Longish post, this stuff might've been addressed already, but I just went down the page and responded to what I responded to.
So, let me get this straight.
Isaac = Krystal (aka the fanbase that is notably loud and will hunt down anything that is seen as a threat.)
Shulk = Wolf (aka the more quiet fanbase that is constantly seen as a threat to the fanbase above.)
At least, that's the closest analogy I can think of.
So Shulk's only going to get in as an afterthought because he was similar to an existing character?
They're not the same thing.
Why would Sakurai pick Shulk? Well let's see.
1) Sakurai is looking mostly for new series. He only saw Pikmin and Animal Crossing as deserving, and Animal Crossing (which continues to be a strong franchise) didn't even get a character until now.
Sakurai has never said he's looking
mostly for new series. Obviously if there's a new series that can compare to the others already added, like Pikmin and AC could, he's not going to hesitate, but if he really was looking "mostly" for new series, he'd be a lot more lenient with them, which there's no proof of. There were many new series with fine candidates around Brawl's time, more than now, yet we only got one "new" series. If he really was looking for new series... and aiming to give them special treatment... we would've had more than one (two if he had given AC a rep) characters from new IPs when we had 17 from existing or older ones.
2) It is clear to me that "X" is inspired by Xenoblade. Regardless of whether it is a sequel to Xenoblade or not, it is still inspired by it through gameplay. The reason this game was likely created and getting the treatment it currently is getting is because of Xenoblade's success since it was localized.
This is true for the most part... but just because we're getting one game similar to another doesn't mean either are necessarily on par with the other top candidates from unrepresented series.
Lots of games get sequels or psuedo-sequels. On occasion (not referring to Xenoblade here) even bad ones.
3) The Monado can do things that essentially no other sword can for Nintendo fighters. This is something that I do not believe can be denied. Isaac likely wouldn't be a sword user in Smash, so he can't compare. Takamaru could add a Japanese style, but I don't think that alone comes to how unique Shulk would be for sword users.
That's true too. But it's not like Shulk offers originality where other characters don't; even if Shulk offers something wholly original to himself that other characters can't claim... he's hardly the only character that applies too. Also... it's not like we have any evidence of Sakurai seeking out sword-wielders, so making the distinction seems... arbitrary.
Shulk is a First Party Nintendo character. It's simple as that.
And? Is there any proof of Sakurai favouring a first-party when a second-party is just as deserving? No, there's evidence of Sakurai choosing the biggest and most prevalent of Nintendo's series... which are almost all first-parties.
This. If you're going to say Shulk is a part of a small series and has no chance, what does that say for Isaac? Golden Sun is anything but a big series, and as such isn't in a much better boat than Shulk if it's a negative factor to have fewer games.
The size of Xenoblade and Golden Sun aren't close. People think they are because the only thing they can remember is Dark Dawn. Golden Sun is not a big series, not compared to what we already have. Not at all. But it's bigger than the majority of what's left. It's bigger than Shulk's series. The impact might not be as fresh, it might not be as connected, but it was bigger.
EDIT: Based on the fact that the new game "X" is as I said earlier somewhat of a sequel to Xenoblade, I think it can be deemed a major focus for Nintendo, as an attempt to create a new IP, something that they have lacked for several years.
Two trailers in a Direct? That's major now? Wonderful 101 got a lot more than that. And yeah sure, X will eventually get more... but I don't see Nintendo placing focus on it greater than any other game... and for all the promotion and everything... what it boils down to for Smash is how the audience receives it, that determines what gets big, and that largely determines what is included. Sure, promotion helps, obviously... but like I said, it hasn't gotten any more than the other Wii U or 3DS games.
Not to insult Isaac fans, but the fact of the matter is that he looked over Isaac and saw nothing more than an Assist Trophy from him for Brawl. While that could change for this upcoming game, nothing has really changed for Isaac. He wasn't the main protagonist of the latest Golden Sun game, and that game didn't do too hot, at least compared to the others. If anything, that just means that an already not so major series took a dip. Not a major dip, but a dip. It's quite possible that Sakurai will still pass over Isaac because nothing notable has really occurred for Golden Sun.
