For those who aren't going to read the following paragraph, this basically lists characters who have a high reward for learning them inside out and backwards. Thanks, XienZo >>;
Please do not take this as an attack on established tiers or match-ups or anything like that. It's simply an interesting look at the data on tournaments. If you don't think it means anything, that's fine. I do- Just not necessarily exactly what it says.
At any rate, the following information is something I found while scrutinizing the wonderful list created by Ankoku. I'm sure we're all very much aware of the way he collects his data, and I'm very happy to have such reliable information on hand.
Using his collected information, I created a sort of "secondary list" that doesn't exactly tell the same story. While the ranking list accounts for all sorts of variables (such as tourney size, etc), this one does not. At least not yet.
The following are numbers I've currently evaluated using 2 simple inputs: One, the TOTAL PLACEMENTS reported by Ankoku, and two, the total wins reported by the very same. I used them to create what you might call a win percent: that is, if the character were to place in the top 8, how likely it would be that that character would win the tournament.
It is interesting because it reveals how characters tend to do at higher levels of play. I make the assumption that, by making it into the top 8, the player controlling the character must be marginally better than those who did not. This helps to suggest that these character win %s hold true for higher levels of play-- though that, of course, depends on where the data came from.
The interesting result it yields is that if you want to spend your time getting "good" with one character, make it one that will win MORE OFTEN.
Now remember, I have no buffer for large/small tournaments, or for good/bad players at the moment. I'm simply reworking Ankoku's numbers to look at a slightly different angle. That being said, the character highest on the list may surprise you.
The %'s were determined as follows:
#wins /( # top 8 + # top 4 + # top 2 + # wins )
Pokemon Trainer
Kirby
*Please note that any character with 0% had NO WINS, even if they had many placements and/or are high on the ranking list.
** I didn't seem to make myself entirely clear. Again, this in NO WAY means that PT could beat MK or that G&W is low tier. All this says is that at higher levels of smash (those who would make it into the top 8), this is how likely it is that character would win.
Please do not take this as an attack on established tiers or match-ups or anything like that. It's simply an interesting look at the data on tournaments. If you don't think it means anything, that's fine. I do- Just not necessarily exactly what it says.
At any rate, the following information is something I found while scrutinizing the wonderful list created by Ankoku. I'm sure we're all very much aware of the way he collects his data, and I'm very happy to have such reliable information on hand.
Using his collected information, I created a sort of "secondary list" that doesn't exactly tell the same story. While the ranking list accounts for all sorts of variables (such as tourney size, etc), this one does not. At least not yet.
The following are numbers I've currently evaluated using 2 simple inputs: One, the TOTAL PLACEMENTS reported by Ankoku, and two, the total wins reported by the very same. I used them to create what you might call a win percent: that is, if the character were to place in the top 8, how likely it would be that that character would win the tournament.
It is interesting because it reveals how characters tend to do at higher levels of play. I make the assumption that, by making it into the top 8, the player controlling the character must be marginally better than those who did not. This helps to suggest that these character win %s hold true for higher levels of play-- though that, of course, depends on where the data came from.
The interesting result it yields is that if you want to spend your time getting "good" with one character, make it one that will win MORE OFTEN.
Now remember, I have no buffer for large/small tournaments, or for good/bad players at the moment. I'm simply reworking Ankoku's numbers to look at a slightly different angle. That being said, the character highest on the list may surprise you.
The %'s were determined as follows:
#wins /( # top 8 + # top 4 + # top 2 + # wins )
Pokemon Trainer
33%
Pikachu 29%
Lucario 26%
Sonic 23%
MetaKnight 22%
Pit 20%
Snake 19%
Wario 18%
Bowser 17%
Luigi 17%
Captain Falcon 17%
Wolf 16%
Falco 15%
Lucas 14%
King Dedede 13%
Olimar 13%
Fox 11%
Zelda/Sheik 11%
ROB 9%
Marth 8%
Diddy Kong 6%
Peach 6%
Ice Climbers 6%
Mr. Game & Watch 5%
Donkey Kong 3%
Kirby
0%
ZSS 0%
Toon Link 0%
Ike 0%
Mario 0%
Yoshi 0%
Link 0%
Ness 0%
Jigglypuff 0%
Samus 0%
Gannondorf 0%
*Please note that any character with 0% had NO WINS, even if they had many placements and/or are high on the ranking list.
** I didn't seem to make myself entirely clear. Again, this in NO WAY means that PT could beat MK or that G&W is low tier. All this says is that at higher levels of smash (those who would make it into the top 8), this is how likely it is that character would win.