Vilt
Smash Lord
what would be the penalty for that? restart the match or loss of match?
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Honestly, I look at the changes in the ICs mechanics from Melee to Brawl, and I'm convinced that the ICs infinite is an intentional mechanic of the game, and thus it is the way the game should be. They could have kept things the way they were in Melee, but simply forced a break on Nana's hit after a certain percent. They did that, but then they made it possible to control Nana's throw. In a way, they maintained IC's superb grab game, but upped the necessary skill level to use it. ICs throws are still stupid good, but it takes mastery, and getting the grab is harder, too.I think the question we need to ask ourselves is not "Does tactic/character/whatever A overcentralize the metagame" but "Does tactic/character/whatever A make the game worse by existing?" There is usually a correlation between overcentralizing the game and said thing making the game worse. Most things that overcentralize the metagame make the game worse, in my opinion. The most obvious case is MK. The case of infinites is different though. In their current state, they do not overcentralize the metagame, but I still think they make the game worse. When the match comes down to "can the ICs get the grab and infinite you to death?", I think the game is straying away from what it should be. IC infinites also easily have the potential to overcentralize the metagame, they just haven't yet. Look at Meep, a good player who plays the ICs in MD/VA. Recently he's been ****** almost everyone.
I don't really understand why we shouldn't ban things. Banning a tactic or a character is not really any different than banning a stage, in my opinion. It just makes more people upset. We should be aiming for making Smash a better game in the long run.
I realize we're talking about high levels of play. This is precisely what I'm considering. Maybe I put too much faith in high-level players, but I feel like there should be definite counter tactics against getting grabbed by the ICs, and high level players should be aware of what those tactics are. Knowing how to stay out of ICs grab range is half of beating them, and if you're getting caught in those grabs, then the ICs player has gained my respect. Yes, between two high level players, the ICs player has the advantage of an amazing grab game, but that doesn't necessarily mean the ICs player will necessarily win if the other player plays the match right. There are also match-ups to consider.I don't think using our less experience IC players in NC (PLUR wasn't included in the argument but I'm sure he's good at the infinite, so I'll say something about that in a sec) is a good way to back up an argument. With a little more practice+theory knowledge and all that fun stuff they could easily attain a skill level equal to the current top players here or higher. But, would all of that placing/**** come more from player skill or ability to grab and infinite correctly? I suppose that's something close to what the debate is about, and overcentralization vs making the game worse.
Also, what if the opponent is the same skill level as a high level player but has the infinites down perfectly? Is it fair that the games should be decided on how quickly the grab is gotten by ICs or by how one player proves themselves to make smarter decisions?
Difficulty of learning is negligible. If it can be mastered, then it will at the higher levels of play, which I'm sure we're discussing, so that's implied.
I'm not totally decided on the issue ph00t, but I certainly learn towards banning for now. Also, my responses to your points weren't necessarily counterpoints (some kinda were, others were more questiony), but I am simultaneously trying to check your responses to a few things.
LOL hes not that bad.Oh...ok, I'll live I guess![]()
Well you can't just pick a number. That's not really logical and it isn't backed by any data/tournament conclusions supporting it. So, everything you said regarding magic number six is null and void.6 is the best IMO, You have to do something at the end of the number 6, wether it's throw them/Nana smash them/ pummel them until they break free. In the amount of time they are in the air, they should be able to react to the point where they won't get grabbed again. If they don't that's on them. If they get grabbed at all, that's on them. I don't know where 6 came from, but it works for most people.
I only say if they ban IC's alt grabs they should ban the others CGs is because DDD's chaingrab or falco's chaingrab do just as much in the end because of their much much better grab range and ableness to get more grabs. So if your going to ban one, you should definatly ban the others to make it fair.