Just like how Sakurai saw Charizard and thought his future would be nothing more than a Pokeball, right? We can't make such presumptions, they're possible, but they're unfounded. What we do know is Isaac didn't make it as a character. We do not know if this is because Sakurai thought this was all he amounted to. For all we know, Isaac could've been a planned addition in the early stages, then cut. He's from an unrepresented series, he doesn't emulate any of the existing characters closely, he's not fit to be a filler character, and Sakurai prioritized other characters higher. For all we know, that could've happened, there's the same amount of proof. In Smash 64, a game targeted solely at Japan, there wasn't one FE character planned (as far as we know). Two years later, with minimal (if any) series growth, the original protagonist of the series was made a priority character. By your logic... why would this happen? Sakurai clearly didn't find him worthy of being playable initially, and he didn't do anything noteworthy between the games, right?
All we can assume is that Isaac wasn't made playable. Could this because Sakurai thinks it's all he can amount to? Yeah, sure. But it's only a theory, there's no proof.
Compare this to Xenoblade. This game received massive support to be localized, and was a success story for Nintendo. Now, we're receiving a sequel of sorts to it with "X". It shows a future for it as a series.
Success as in profitable? I guess. Success as in critically? Yeah, obviously, it was a great game. Success as in it found a large audience, larger than most other unrepresented series? No... it did ok for how limited it was... and I agree, it has potential legs as a series, but as far as 2012, when the roster was likely finalized, the fanbase was loud, sure, but it wasn't exactly large.
> Reads this quote
> Remembers Shulk has a sword
You're right, nothing wrong at all.
By this logic we might as well cut all characters who use their fists, except one.
SmashChu said:
Ummmm, YEAH. You kind of need some backing before you go off making claims. That's kind of a big thing."What!? We have to defend our points with reason now less no one takes use serious?" Novel concept I know.
Exactly.
This is exactly the point I was making to Habanero. You
do need backing. Obviously. While he said you do in here, I only raised it to begin with because elsewhere he was of the opposite mindset and was contradicting himself. Context, once again, is important SmashChu, but thanks for agreeing.
As for the second part, those two lines are though are not mutually exclusive. "we don't know what's likely so nothing can be dismissed" does mean "no reason" but saying "We should look at less likely choices as well." Doesn't mean you don't have a reason. It means don't just dismiss ideas.
Again I agree, the best is a middle-ground between the two. I was just pointing out the contradiction between someone who will not take issue when someone else argues for a character for no reason other than "not dismissing anything" aka pure baseless predicting, yet will then tell others who do the same thing for a different character, that without backing, arguing for that character is useless.
My point of view is we should mostly go on Sakurai's actions (not as much his words) and precedent, yet we can't outright dismiss possibilities, though surely we can comment on their probable likelihood.
I guess I'm just one of those guys who want both Shulk and Isaac in...
I must be in a minority.
No... it's just that if you favour one, people think you dislike the other.
Second, most of the arguments I've seen against Shulk aren't all that strong. "It isn't a series". While I admit that retros get in for specific reasons, Ice Cimbers would then not be considered a franchise, simply because it only had one game. It's simply a point that can't be proven to be relevant to character inclusion, and in my opinion, is irrelevant.
Personally I agree if a sole game can stand up on its own when compared to the other series it's "competing" with (imo a misnomer in and of itself), it's not a problem, that said, retros are not in the same category as current series.
It's been shown from evidence that an Animal Crossing character was considered, but Sakurai couldn't figure out how to get it to work. Isaac was given an Assist Trophy role. There is no evidence of Isaac being considered for a playable spot.
There'd be no evidence that AC was considered either if Sakurai hadn't said so. Just because Sakurai has never commented specifically on Isaac or GS doesn't mean we can assume his mentality about the series, it's not like he shares all considered characters with the public. Same goes for any series really, people seem to forget the amount of information we know about Smash's development can't even come close to the information we don't know. We're not working with a full picture here.
There's one thing you said about how The Project Rainfall initiative doesn't effect anything. Well, the fan surge may not, but sales and marketing talk. Xenoblade was a very strong title. While The Last Story may have outsold it elsewhere, that doesn't change the fact that Nintendo has a Xenobladeesque game in the works.
Sales and marketing? Xenoblade had like... very minimal official marketing and sales to match that. It didn't do badly, but its reception commercially is really nothing to brag about.
And neither will X's.
Listen, I am not going to believe some random user on a forum about the development of the games, I would rather listen to the actual people behind the design of the games.
Not exactly related to what you were talking about, but while listening is fine... it shouldn't be prioritized above observing actual actions. Sakurai says he values uniqueness, originality, and what characters can bring... then he pads the roster with clones instead of prioritizing one or two additional original characters. Just because Sakurai says it doesn't mean it's gospel, doesn't mean there's only one way to interpret what he's saying, and doesn't mean it's even the truth. But the actions, at the least the ones we can see, they don't lie.