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Help against a Jigglypuff

sakuraZaKi

The Ultimate Sore Loser ♡
Joined
Nov 20, 2007
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I'm filling in for my mom at the inn we run~
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taeZaKi
3DS FC
3754-7545-6675
So yeah, I went to a game store and ended up having matches with some of the people there. I beat pretty much every single one of them until I get to the store manager, who just happens to play Jigglypuff. He previously played Peach, who I brutally beat the last time I went there. He spammed d-smash, n-air, b-air, and the turnips.

^ Not needed. But maybe you could use his experience with Peach for something, lol.

He's not very technical, his only education is combo videos I believe (I overheard him saying that he saw a video of Puff juggling with Pound, so he switched), so he spams down smash, pound, and rollout. Yeah, that's it.

We went with 2 out of 3. I lost both matches, with all of my stocks taken by Rollout, and I mean all of them, not even one from edge-guarding or anything.

I get extremely nervous whenever I play ANYONE I'm not acquainted with, which was, everyone there (either one of my legs *'tis random* will twitch repeatedly). This led to my demise. I could tell that I was really nervous, and that this would lead to predictability. I noticed that I would Counter every time he did Rollout and constantly use "Wavedash-->f-smash" (I was hopeless/nervous, so that was the only thing I could think of doing) , and eventually, he caught on and faked me every time he did a Rollout, resulting in a lost stock.

Of course, I could read him as well. He would down smash whenever he could "think" that he could get me with it, so I shield-grab or sidedodge-->grab. I do the same with his Pound, where I also shield-grab or follow-up with a n-air or f-air. His aerial combos aren't the best either. They suck, lol. The one thing that I also really noticed was that whenever we were a far distance from each other, he would start up the Rollout.

So I tried getting close, but I didn't know how, lol.

and since I play Marth, I want to know how to take care of Jigglypuff's (overall), and primarily Rollout. Nervousness; I can take care of by playing more and getting acquainted with the competitive scene. Also, what set-up's can I do is order to get a tipper?

Help me? Sorry about the wall of text, and please explain what you are trying to say, I hate the comments that go just like "Don't get hit." and etc. At least explain how to not get hit, :laugh:
 

EpicFear

Smash Cadet
Joined
Oct 7, 2008
Messages
29
rollout...poke it? slash it?....move?

and i could be wrong but i'm moderately sure that a combination of forward and up-tilts will just **** aerial approaches.
 

KosukeKGA

Smash Champion
Joined
Dec 4, 2007
Messages
2,165
Location
Phoenix, AZ
Just space with F-Air, buddy. Lol.

Kill a Jiggs with U-Tilt or a throw to an F-Smash (if they DI the way which allows you too). Sometimes you'll have to chase them with a WD but that's fine.
 

Miggz

Pancake Sandwiches
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May 28, 2007
Messages
1,473
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Bermuda [We Gotz De Triangle]
At low percents you can normally forward throw, forward throw to forward smash. I also attempt to use down throw to forward smash between 30% - 50%. Marth's tilts **** Jiggs. Around middle percents you can normally do forward throw to wavedash to forward smash/up tilt. Also remember that Marth's SHFFL Fair is your best friend. Another big part of this match up is the edge game. Its crucial that you don't waste your double jump when knocked off the stage. Jiggs has multiple "jumps" so if you use your double jump first she will easily take the kill by hitting you again.

As for actual edge guarding tips, you just have to keep your eyes on how many times Jiggs is using her jumps. I'm not to sure how many she has though. You can attempt to hit her with your Fair but refrain from jumping too far out, attempt to swat her when he comes near. Also, your down tilts are awesome to use if she tries to grab the edge. In a nutshell, the more times you hit her while she is off the stage...the better!

Hope that helps.
 

Miggz

Pancake Sandwiches
Joined
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Messages
1,473
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Bermuda [We Gotz De Triangle]
As for rollout ALL I do is wavedash/jump back and wait for him to release it. I normally jump over it, as countering it won't lead into anything too lethal. If there are platforms in your fight simply jump on a platform and wait for him to release the move. He's got to do it sometime. That move shouldn't be your biggest fear though, I'd fear rest way before rollout. lol
 

sakuraZaKi

The Ultimate Sore Loser ♡
Joined
Nov 20, 2007
Messages
4,160
Location
I'm filling in for my mom at the inn we run~
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taeZaKi
3DS FC
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He's not much of a rest dude. He'll use Rollout whenever he's a far distance from me.

Who knows, he might learn how to rest next time in the tournament on the 28th. Good thing it's MLG standard, if he picked FD every single time, I'm screwed xD
 

Miggz

Pancake Sandwiches
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Bermuda [We Gotz De Triangle]
Lol! Yeah I hope you own him the next time you play. Just try to relax and simply expect the unexpected when playing a new foe. In a sense two unfamiliar foes have mutual advantages in turns of not knowing what the foe is all about. So just keep in mind that they too just might think you are the superior one. =P
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
Messages
1,538
Location
Skokie, IL
Judging by what you said the jiggly players has no idea what he's doing. space ur f-airs and do basic f-throw -> f-smash combo's and ur pretty much all good in the hood.
 

