Cereal Bawks
Smash Ace
- Joined
- Jul 20, 2012
- Messages
- 671
- NNID
- cereal_bawks
Oh, I loved the way Xenoblade looked. I just meant we'd get to see him in high-polygon HD stuffs, which would be awesome.
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Oh, I get that then. I just see some people complaining about the game's graphics, and I'm like "It's...it's on the Wii. Are you ****ing stupid? Sometimes I even forget it's on the Wii."Oh, I loved the way Xenoblade looked. I just meant we'd get to see him in high-polygon HD stuffs, which would be awesome.
It wouldn't be the first time a character had a long weapon.Going off of that "Monado can't hurt people" and such, the only potential problem I see with Shulk's playability could be the Monado's length. It seems like it would be difficult to balance a character who primarily fights with a weapon of that size.
Difficult. Far from impossible, of course. I seriously doubt that Shulk would be denied for that reason, but I can't say that I'm 100% sure that he couldn't be. Needless to say, that would really suck.
Comparing, Ragnell is actually longer than the first Monado when is not activated, this comparison means little though, because activated Monado almost doubles length. Solution to this is simple, SSB4 could use a 60%-70% sized Monado comparing to the original size of Xenoblade wich would be approximately Ragnell size.Going off of that "Monado can't hurt people" and such, the only potential problem I see with Shulk's playability could be the Monado's length. It seems like it would be difficult to balance a character who primarily fights with a weapon of that size.
Difficult. Far from impossible, of course. I seriously doubt that Shulk would be denied for that reason, but I can't say that I'm 100% sure that he couldn't be. Needless to say, that would really suck.
The scale alone makes up for any of the graphics flaws.I dunno why people didn't like Xenoblade's graphics. I thought they were awesome, especially for the scale, and being on the Wii.
Though I am excited to see Shulk in HD if he's in, so I do get that.
Keep in mind that the weapon has a standard length when doing normal attacks, it only becomes ridiculously long when doing certain attacks like Monado Buster. But the large length can be properly balance, and Shulk isn't the only example of such a character, Marth and Ike also have long range with their attacks; Marth in particular puts special emphasis on that with the mechanics of his Falchion.Going off of that "Monado can't hurt people" and such, the only potential problem I see with Shulk's playability could be the Monado's length. It seems like it would be difficult to balance a character who primarily fights with a weapon of that size.
Difficult. Far from impossible, of course. I seriously doubt that Shulk would be denied for that reason, but I can't say that I'm 100% sure that he couldn't be. Needless to say, that would really suck.
Well even at normal length, Shulk's weapon is taller than he is by a fair bit. Really, the (potential) problem isn't the length by itself. Shulk generally fights using slashes with a wide arc. For any Monado slash that happens to be vertical, that translates into an outrageously large hitbox.Keep in mind that the weapon has a standard length when doing normal attacks, it only becomes ridiculously long when doing certain attacks like Monado Buster. But the large length can be properly balance, and Shulk isn't the only example of such a character, Marth and Ike also have long range with their attacks; Marth in particular puts special emphasis on that with the mechanics of his Falchion.
I can't impressed with "next gen graphics" until the moment I see anything for PS4/XB1 that even approaches the visual appeal of Journey or Muramasa: The Demon Blade.For me it was all about aesthetics.
What Xenoblade lacked in grunt power, it more than made up for with it's style, atmosphere and grandeur.
It's like comparing Xenoblade to a PS4/Xbox One game set in BrownLand. Sure, BrownLand has "better graphics" but it's not what I want to be looking at.
I actually thought about that too, but as you i never got worried about it, because the monado is quite inconsistent in it's size, let's see some official art:Going off of that "Monado can't hurt people" and such, the only potential problem I see with Shulk's playability could be the Monado's length. It seems like it would be difficult to balance a character who primarily fights with a weapon of that size.
Difficult. Far from impossible, of course. I seriously doubt that Shulk would be denied for that reason, but I can't say that I'm 100% sure that he couldn't be. Needless to say, that would really suck.
I really hate those kind of arguments. It's just as bad as saying that K. Rool is owned by Rare. It's grasping for straws to try to justify for yourself that they won't get in Smash."The Monado can't cut people, so Shulk shouldn't be in Smash"
Translation:
"I'm gonna ruin my hands grasping at all these straws"
The Monado gains the ability to hurt Homs (technically creatures born on Bionis, but Story and Gameplay Segregation) during the middle of the game, and near the end it gains the ability to slay gods.
