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Hidden Gameplay Tweak in Hidden Footage? (First Post Slightly Refined)

Devastlian

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As I posted in the Nintendo World Trailer Sticky, I believe I have found some new material for us to discuss. But since this is a seperate trailer and shows something interesting (which is, ironicly, shown in the last scene in the trailer and is talked about in the last paragraph in this post), I (as reckoned by Bowserlick) have decided to make it into it's own thread. (The Hidden Gameplay Tweak mentioned in the title is in green.)

I remembered somehow that they showed some SSBB footage during the 2007 games montage trailer thingy (or, alternatively, you can use this YouTube link, though, you can't watch it frame by frame with YouTube) so I decided to watch it again and came upon the realisation that the four seconds shown is all unique footage (it's at 35-39 seconds if you don't wanna watch the whole thing). So, for the sake of completeness, my observations on these little tidbits. (Each dash is different scene...if you're not watching it already...)

-Opens with Link doing his neutral ground combo in the indoor castle stage.

-Then we Pikachu crawling with Kirby walking behind it on the Yoshi's Island stage (spring or summer phase, I'm guessing)

-Wario idle/about to do that back cracking thing he does in the official trailer on the supposed Battlefield

-Fox idle in the castle

-Snake idle on Shadow Moses

-Mario jumping on the supposed Battlefield during it's twilight phase

-On the supposed Battlefield: Wario dash attacking Pit (not completely sure if Pit's falling is from Wario's attack since both are in motion when the scene opens; maybe Pikachu attacked him) and Pikachu (Pit and Pikachu are sent flying in different directions which makes it hard to determine). Mario lands on a platform from offscreen and his fireball comes down shortly after which hits Wario who then gets hit by Pit (the attack is obscured by Wario and the contact graphic but it looks like it's more than one hit [like most of Pit's attacks]).

-Final scene on top of the castle under siege: ZSS does her standard frontflips...while moving backwards; she then does an aerial attack that involves two forward kicks similar to Captain Falcon's aerial neutral A and then lands.

Pit is doing a backflip and then does his twirly move with his bow but misses Pikachu (more on that later), lands, and gets hit by Kirby's returning aerial backwards A (this done during Kirby's second jump).

Now for Pikachu (and the reason I made this post). Pikachu lands from being attacked (he's noticeably on his side for a few frames after landing) and then does the roll-from-lying-down-thingy to avoid Pit's attack...but rolls right off the edge and falls down and grabs on to the edge of the stage below (which doesn't seem to have anything to do with the gameplay tweak). Not only is this roll faster than it would be in SSBM, like most of the rolls shown in the SSBB trailers, but it doesn't stop on the edge. A hidden gameplay tweak? I dunno. We'd have to see it on other platforms (like those you can ledgegrab) and other rolls. Just thought it was interesting and cool.
 

Eaode

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My guess is that rolling no longer stops at edges, and that was a tech. It did seem kinda unnatural in melee that you stop at the edge when rolling.
 

taylorb9113

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I think it would be kind of cool to roll into edgehog like that.
Just my opinion there >.>
 

Devastlian

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My guess is that rolling no longer stops at edges, and that was a tech. It did seem kinda unnatural in melee that you stop at the edge when rolling.
There's no tech graphic, though. When the scene opens it looks as though he's "bouncing" (which means he missed the tech window) from colliding with the ground after being launched from an attack and is then in the lying position which he rolls out of and off the edge.
 

SSJ4Kazuki

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It makes wavedashing EVEN MORE redundant!

Know what Sakurai's doing here?

-Faster rolls, make them useful like a wavedash...
-Able to roll of edges, no more need to wavedash of edges...

Is this list gonna get longer?
 

fabianmo

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I guess they are making the roll so u can edgeguard immediatly
Its just a guess
 

errtu

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yeah, maybe he is substituting the wavedash, i haven't seen a roll like in melee, it looks like a combination of the wavedash and the roll, they "roll" faster
 

Devastlian

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maybe they got rid of tech animations to look more fluid.
Well, the tech "crosshair" isn't there despite every other explosion and smoke effect being present in the footage. They probably turned off the flashing effect like they did with the SSBM trailers.

