No offense, but that Xenoblade test really needs some improvement. I ended up getting Dunban. From the answers I chose, I am surprised I did not get Egil or Metal Face. And anyway, just how is Shulk pessimistic? The way I have always seen it, Shulk was never cynical so much as he was logical. [Shrugs] Maybe I missed something; I don't know.
Anyhow, I just thought I would post this moveset of Shulk that I have been writing--or at least what I have written so far. Most of the moves derive from Shulk's own arts, whilst others were inspired by various cutscenes throughout the game. Any constructive criticism is welcome. I will definitely post the finished version if I manage to complete it before E3.
Oh, and if Shulk does make it in the game as playable, I hope he will have his goggles.
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Index
1). Jab & Dash Attack
2). Tilt Attacks
*3). Smash Attacks
*4). Aerial Attacks
5). Special Attacks
*6). Grab Attacks
*7). Taunts, Poses, Etc.
*8). Final Smash
1). Jab & Dash Attack:
Jab 1: Shulk performs a swift downward vertical slash of his sword.
Jab 2: Shulk follows up with a swift horizontal slash of his sword.
Dash Attack: Shulk jumps forward and brings his sword to the ground with a two-handed vertial slash that sends the opponent flying a medium distance. (Author's Note: This move derives from the cutscene in which an enraged Shulk charges at Metal Face after Metal Face taunts him.)
2). Tilts Attacks:
Note: All of Shulk's tilts can be jab-cancelled into.
Forward Tilt (Stream Edge): Shulk steps backward whilst drawing his sword back, gathering momentum, then performs a strong horizontal slash that covers a long distance. If the opponent is on the ground, this move does not deal much knockback, but it does lots of damage and has a high chance of tripping the opponent. If the opponent is in the air, he/she will be sent flying or even KO'ed, depending on their damage percentage. Slow startup.
Upward Tilt: Shulk swiftly swing his sword above him in an arc, sending any nearby opponent flying upward a short distance. Quick startup.
Downward Tilt (Slit Edge): Shulk draws his sword close to his body with both hands, then performs a powerful thrust that pushes the opponent away. Very slightly slow startup.
3). Smash Attacks (incomplete):
Forward Smash (Back Slash): Shulk raises his sword whilst leaping in the air, then brings his sword down on the opponent with bone-breaking force, sending the opponent flying. Very slightly slow startup. Can kill at high percentages. This move will do twice the damage and knockback if it hits the opponent from behind.
Upward Smash ():
Downward Smash (Shaker Edge): Shulk slowly spins around whilst raising his sword, then brings his down onto the opponent with bone-breaking force. Slow startup. This move does not knock the oppent very far, but does lots of damage. If the opponent is sitting down (due to being tripped), lying down, or asleep when this attack hits, he or she will be dazed for several seconds.
4). Aerial Attacks (incomplete):
Neutral Aerial: Shulk spins around in a circle with his sword arm held outward, performing a 360-degree horizontal slash that knocks the opponent(s) away a short distance. Quick startup.
Forward Aerial (Air Slash): Shulk performs a swift rising vertical slash of his sword. Very slightly slow startup. Whilst Shulk is using this move, he will be kept afloat.
Backward Aerial (Reverse Air Slash): Shulk turns around and performs a swift rising vertical slash of his sword. Very slightly slow startup. Whilst Shulk is using this move, he will be kept afloat. Just like Marth's backward aerial in Brawl, this move will cause Shulk to switch directions.
Upward Aerial:
Downward Aerial: Shulk plummets downward a short distance whilst performing a strong descending two-handing strike with his sword, spiking the opponent. Very slightly slow startup. (Author's Note: This move derives from the cutscene in which Shulk first weilds the Monado.)
5). Special Attacks:
Standard Special (Monado Buster): Shulk extends the blade of his sword, then performs a strong vertical slash that sends the opponent(s) flying. Extremely powerful, covers a wide range, and can kill at less than 50% damage, but very slow startup.
Side Special (Monado Purge): Shulk leaps into the air, then swings his sword upward at a vertical angle, conjuring a green wave of energy that temporarily stuns the opponent. Very slightly slow startup. If Shulk uses this move in the air, he will enter helpless frames after.
Upward Special (Monado Cyclone): Shulk leaps into the air whilst raising his sword, then conjures around him a field of energy that damages opponents whislt sending them falling on their butt. If the opponent is in the air, he/she will be spiked. Slightly slow startup.
Downward Special (Shadow Eye): Shulk crouches, ninja-like. At the same time, there is a brief glint in his eye. If the player presses the special button again, Shulk will disappear. If an opponent attacks Shulk whilst he is crouching, he will automatically disappear. Shulk will then instantly reappear either in the same spot at which he disappeared, or in the direction in which the player holds the control stick. This move is very similar to Meta-Knight's downward special in Brawl, except Shulk does not attack upon reappearing. It also travels further. Quick startup. Can be used as a recovery move. After Shulk uses this move, his next attack will deal increased damage and knockback.
6). Grab Attacks (incomplete):
Grab:
Pummel:
Forward Throw:
Backward Throw:
Upward Throw:
Downward Throw:
7). Taunts, Poses, Etc. (incomplete):
"You never stood a chance."
"I need to be even stronger!"
"Piece of cake!"
On-stage appearance:
8). Final Smash (incomplete):
Final Smash (Chain Attack?):
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