ComboTurtle

Smash Lord
Joined
Feb 7, 2007
Messages
1,866
Location
Australia
dude ****ing jump it then double jump then use your side b and the rollout wont hit you, either that or sit on a platform, or lightshield the first part then jump out of just hold ur shield, its really not something u should ever get hit by unless ur a spastic.
 

Grey Belnades

The Imperial Aztec
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OldManGrey
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Nervousness comes into play here.

I said that I'll just get over it eventually.

That said, because of nervousness, my brain didn't know how to spotdodge or shield the rollout.
if you get nervous, just think of it as a normal match with people watching you:laugh:
as for jigglypuff, i recommend using wario, i know how to use jiggly, and trust me, wario can be a pain to go against if your using jigglypuff
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
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Floridaa!
Actually, I had a neighbor who picked up jigglypuff and creamed me by starting up rollout everytime he got away from me. He would even just upthrow then start rollout.

But, here's what I learned to do. I counter rollouts with shffl dair's with any character. Falco, marth, falcon, dairs.
Make sure you l-cancel 'em in case he tries to fake you out. When l-canceled you can't be punished by 'em unlike a missed f-smash.

ALSO use that side-b! Haha! The fun and joy of watching a helpless jigglypuff caught in your side-b(only the first slash that makes you turn red). Just keep using that first slash over and over and it's endless fun! haha. but if they learn to get out of it, just do 1 side-b to up-tilt. That's a killer combo if their too high for throw to fsmash. If that jiggs is too high for that, surely an uptilt will kill 'em. set up for that up-tilt with that side-b!
 

Miggz

Pancake Sandwiches
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Actually, I had a neighbor who picked up jigglypuff and creamed me by starting up rollout everytime he got away from me. He would even just upthrow then start rollout.

But, here's what I learned to do. I counter rollouts with shffl dair's with any character. Falco, marth, falcon, dairs.
Make sure you l-cancel 'em in case he tries to fake you out. When l-canceled you can't be punished by 'em unlike a missed f-smash.

ALSO use that side-b! Haha! The fun and joy of watching a helpless jigglypuff caught in your side-b(only the first slash that makes you turn red). Just keep using that first slash over and over and it's endless fun! haha. but if they learn to get out of it, just do 1 side-b to up-tilt. That's a killer combo if their too high for throw to fsmash. If that jiggs is too high for that, surely an uptilt will kill 'em. set up for that up-tilt with that side-b!
LOL! Using Marth's dair to counter rollout sounds llike a horrible idea. Not saying it doesn't work though. :laugh:
 

l0telephone0l

Smash Cadet
Joined
Oct 7, 2007
Messages
43
Just jab rollout. All of your attacks outspace puff. Just learn how to space better. At low percentages, crouch cancel.

Honestly, you should spam your jab and tilts a lot. The key to beating a Puff is to not let them get close, as they don't have a disjointed hit box. BThrow or fthrow to fmash works if they don't DI right. Dthrow tends to send them too far. Otherwise, low percentage fairs to fsmash work nicely. You should be focusing on killing puff vertically though.
 

AceDudeyeah

Smash Ace
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Messages
967
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Floridaa!
LOL! Using Marth's dair to counter rollout sounds llike a horrible idea. Not saying it doesn't work though. :laugh:
For some reason, it works!
It transferred over from my falco b/c he just ballerina's through out the air with his feet smacking whoever he jumps through...

Marth's dair IS a bad idea if u tend to miss l-cancels.....
 

aeghrur

Smash Champion
Joined
Jun 7, 2008
Messages
2,513
Location
Minnesota
Wouldn't Dtilt work against rollout?
I mean, it has long reach and has pretty small lag. =/

:093:
 

Miggz

Pancake Sandwiches
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Bermuda [We Gotz De Triangle]
Wouldn't Dtilt work against rollout?
I mean, it has long reach and has pretty small lag. =/

:093:
I think it can work, but then again...the down tilt would only be effective if its a tipper hit. So I think (not too sure) there is a possibility that Jiggz can simply mix up the movement of that move to avoid a tipper hit, which just might result in Marth getting hit hard. =P
 

ComboTurtle

Smash Lord
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Feb 7, 2007
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attacking the roll out mid flight is generally a bad idea... sometime a fair or a counter works, i wouldnt really do anything else, hell i just run away and try and punish the end of it
 

AceDudeyeah

Smash Ace
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Dec 13, 2007
Messages
967
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Floridaa!
If anything, just jump in the air and also use your floaty side-B to stay in the air long enough to punish the lag of it if you don't wanna risk interrupting it instead.
 

IxxI

Smash Fence
Joined
Mar 24, 2008
Messages
2,147
Location
Berkeley, CA
Marth has a sword like 230947290347x Jiggly's hit box... Just spam SHFFL and D-tilts, you win.
 
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