However, it seriously does not look like a tech.
 

Devastlian

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Ya, that could definately be a possibility. They are working from the SSBM engine, though, instead of creating it from scratch, so it seems that something like that would have to be intentionally removed from then until now.
 

Rhyme

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You know something, not to disagree with your "roll off the edge" idea but, that looked distinctly like a Crouch->WD->slide backwards off edge->edgehog on a different edge. I watched it about 20 times, and it doesn't look to me like Pikachu was ever on the ground. But whatever, we'll find out in a few months.
 

Devastlian

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YA WELL I'VE WATCHED IT LIEK FITTY TIMES!!!111

Are you watching it frame by frame? Pikachu lands on it's back and rolls (it's rolling over like a dog) into the background and back again (he's facing right and then rolls a half circle to the right so he's facing left now) and is facing the other way while he's off the platform.
 

Rhyme

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Ooh...pfft...well that would make perfect sense.:dizzy: I have downloaded many different media players onto my computer, and Quick Time is the only one I havn't been able to get so far, so it would make sense you need Quick Time. Uurgh, ok well if you are watching it frame by frame than I guess you would have to be right about what appears to be happening. After all I was watching it at least 60 times faster than the speed you watched it.
 

Devastlian

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Another method you can use is to import it into Windows Movie Maker, drop the section with the SSBB footage into the storyboard, and then use the ||> buttons to go through frame by frame.
 

M

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You know something, not to disagree with your "roll off the edge" idea but, that looked distinctly like a Crouch->WD->slide backwards off edge->edgehog on a different edge.

Wavedashing wasn't intended in melee and I doubt they would make it publicly known in Brawl anytime soon. Pikachu definitely landed before rolling off.
 

GreenMamba

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I noticed something similar (but kind of not) in the Nintendo World SSBB trailer. Look at the fight at the Halberd at about 2:04. Watch Meta Knight. When he hits the ground, he rolls and goes off the platform, similar to Pikachu did in the 2007 montage video, except for one important difference--Meta Knight isn't being flying from being hit--just a few feet prior from the ground, he performs a few sword swipes, and no one attacks him.

He lands on the ground and tech rolls when he wasn't even hit.
 

FlipTroopa

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I noticed something similar (but kind of not) in the Nintendo World SSBB trailer. Look at the fight at the Halberd at about 2:04. Watch Meta Knight. When he hits the ground, he rolls and goes off the platform, similar to Pikachu did in the 2007 montage video, except for one important difference--Meta Knight isn't being flying from being hit--just a few feet prior from the ground, he performs a few sword swipes, and no one attacks him.

He lands on the ground and tech rolls when he wasn't even hit.
I noticed that too. I wonder what the heck's going on here...

Sakurai, ****it... UPDATE SOON :mad:
 

Stryks

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nice find devastlian, id rep ya, but u know... im pretty sure its just a roll, but now that it no longer stops at the edge, its looking like we may not need WD anymore XD...
 

Rhyme

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No Stryks...don't say that we NEED wavedashing we do we DO!

Without WDing there won't be waveshielding, waveshining, circle jumping, air dodging, and more good stuff! [/rant]

But seriously, I imagine it would be fairly difficult to find a reasonable way of replacing all the exploitations of the game's physics that WDing presented, unless Nintendo doesn't plan to replace them.
:(
 

SSJ4Kazuki

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No Stryks...don't say that we NEED wavedashing we do we DO!

Without WDing there won't be waveshielding, waveshining, circle jumping, air dodging, and more good stuff! [/rant]

But seriously, I imagine it would be fairly difficult to find a reasonable way of replacing all the exploitations of the game's physics that WDing presented, unless Nintendo doesn't plan to replace them.
:(
Simple, make anyone who attempts a wavedash fall over.
If your airdodge lands on ground, you buckle and fall, in the direction you wavedashed.