Trust me, you know nothing.Blargh. I'm only partway through the game and I just read those spoiler tags. I forgot that they can also be used for actual spoilers.
Ah well. Those spoilers don't seem like much of a big deal without the proper context, anyhow.
That's why i avoided this thread until i finished the game, but i was hard, so i ended up taking a look, and luckily i didn't find any spoiler on the few pages i saw, but it's great to finally talk about Shulk's possibilities without any worries.Good good. Although I kinda figured. I was mostly just chastising myself for clicking on the big yellow button for no other reason than that it's a big yellow button despite this being a thread where "spoiler" actually means something to me.
First, awesome Homestar Runner reference for your profile.So what's the personality like on this guy?
Yeah, this is a weird question to ask considering how much story and character progression there is in Xenoblade. It's not like Shulk stays the same throughout the game as DaDavid pointed out. Not to mention, this is mostly subjective and up to interpretation.So what's the personality like on this guy?
As soon as I heard Gaur Plain's music I immediately had to go look it up on Youtube, and in the process of listening to (and loving) the entire soundtrack, I couldn't help but read comments, which basically spoiled the entire game for me. It's a real testament to the game that I still got my mind blown all over the walls by the plot twists.That's why i avoided this thread until i finished the game, but i was hard, so i ended up taking a look, and luckily i didn't find any spoiler on the few pages i saw, but it's great to finally talk about Shulk's possibilities without any worries.
That's funny. I'm playing through both Kid Icarus (for the first time) and Xenoblade right now. I had high expectations for Icarus, but I still enjoyI spoiled part of Kid Icarus Uprising after looking up some of the game's music. After that I learned my lesson to pretty much avoid searching specific aspects of a game online if I want to stay spoiler free. This thread has been pretty good so far about avoiding major spoilers.
I'm really fond of the Talent Gauge idea proposed earlier. Not only does it help further differentiate him from other swordsmen in the game, but I find it does a good job of representing how the Monado works in Xenoblade.I could see Shulk getting a gauge of some sort for himself kinda like how Mac got one. Also, I find it interesting that "site:smashbros.com Shulk" brings up results on Google.
Looking at it more, I can see it remind me of the green fields of Gaur Plains and Colony 9. I wish these areas in Smash Run represented another game within each section...I don't know, but, to me, these plains in the top of the expansive battlefield of smash run are too Xenoblade...
Same here, through the whole game i wanted to hear the music in Youtube, but at the same time i had to resist the temptation.As soon as I heard Gaur Plain's music I immediately had to go look it up on Youtube, and in the process of listening to (and loving) the entire soundtrack, I couldn't help but read comments, which basically spoiled the entire game for me. It's a real testament to the game that I still got my mind blown all over the walls by the plot twists.
How far are you into the game? It gets really engrossing about 15-20 hours in, and it kicks into an additional gear about half way through. I only had about 10 hours played for a few months, then went back and really got into it.I've remained relatively spoiler free, but I'm having doubts that I'll ever finish the game, at least before Smash comes out. So unless I can somehow pull through, I'll probably just read the plot online at some point.
In what part of the game you are?I've remained relatively spoiler free, but I'm having doubts that I'll ever finish the game, at least before Smash comes out. So unless I can somehow pull through, I'll probably just read the plot online at some point.
I want to say noI think I'm halfway through Xenoblade near the lvl 50s, is that the middle of the game?
Yes? I was roughly 51 when I got to Sword Valley, with minimal grinding.I think I'm halfway through Xenoblade near the lvl 50s, is that the middle of the game?
I didn't do any sidequests at all my first time playing the game. Needless to say, I had a pretty tough time too. It is definitely possible, though. Try switching up your team, other party combinations might work better and such. You might still need to grind a little bit, though. Metal Face is level 52, right? So level 51-52 is a good place to be.I'm in Sword Valley, right at the battle against "Metal Face" where he's accompanied by a hoard of Xords. I have an underleveled problem due to not doing sidequests enough (I fight plenty of enemies, but that doesn't seem to be cutting it). I'm just not into doing a bunch of sidequests in games in favor of advancing the main story, which is undoubtedly why I haven't finished this yet.
It also explains why I've barely played any Zelda games...