Peach/Daisy
Nair: 7 frames
Fair: 13 frames
Bair: 11 frames
Uair: 7 frames
Dair: 8 frames
Fullhop height: 2.5 stage units
Shorthop height: 1.2 stage units
Interesting Notes: You cannot float-cancel aerials for less landing lag (wasn't present in Smash 4 anyway). Peach is invincible during frames 8-10 of Toad counter. Toad is a 61 frame move if it misses. Turnip pluck takes 37 frames.
Turnips now bounce once off the ground, this is purely visual, as they become duds after they hit the ground. Peach has invincibility on her head and arm/hand during active upsmash. SideB now goes a lot farther (its actually good for recovery), but doesn't explode on walls. If you sideB from a fullhop, it will cancel by the time you hit the ground. Fsmash now lets you select racket, club, or pan based on the angle you swing it at - you can see the selection visually change as you angle the move while you charge it, and you can change it whenever you want while charging. Hovering still completely halts upward momentum, so Peach can zip up and down like she can in Smash 4. Fastfall Dair1 combos into jab if you're frame perfect.
About Daisy: At first glance I couldn't tell you what the difference is about Daisy?