General Rules:
Items are set to “None” with each individual item turned “Off”.*
Stock matches will be used with stock set to 3.
The time limit is set to a minimum of 120 seconds per stock.**
All sets are best of three matches.
In an event of a dispute, controller ports will be selected by using the “Random” feature when selecting names. The person who randoms the name that comes first alphabetically, numbers and symbols ignored (“9Volt” would be considered “Volt”), chooses first.
Custom controls and all controller options are legal***. Rumble is also able to be turned on or off at a player's discretion.
No player may choose a stage they have won on during the current set.
Ties will be broken by lives, then percentages. In the event of an exact tie, the one stock sudden death will be played.
Infinites such as King Dedede's standing chaingrab are allowed except when used to excessively stall the match.***
Techniques such as Sonic's homing attack stall under the stage are banned when used to stall the match.
Characters with easy mobility traveling under stages such as Jigglypuff, Pit, Meta Knight, etc... may do so only for recovery purposes and avoiding edgeguards. These may not be used to excessively stall the match.****
Players who are late for matches will receive a warning followed by a loss of game followed by a loss of the set.*****
Disqualifications for improper rule procedure are to be handled by TOs.
Double Elimination play should be used with Pools play strongly recommended for larger tournaments.
Loser's Finals, Winner's Finals, and Grand Finals should all at least be best of five matches.
*This still needs further testing; however, there are many reasons for this, and it is generally agreed.
**It is recommended 160 seconds per stock with 120 seconds used for time constraints only.
***It is highly recommended that wireless controller options be discourages due to issues with interference, battery life, accidental Wii power offs, and time hinderance. If these situations occur consider bans for individual use of these controller options.
****It is up to the discretion of the TO when a technique is used to excessively stall. It is recommended that once the damage meter goes beyond 250% it is considered stalling.
*****It is up to the discretion of the TO when aerial mobility beneath the stage is being used to stall the match. It is recommended that if a character passes beneath the stage more than two times it is stalling. It is also recommended that if a character spends more than 15 seconds beneath the stage it is excessively stalling.
******Time limits are at the discretion of the TO and depend greatly on size of tournament and time contraints.
Set Format:
Opponents choose their characters for the first match.*
Each player is allowed to ban two stages for the entirety of the set.**
The first stage will be played at random from the Neutral Stage List.***
The loser of the previous match announces the next match's stage from either the Neutral Stage List or the Counterpick Stage List.
The winner of the previous match chooses his character.
The loser of the previous match chooses his character.
Repeat steps 4-7 for all proceeding matches.
*Double blind character selection may be called for this match.
**Stages will be banned in order of 1-2-1. Player A will ban one stage before and after Player B bans two stages. In an event of a dispute, Player A and Player B will be determined by using the “Random” feature when selecting names. The person who randoms the name that comes first alphabetically, numbers and symbols ignored (“9Volt” would be considered “Volt”), becomes Player A.
***Opponents may instead agree on a Neutral stage.
Just something i found. ITS ONLY A FOUNDATATION. THE OFFICIAL RULES WONT BE OUT FOR A WHILE.