Hello, I am trying to allow to play as bosses in SSBB again using a file replacement method with modified character files. I am doing this because regardless of what people have said in the past about this matter, I have done a personal study on the files themselves and found that the bosses have all the things inside their files needed to function and operate correctly as a character (in fact, they are the same things a normal character would have).
However, these things are organized differently between the bosses' and the characters' files. I am trying multiple methods out in order rearrange the bosses' files in the correct way in order to play as them (with the control all bosses code as well, i don't think what i am doing will give you control of the character, just let it be a character), and currently I am working on Fit____00.pac for the rearranging, but I have come across a problem. All the methods I am trying are failing. One of the methods was, I used the "FitMario00.pac" as a template for editing and replacing certain files using the hex editor.
Then, I tested it out in the program SmashBox to see if it worked, and the model was organized fine, but for some reason, it regarded the textures as something called "Textures1" inside the models .brres, although there was 2 i tried to replace. In another method, I tried just combining the two brres files of the model and textures, but that only made it so that you can't even open it in SmashBox.
The point is, can anyone provide me on any insight on why this would happen, or are we all clueless here? If anyone can help, I would appreciate it.
-FireC
However, these things are organized differently between the bosses' and the characters' files. I am trying multiple methods out in order rearrange the bosses' files in the correct way in order to play as them (with the control all bosses code as well, i don't think what i am doing will give you control of the character, just let it be a character), and currently I am working on Fit____00.pac for the rearranging, but I have come across a problem. All the methods I am trying are failing. One of the methods was, I used the "FitMario00.pac" as a template for editing and replacing certain files using the hex editor.
Then, I tested it out in the program SmashBox to see if it worked, and the model was organized fine, but for some reason, it regarded the textures as something called "Textures1" inside the models .brres, although there was 2 i tried to replace. In another method, I tried just combining the two brres files of the model and textures, but that only made it so that you can't even open it in SmashBox.
The point is, can anyone provide me on any insight on why this would happen, or are we all clueless here? If anyone can help, I would appreciate it.
-FireC