Delta-cod
Smash Hero
@
TheReflexWonder
Nah, I dunno what the case with that is. I know people like Diddy can swat them away just fine...
What are you trying to swat them with?
What are you trying to swat them with?
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Interesting observation. I wonder what the egg hitboxes look like. Considering they explode, might they have a hitbox similar to Link's bombs?Wario B-Air/F-Air, Jigglypuff N-Air/F-Air. Most of those are lingering hitboxes, so I figure they shouldn't have problems, even if the hitboxes aren't massively disjointed.
Hmm....since not many people seemed to notice this, I'll help out with what I can.I'm not new to Smash, but haven't ever put time into trying to be better than just those immediately around me before. If anyone could give me some pointers on this stuff, I'd really appreciate it.
For teching, it's all about timing. You have to press the button slightly before you land on whatever surface (up to ten frames before, aka 1/6 of a second)* Learn how to reliably tech and SDI
Nair has lowish range and power, but is fast and has a lingering hitbox just like any other sex kick. It's useful in any situation that calls for a fast or long-lasting move, such as out of shield (like you mentioned, we can jump out of it now). It also doesn't have TOO much landing lag iirc, so that's good.* Use more Nair
It very well could be, although the jab combo can't really be punished by nature. Eggs are generally one of the best options we have, period. They're an amazing projectile due to how versatile they are, while being decently fast enough to set up for lots of fun shenanigans.* Use more short hop Up-Bs (is tossing an egg in front of us the only truly "safe" approach we have?)
The sweetspot is on the lower part of the arc. Hope that helps a bit.* Get WAY better about sweet-spotting Fair
You don't have to stop playing aggressively, as long as you know what you're doing. The best thing to do is to use a lot of quick, difficult-to-punish moves (like jab combo and tilts).* Be less aggressive (I love to be on offense, but I generally just wind up getting punished)
Eggs and jab combo are two that work fine, but neither put much pressure on shields. Pivot grab is looking pretty good here (we have one of the best, if not THE best in the game).Do we have any safe ways of applying shield pressure that won't just get me jabbed to death or shield grabbed?
Laggy online matches are generally exception to this rule, but even so...never, EVER assume that an opponent won't DI. Even if they can't do it on reaction, they could easily do it by mistake, so you have to always keep DI in mind. Otherwise you're just inviting failure.Also, are there any good strings or defensive options that shine during heavy lag? My internet is 100Mbps down and 10Mbps up and still every 2nd or 3rd player has noticeable lag. Other players seem to have adapted to this and just queue up inputs (had a G&W take me from 0 -> 70+% through lag just from what looked to be a memorized string of his). Is there either a fairly reliable string (assume the opponent isn't going to DI or move) or a common defensive maneuver (just spam spot dodges or something?) that would allow me to deal with low-input situations like this?
Yoshi is AWESOME now. That being said, nobody here would disagree with that statement. His gimpable recovery is still a prominent issue that we have to work around, and his shield (while slightly stronger than the other fighters, and immune to shield stabs) is slidier than a greased Luigi, which can sometimes hinder our already lacking out of shield options. That being said, he's mobile on both the ground and the air, and can be very adaptable when he wants to be.I've definitely settled on Yoshi as a main, but I've come to agree with what Delta-cod and Enoki have said above. Our dinosaur is awesome, but probably not "top tier" material for a few key reasons. But, I'm committed now, so I'd like to figure out how to deal with his (and my) weaknesses.
Ah, if this is accurate, then it's not too different from Link's bombs. Do you know if that second hitbox does more damage than the first, or vice versa?Eggs have normal projectile priority but have 2 hits. If an attack is strong enough to out-prioritize the first hit (does 9+% more) it will beat out the first hit and clash with/out prioritize the 2nd hit. If the attack doesn't out-prioritize the 1st hit then they clash with that hit and are open for the 2nd hit. Disjoints can also activate the egg from a safe distance regardless of priority.
For those wondering, the explosion hitbox is about the same size as the egg.
1st hitbox does 1% 2nd hitbox does 5%Ah, if this is accurate, then it's not too different from Link's bombs. Do you know if that second hitbox does more damage than the first, or vice versa?
Merged with the Q&A thread.I've been playing casually since Melee, and in every iteration Yoshi has been my dedicated main. With Smash 4 I'm just starting to dip my toes into the competitive scene, and still rocking Yoshi. However, he gets little attention in competitive play outside of a few notable players, such as aMSa in Melee. When I started learning about the ins and outs of Sm4sh's metagame, it looks like everybody's favorite mini-Godzilla is much higher in the rankings this time around. Since I don't know a lot about competitive play, I don't really know how he changed (aside from a new dash-attack and up smash), but he definitely feels improved. So what I'm asking is, how has Yoshi changed from previous Smash games to Smash 4? Is it changes to Yoshi himself, or simply the mechanics of the game better favoring him?
Merged with the Q&A thread.What maps are good and bad for yoshi and why?
Any that are really important for certain matchups to pick or avoid?
Merged with the Q&A thread.Hello SmashBoards community! I'm new to the world of SSB with the new 3DS game and, out of all characters, Yoshi is my favorite and main character.
Like I said earlier, I'm new to this and I'm still a little bit lost with all the combos etc. Would y'all share some tips with me? Thanks in advance!
Thank you for the reply Slush. When is a good opportunity to hit yoshi? He seems to have a lot of advantages and doesnt seem to lag hardly at all. Im not sure where his weakness's lie.No he doesn't, people just hitting him during his DJ armor.
Ok thank you again Slush.There's a lot of holes in Yoshi's basic play, mostly no kill setups and having to work twice as hard to land even one of three (or four if somebody wants to say Uair) of his main kill moves and the fact his grab game is booty and he can't approach still just like melee and brawl while also having not many reliable moves to use for a punish when someone hits your shield.
I got the Egg toss reverse pretty down pact after reading this thank you so much.Welcome to smashboards @ PraiseTheSquid . I believe this would of been best to ask about this in the rather than making a thread about it but I'll answer it here in case a Mod merges this thread to there or something.
B-Reversing Egg Lay & B-Reversing Egg Throw are pretty solid, & to perform them, I'll show button layouts of both Special moves:
Egg Lay:
B-Reversing Right = (Have some momentum by running or air drifting left) » & immediately afterwards Tap
B-Reversing Left = (Have some momentum by running or air drifting right) » & immediately afterwards Tap
Egg Throw: (This is how I do it. Any Yoshi player that reads this, please correct me if I'm wrong)
B-Reversing Right = (Have some momentum by running or air drifting left) » » & immediately Tap to
B-Reversing Left = (Have some momentum by running or air drifting right) » » & immediately Tap to
"Yoshi is generally good on all stages, so selection really boils down to the match up. Against super campy characters, you'll want to avoid stages with low platforms (Battlefield, for example), since we struggle to approach characters under platforms." @ Delta-codWhat are Yoshi's best and worst stages?