Bryonato
Green Hat
Scroll up. Look at the video SinB posted. I know I keep saying this, but at the moment that really is the best example we have of a great Ness.
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Brain-explode, what's a pivot magnet jump and what's a reverse waveland? hahapivot magnet jump and reverse waveland off of a platform.
Staying grounded! YES THANK YOU!!!DD/WD at the very edge of their range to bait something, being in the air isnt very fun for me, staying low, and keeping DJ as long as you can might be a little better than platform mindgames.
I find myself within the ranks of those many disappointed players. It just appears to me to be a shame that the developers are seen as representing the competitive community yet may be stubbornly holding to their singular opinion of the character.I mentioned this once in IE's stream and he basically said there's no way in hell Ness will ever get a true shine. I just wish it was 2 or 3 frames faster.
In that sense you're right.Why does it matter if it does damage when you're going to be absorbing projectiles from across the stage?
I think you misunderstood me. If you absorb a projectile you're stuck in a stagnant state where you can't roll/spot dodge/jump or anything. I'm not talking about magnet when you just throw it out.
Yeah Sheik ****s all over us. Marth I feel a little better about as I get more matchup experience though. I rather like the weight he sits at for comboing.Shiek is definitely one of, if not, the worst matchups for Ness. She stuffs our neutral, approach and recovery with ease, and gets loads of guaranteed stuff off of grabs. I would put her and Marth in that category where if you arent experienced you might want to switch.
I'm probably not an authority, but i felt like all I had to do was avoid the Din's fires, which was easier because Ness has a lot of aerial mobility, and then get a PK fire of on her. She would either get hit, in which case I would go in for the dthrow into cool stuff, or she would do Naryu's love, in which case I would wait for the endlag and grab her anyway. Sometimes I would throw another PK fire at her just to be safe. When she was at kill% I would just back-throw. Also, I was really aggressive with my off-stage gimps. I would go really hard with dair as soon as I got her off the stage, it didn't matter what %. I got the timing down to where I could hit diars before she even teleported. When i didn't feel safe going out for the dair I would just PK Flash her to death, which works great because she is so floaty. Basically the MU was me outcamping her with PK fires and going in for some timely dairs and PK Flashes. I hope this helps!I think zelda is a pain and i get destroyed. Please give me tips cause it feels like I'm free right now. Also, I do not get Twitch emails when you stream. Any idea how i can fix that?
Proof Ness can become a beast in the right hands.I'm probably not an authority, but i felt like all I had to do was avoid the Din's fires, which was easier because Ness has a lot of aerial mobility, and then get a PK fire of on her. She would either get hit, in which case I would go in for the dthrow into cool stuff, or she would do Naryu's love, in which case I would wait for the endlag and grab her anyway. Sometimes I would throw another PK fire at her just to be safe. When she was at kill% I would just back-throw. Also, I was really aggressive with my off-stage gimps. I would go really hard with dair as soon as I got her off the stage, it didn't matter what %. I got the timing down to where I could hit diars before she even teleported. When i didn't feel safe going out for the dair I would just PK Flash her to death, which works great because she is so floaty. Basically the MU was me outcamping her with PK fires and going in for some timely dairs and PK Flashes. I hope this helps!
Fair seemed to work pretty well for me. DJC makes it come out fast enough to catch her. Even when I didn't DJC the huge hitbox would usually get her if I followed her closely. She's floaty, but it's not like she's Jiggs. Maybe the Zelda I was playing was dumpy...So basically no haha
Perhaps. Even when she definitely did DI I felt like I could get her with fair. If I missed it was because she double jumped, which meant I was still in an advantageous position. Her teleport is slow enough that she can't escape without getting nailed by a uair or something. She definitely could not land fairs of death out of a dthrow if that's what you are worried about.Sounds like they didn't DI but I'm not going to make any judgement since I didn't see the match.
I still feel as neutral A does a better job at gimping someone/killing them off stage. Down A is usually the way to go honestly, but if it's too much of a risk, and they are already at a higher percent, than neutral A is the way to go.Has anyone tried to use the Magnet as somewhat like fox's shine spike off stage? Ive tried it a few times and it somewhat worked but it works better at higher percents. I know the shine and magnet dont have the same props but still it was working out pretty well.
well i do see the advantages of using Nair as a gimp and i agree that it is a better option but i guess for safe reasons you could use the magnet. like if an opponent is completely under you off stage and beneath the ledge, it could work if they are at a high percent.I still feel as neutral A does a better job at gimping someone/killing them off stage. Down A is usually the way to go honestly, but if it's too much of a risk, and they are already at a higher percent, than neutral A is the way to go.
If they are at higher percentage, and you're feeling lucky. You can usually get in a few hits with the magnet and follow up with a down A or back A.