FreeGamer
Smash Ace
I think it would help us all if we knew what our puffball is made of. Is anyone here good with BrawlBox? I would compile it myself if I knew how to capture the animations. >_>
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Cool beans. Does anybody know how to view hitboxes in PSA and BrawlBox? I can't seem to figure it out.Frame data is not something that is worth putting a majority of our time into when the public and BR members after a release can gather frame data. It is an extremely tedious process to get frame data and images for each move, especially if a move has a Frame Speed Modifier (slows/speeds up a move) which means that the correct info can only be gotten via Frame Advance. Aerial landing lags are also only able to be gotten through frame advance because BrawlBox/PSA does not display the correct landing lags. There are many other things that go into correctly getting frame data. I will be making a guide on how to gather frame data correctly but I am busy right now so I do not have time to do that right now.
Both PSA and Brawlbox can view the data, but only Hitbox will show the animations. Using PSA, just open the Fitxxxx.pac for the respective fighter. Same thing with BrawlBox, use 0.68b or lower as that was the last version of BrawlBox to support moveset editing. In Brawlbox, open the model editor and import the animations, moveset file, and model.Cool beans. Does anybody know how to view hitboxes in PSA and BrawlBox? I can't seem to figure it out.