Ok Everyone... I'm alive. I actually took a day off work because I've been so buried with everything that I needed to get caught up with life and get my moving stuff done. So we're back on track now. I'll have internet in my place and now that I've hired an assistant I won't be SO buried at work. Wins all over. Let's get back at it!
==GM==
I'm going to go ahead and pull you all to the next location.
You are on the ground in the forest, about a mile outside of the mountainous Xandanbourg border. After forcing the fighter jets patrolling the border to bug out, your pilot landed in a safe zone nearby. You received updated orders that instructed you to navigate across the border on foot, using your particular powers to maintain maximum stealth.
News channels are reporting a "training exercise gone wrong over the Xandanbourg/Germany border" and both governments are sticking to that story. It seems the patrols were overzealous in protecting the border when they saw your plane headed in that direction and neither government wants to own up to the real purpose of the aircraft. There have been no mentions of superpowered individuals in the news or in any diplomatic cables.
However, satellite surveillance suggests that Xandanbourg patrols have moved into position along the border and are actively searching for trouble. Your mission will require you to traverse this area on foot, dodge the patrols and infiltrate a mining town on the other side of the mountains. You'll be navigating through some valleys that are a mix of exposed rocky surfaces and forest, so there will be plenty of cover and you won't spend much time climbing UP, just moving across the terrain.
Below is the map of the area you are trying to traverse:
White squares are passable terrain
Gray squares are the jagged mountain regions that are either impassable or likely to get you seen by air patrols. You do not want to attempt to cross those.
The "X" represents your team's current position.
Your team can move two squares at a time. Where you go will be determined by your team captain. Lumox is free to consult you all on where to go or just lock in his action with something like:
Action: Move two squares right or
Action: Move one square up and one square left
Each player can then lock in either
Agree or
Resist for this turn. I'd appreciate it if you tried to use some roleplaying to justify your "agree" or "resist" action, but you don't have to write a book about it. If all players "agree" then Lumox will get to lock in an additional square for this "turn" of play.
So why resist? Because you may encounter patrols on your way and be forced to engage in combat. You cannot allow them to alert others of your presence or you are likely to fail your mission. If you resist on a turn in which your team encounters a patrol, you gain an MVP point and you'll gain an advantage in the combat. And however long it takes your team to make your moves, the patrols will move every 48 hours of REAL time. So there is a high likelihood of at least one combat scenario.
So feel free to get started. It's spring time, so the forests are green but not completely lush. Any water you encounter will be cold, as its coming down from the still-snow-covered peaks of the mountains. You are unlikely to run into much wildlife, so don't worry about that. Just focus on our little mini game and we'll get you through to your next portion of the mission.
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