No problems there.

I challenge anyone to find a serious problem this causes.
 

Rhyme

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I challenge anyone to find a serious problem this causes.
You'd better be demonstrating extreme sarcasm. The problem is that the new, more intense way of playing Melee was enjoyable. Causing your character to fall over like a wus upon attempting any advanced movement technique is...well...stupid.
 

blaargh198

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Simple, make anyone who attempts a wavedash fall over.
If your airdodge lands on ground, you buckle and fall, in the direction you wavedashed.

No problems there.

I challenge anyone to find a serious problem this causes.
I see your logic with this, but the problem with this is:

A. This would reduce aerial combat and approaches as people would barely use the airdodge because of that effect.
and also,
B. I recall Sakurai saying he wanted aerial combat to be a bigger part of the gameplay, meaning he wouldn't want to nerf the airdodge like that because it wouldn't be utilised as much and instead gameplay would be more ground-oriented.
or
C. The gamers would inevitably figure out some new technique or way to decrease the lag or combo or attack from the falling animation and it would become something like wavedashing 2.0
 

SSJ4Kazuki

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C. The gamers would inevitably figure out some new technique or way to decrease the lag or combo or attack from the falling animation and it would become something like wavedashing 2.0
...But... you can't do that!

If you've ever programmed anything barely resembling a game you'll know what I mean.

An animation without script or programming is just an animation, you'd never be able to
attack out of it unless there was a hidden "gotoAndPlay();" or basically a frame command.
It's like trying to attack during one of... Final Fantasy 10's cutscenes.

Rhyme said:
Fine, not Any, just wavedashing, wavelanding, wavehsielding, and waveshining then. I still don't approve.
Hey man, just throwing out ideas. I don't actually care what happens to the WD.
For all you know Sakurai may never even have thought to combine the shine with the WD. If HE was even one of the people to acknowledge its existence...
 

blaargh198

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...But... you can't do that!

If you've ever programmed anything barely resembling a game you'll know what I mean.

An animation without script or programming is just an animation, you'd never be able to
attack out of it unless there was a hidden "gotoAndPlay();" or basically a frame command.
It's like trying to attack during one of... Final Fantasy 10's cutscenes.
yeah, i understand, but what i meant is that originally, the wavedash was there in the game, but people hadn't learned it and the gameplay reflected it. people who used the air dodge more often near the ground and noticed the movement realised the combo potential, and wavedashing became popular. the programmers might try doing this, but will inevitably add some kind of thing to cancel the lying down lag to avoid nerfing air dodging too much to preserve aerial combat. Even if they don't, the programmers will (almost undoubtedly) accidentally leave some kind of game-changing glitch or mistake in the programming that might render the wavedash obselete and cause everyone to start doing that technique instead of airdodging. People will start learning new techniques and glitches the day the game comes out, i guarantee there will probably be people testing with like the wii AR or something learning all the technical aspects.

I guess what I'm trying to say is that you could try putting that in there and making it uncancellable, but smash gamers are a rabid bunch, the community is larger than ever, and everyone will be vying to become the next #1 Brawl player and learning any and all glitches and tricks they can to get around things like what you said, like how people got around nerfed throws and learned new b attacks, etc.

Wow that was a mouthful. wasn't expecting to type that much, but i was bored...
 

Rhyme

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Hey man, just throwing out ideas. I don't actually care what happens to the WD.
For all you know Sakurai may never even have thought to combine the shine with the WD. If HE was even one of the people to acknowledge its existence...
Ooh, well the way you said it originally made you sound like one of those people who had played too much Smash 64 and didn't wavedash. Such people I believe usually underestimate its importance. One thing I can say for sure, if they take out WDing Aniki will be the new best smasher since he don't use it.
 

Devastlian

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Well, that's following the assumption that, if wavedashing is removed in the transition from SSBM to SSBB, SSBB will be SSBM without wavedashing and without any compensation or other additions that may make it just as indepth as SSBM.
 
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