't want to spend the time or effort for it, that is fine, that is your choice. But how can you have the audacity to actually say that the game should remove them and cater to your needs?
Basically what people seem to be arguing is that the game should cater to the new aspiring competitive players, but not any new aspiring competitive players, the ones who are not motivated enough to actually dedicate some time to the actual game.
I know I might sound a bit harsh and I know that I am being a bit offensive, but quite honestly all I can read from most of the anti-AT crowd is just: "ATs are too hard and they should be removed because of it". That is horrible reasoning.
I myself believe some ATs such as L-Cancelling should be removed because of their artificial nature. Others techniques (not quite advanced) such as chain-grabbing should be removed because of balance issues, yet I would never argue the removal of a technique that adds depth and strategy to a game just because it takes more than a few hours to perform consistently.
You are effectively asking the game to cater to the whiners, no offense.
In my mind the spectrum from Casual to Hardcore has 5 levels.
Casual
Noob
Experienced
Serious/Hardcore
Pro
Casuals are normally the people who don't know about ATs at all. I have played with casuals and I have actually showed them WDing back when I was trying to get some friends to play Melee and you know what their response was: "Why would I need to learn that, I can run just fine". I told them all of the things that WD did, gave them the pros, the cons and even got them to practice it for a few minutes until they could get one or two in a row. You know what their response was? They didn't care, they weren't going to play Smash like I did, they could care less about it and never actually mentioned it again.
Noobs on the other hand have a different mentality. They want to gain an edge competitively, yet they don't want to spend much time doing so. They want results and they want them fast. Normally they believe that training against level 9 CPUs will give them some uber-human reaction time that will allow them to conquer all opponents. This are the kind of people that are then frustrated when they see an opponent performing an AT for the first time. They look it up, learn what it is and when they try to perform it they notice they can't do it the first time they do it. And then come the waterworks.
The thing about noobs is, they have a competitive mentality, but its a wrong type of mentality, like League (MOBA) players who think getting every single kill means they are the best player on their team or FPS players who think camping behind a door is the optimal strategy and don't even give a single thought about the fact that the game is actually a team game. It will work when playing with other noobs or casuals, but as soon as meet a competent player it just doesn't work.
Experienced players are the kind of players who have put time into the game and their skill level vary greatly. Sometimes some of these players practice for hours and just cannot learn the basics or the ATs, these players sometimes have a true impediment. Most often than not this impediment is met with great frustration if the experienced players has a true desire to advance to a next level, but also most of these players learn these techniques in order to have a higher understanding of the game and will sometimes not care when they aren't the best at the games technicalities.
Hardcore or serious players are the ones who always want to strive to be better, it doesn't matter if you go to tournaments or not, it doesn't matter if you play with items or not, it doesn't matter if you are actually good or not at the game at all, as long as you are working hard on improving and have a set amount of goals set forth for yourself, you are a hardcore player. A person who plays FFA with his 3 friends on PokeFloats with items on every day and every day he tries to learn new strategies and techniques in order to defeat his friend and maybe even memorizes some item spawn patterns (if those even exist) is still a hardcore player!
Pro players are those that actually win tournaments and have a name for themselves in the community. People who can disect the game, play a character and all of a sudden create a shift in the metagame of the game itself, not many people can fall into this category.
In order to make a small summary of my post I will write a bit more:
Yes, I know it is a difficult concept to grasp but the fact that you do not know how to execute wavedashing does not mean you are a casual. The fact that you play with items on on Brinstar does not mean you are a casual either. Hardcore and casual players are only divided by the mentality they set forth when they are playing the game. Anybody who cares enough about being in an equal footing with an opponent where skill is the determining factor is already thinking about the competitive scene and is thus not a casual. So anyone at all arguing about ATs cannot call themselves a casual player, wether you want to or not.
Instead you should refer to yourself as a new term. I call you noobs, but I realize that might be offensive to your group. I have no name for a person who wants to be at the competitive scene but wants to be handed everything outright. Basically what your are asking for is the ability to not only join the competitive scene, but to actually be able to contend in it without having to spend any time or effort.
I am sorry for my slightly offensive post and I know most of you will argue or disagree with me or quote me to some of your post, but quite honestly most if not all of the people I have read that are arguing against ATs normally use the term "casual" as a shield of sorts. Most of you do this because deep down you know how ridiculous it is to ask to drop the skill cap to a lower level so that your own skill can be closer to that ceiling without actually having to raise your own skill level at all.
If you want to argue for something don't shield yourself with lies. You are not a casual, you might not be a hardcore player either, but you are a competitive player by definition. So stop hiding behind silly terms like casual or competitive and actually argue for what you want with no fake shields. Say it like it is and express your opinions:
- "I do not want or do not have as much time to spend as most people do on learning ATs and I feel it is unfair that I cannot contend with other players at the competitive scene because of this. That is why I want the game to be removed of every and all ATs, because even though they add a great deal to the game and make it so much richer, funner and just incredibly elegant their removal would warrant that players like me who just will not or cannot learn them to feel like I can compete with you"
Note: Just as a side-note, even with their removal most of you will not be able to play the game at a high level. Why? It isn't because you lack the skill, don't get me wrong, I am not that kind of thoughtless person. It is because of your mentality. There will always be better players, with or without ATs. The fact is you might have closer fights with people who used to trash you but sooner or later you will run into a much better player and from what you have expressed here once you meet a decent number of these players, having nothing else to fall back on, you will either blame game mechanics or character balance.
You will try to overcome this unfairness by picking the character you were beat the most with or maybe learning the most game breaking mechanic if you have the motivation, but after both of those strategies are trumped and you are beaten by a player using the character that is considered lowest on the tier you will most probably just whine about the game and give up on the competitive scene, claiming that the competitive scene is bad/unfair/unbalanced because the game was not made to be played like that.
How can I say this? Well, because it is in your mentality and it is part of your personality, it's what you do, don't take it so harsh.
Edit: I just want to point out that my post is not pro-AT or anti-AT in its nature. Although I am pro-ATs that add depth such as wavedash, I am against other artifical ATs such as L-Cancel. I do not believe the topic is black and white and I myself am an advocate of making all ATs easier to learn and perform (such as giving wavedash its own easy input, like just mapping it to one button).
I believe in good, balanced game desing and I truly love deep game mechanics and things that add depth. I also truly love games that require thought and strategy over execution and although ATs do impose an execution barrier, the ones that I advocate for also introduce a higher level of thought and open up a plethora of options and thus a higher level of thinking which in my mind makes it okay that they require a harder execution. I prefer Melee over Brawl yet I do not hate either game and I can see each game as unique and as a very good game on its own merits, but I can also see the faults that are in both games, neither of the 2 games are perfect.
My post is basically Anti-Anti-AT players. I do not have anything personally against any of them but reading some of their posts was just kind of unsettling how they can claim to be players that do not care about being competitive at smash, yet they clamor for the option to have higher potential against those who do care. They claim they do not care at all about playing like us yet they want to hinder our style so that they can join it and play it.
I just think that is very hypocritical.