I'm not sure where 6 came from. I dunno if it was made up, or if there was a whole wall-full of information regarding why people are chosing 6, but it is nowhere near nulled. It is a very solid number and anything bigger or smaller may as well be counted as death (7 or higher) or punished easilier (5 or below) And yes Falco's CG kills people. The spike at the end is very super deadly and a heck of a lot easier to do than the IC's Alt grabs. And DDD has great follow-ups at the end of his CG. So I still stand for the limit, leave it alone, or just ban CGs all together.Well you can't just pick a number. That's not really logical and it isn't backed by any data/tournament conclusions supporting it. So, everything you said regarding magic number six is null and void.
You're points are so vague. The CGs do what as an end result? Kill someone? No. ICs grabs can kill, DDD's and Falco's rack damage/give positional advantage.
I'm not sure where 6 came from. I dunno if it was made up, or if there was a whole wall-full of information regarding why people are chosing 6, but it is nowhere near nulled. It is a very solid number and anything bigger or smaller may as well be counted as death (7 or higher) or punished easilier (5 or below) And yes Falco's CG kills people. The spike at the end is very super deadly and a heck of a lot easier to do than the IC's Alt grabs. And DDD has great follow-ups at the end of his CG. So I still stand for the limit, leave it alone, or just ban CGs all together.
I provided info on why it's a good number above in bold. And even still Falco can follow up and kill the person trying to recover with a Bair. Also, if IC's alt grabs are sooooo broken and banworthy....how come they are one of the least played chars in Smash? Plus, 6 Alt grabs can't kill unless they were already about to die."a whole wall" tells me nothing. If you wanna prove it, give me the link to the thread saying it's a good number. Null.
Falco's spike, even at the end of the CG, can't kill, and especially with as much certainly as alt grabbing to charged whatever you want smash can. Falco's spike will put someone low, but can't kill directly, giving the opponent a chance to survive. Also, Falco's only works on certain characters at lower percents, and ICs works all of the time.
Ease of execution is implied at high level play, no one will be messing up grab combos. That point is invalid also.
DDD can Ftilt after his once someone off of the stage or edgeguard. That's a great follow up, but it can be avoided, unlike the ICs alt grab, which will kill without uncertainty.
No they can't. you can tech out of any spike CG, and with some chars you can even DI out of it.IC can easily get around the 6 grab rule with our resets and wake ups, FYI....
Just sayin`. ****, ban the character while your at it.
The ban wouldn't really effect me anyways because I'm horribly inconsistent. I've only 0-deathed someone once and that was Alex in friendlies.I knew there had to be a way around it.
I'm willing to work on establishing an alternate form of IC CG PLUR. I know their grab game is really important, so they should have grabs, but as far as infinites go that seems..not so good.
You can't tech a footstool, FYI. Footstool -> Ice block reset -> continue ****No they can't. you can tech out of any spike CG, and with some chars you can even DI out of it.
Would they let a 15 Year old house you?Ah yes, BTW, I'm an gonna try very hard to make it. My parents are a bit on the side of which they have to drive 1-2 hours to take me here, then go home, then pick me back up. For not one but 2 days. And seeing as how I'm only 13 they are not willing to let me get housed. If I do come, it will probably be just for Brawl.
Oh yeah, hobbling, I forgot about that. Well...just put a limit on that one too. And that one only works on heavier characters (Yoshi-Fatter if I'm not mistaken, if not it's like ROB-fatter.)You can't tech a footstool, FYI. Footstool -> Ice block reset -> continue ****
Tell them to enjoy their gas getting *****. Jesus christ, that's dumb.Ah yes, BTW, I'm an gonna try very hard to make it. My parents are a bit on the side of which they have to drive 1-2 hours to take me here, then go home, then pick me back up. For not one but 2 days. And seeing as how I'm only 13 they are not willing to let me get housed. If I do come, it will probably be just for Brawl.
And not really, I'd assume it works on everyone since you can do it to Metaknight also, apparently. The timing is tight.Oh yeah, hobbling, I forgot about that. Well...just put a limit on that one too. And that one only works on heavier characters (Yoshi-Fatter if I'm not mistaken, if not it's like ROB-fatter.)