Didn't see many full hop fairs, or more of what you did at 5:37, sh rising fire to double jump falling fair to bait Links laggy grab and punish it. Felt like you dashed too much, and pretty sure you're aware just reminding you, Marth's dash to shield sucks. Didn't see many/any crossups either, Link kept shielding and punishing and you kept letting him. Walking in (bravely) and power shielding/shielding his projectiles and continuing to walk until he's in range of your moves is optimal, though hard to due on wifi. Force him to be uncomfortable without committing. You've said it yourself many times, walking is great as marth. and cant you jab his boomerang/arrow? and catch his bomb with dash attack/aerials?
Rip me to shreds guys my body is ready. This is online play but still, comment as if it weren't.
I haven't looked at these yet on my own to analyze it. Going to work now. Will be back to read.
You also used counter unwisely alot, stop that. you don't always have to drift back to the opponent after getting hit, you can grab the ledge. Also on the ledge you were preeeetty impatient. He got alot of free kills vs you, while you mostly got damage when the situation was reverse. Honestly there's almost no reason not to just use neutral get up. It's vulnerability frames are practically nonexistent, and if you buffer shield the only thing he can really do is grab which is reactable since his grab is slow.
90% of your approaches were sh fair. Feels like you're flowcharting too hard. You don't always have to attack. Try different movement options. Test your opponent, see how good they are/how they react to things and adapt accordingly. That was the biggest things, barely any adaption.
You shielded way too much and too predictably. Did the link ever even miss a grab vs you? Think about that vs the amount of grabs you missed.
Needs more baiting. Basically more of what you did at 5:37 with the double jump instead of land and get punished. Oh and at 833 with the tipped fsmash. BEAUTIFUL. Remember shieldbreaker, and that it probably outranges everything he has. Space around that sometimes instead of sh fair/fsmash.
Holy crap way too much shielding. Maybe its wifi, but after almost everything you do you shield. Aren't shield drops like 13 frames or something? Thats 13 frames you can fill with something. A jab to ward off a shieldgrab. An upb to ward off an attack. A roll away, starting up a walk, something! I feel like you're buffering shield after most your options. Am I right? ( I notice because that's how I play oftentimes and sure as hell did that in brawl where it was godlike)
You're ledgetrapping wasn't bad(:
Hmm you stepped it up the 3rd games and up! You're ledgejump fair to turnaround dancing blade was really nice, and you're edgeguarding was on point.
Need to work more on punishing. Saw way too many whiffed smashes as an attempt to punish. Dash grab or dash dancing blade would've gotten you the punish vs a 13 frame startup (more if you think about how the sword has to fully arc down to the ground) fsmash.
Also when link pulls a bomb out his options are limited. Dash to grab or dash to roll behind him and grab are good ways to punish him if he just pulls a bomb and immediately throws instead of jumping and trying to fair.
More crossupssssss. Don't assume the opponent is going to be looking and automatically punishing the roll. Its not brawl, rolling is actually a solid option (esp vs shielding opponents since shield drop is longer) and marth has good (maybe great?) rolls.
You also upb'd waaay to early after trying to edgeguard link in an attempt to stage spike I think? You can just wait and grab the ledge, its not brawl you won't get edgehogged if you don't aim for onstage(:
BTW that duck hunt dog trolled you sooo many times xD
It's alot harder to play straight up as marth due to lots of changes to his design, which is what it looked like you were doing. More baits/traps, and indirect approaches will help you greatly.
Something I've noticed is that marth mains play like no other character. What other character do you see (and I saw this half seriously) "spamming fair" over and over again hoping it'll work? Or doing random attacks when nobody's even close to them? Or trying to fsmash everything that hits their shield? They play alot more safer (and imo smarter). Whenever I play against other characters I see them all getting in close then attacking, while most marth mains swing first hoping the other guy will be in range/run into it. Swing when they're actually in range! Basically marth mains are so used to walling people out we forgot that hey we actually need to hit the person and not just scare them into not moving. It's like we're afraid of people getting in our space, learn to be comfortable even if the opponent is not in tipper range.
Think of the many times you're right next to an opponent (out of grab range) and they're shielding. As marth there's absolutely no reason to recklessly hit their shield (coughfsmash) , he doesn't have (any?) moves that are safe on shield. The most safe thing you can do is retreating sh fair, but why give up that space? Your opponents options are usually pretty limited but many times I'll see players mash that cstick or roll away. Why not sit there and watch what you're opponent does. 9/10 they'll prolly try to grab you even if you're out of grab range or roll away, which you can punish if you stay cool and wait for them. If you start to notice they like to hold shield until you do something, shieldbreak. Otherwise whatever they do you can react to and punish, and even if you don't you can remember what they like to do in that uncomfortable situation. (all this is for everybody and not just you)
Anyways hope you learn something from this feed back(: