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Having troubles with ken combo

Elumnysan

Smash Rookie
Joined
Aug 6, 2008
Messages
19
alright, i have a bit of a problem doing short hop everytime i try to and i'm not quite sure hot ken combo works, also spiking is a bit harder in this game than in melee, can anyone help me with a good way of Dair?

also, whos the best marth player as of now?
 

IDK

Smash Lord
Joined
Mar 28, 2008
Messages
1,708
Location
Yo Couch
woah okay well first of all welcome to SWF. i recommend watching some vids and reading stickies, brawl tactical discussion, and using search before you post "new techs" because most of them are discovered. if you have a question, chances are you're gonna find it was already asked.

to do a short hop it isn't really a matter of sliding your finger off of the jump button (x or y... i wouldnt recommend tap) as quickly as possible. try going to training and jumping around.

ken combo is not supposed to be possible in brawl because characters can DI (directional influence... they hit the control stick to affect their direction from their hit.) or airdodge before being hit. the way the ken combo WOULD work would be grab>forward throw>short hop>fair(forward air)>another fair while you're still in the air. try just holding forward and mashing a until you hit the ground. then doing fairs until you get them to the edge, then follow with just one fair, then jump, and do a dair (you must tip the dair to spike).

many would say marth's spike is not good because it's so hard to hit with, but if you practice you can get good at it. i personally have MANY different tactics of landing spikes. you may not know what these terms mean so you can look them up. i like footstool spikes, ledge hop spikes, back spikes are easier to hit because of the bigger hitbox, front spikes you will get the feel for. always dair on your way up after a jump unless you do this: hold down while you're on your way up then c stick the dair so that you don't fastfall. then use your second jump and upb to recover. you can also set up spikes with d-tilt, fthrow, fair, and forward b.

i can't exactly say who the BEST is, but i can name some great marths. Emblem Lord is probably one of the most knowledgeable marth on these boards, there's drago (watch his combo video on youtube: redemption), Roy_R, and many more. WOOOOW i just typed a lot.

Once again, welcome to SWF and I hope this was useful.
 

Elumnysan

Smash Rookie
Joined
Aug 6, 2008
Messages
19
are there any combos similar to that combo as of now or any other combos that i should know about?
 

crazn137

Smash Journeyman
Joined
May 3, 2008
Messages
441
Location
Chicago, IL
There is no such thing as the Ken Combo in Brawl. There. I said it.

Due to the new airdodge system AND because of the minimal amount of hitlag, the Ken combo does not exist. Yes, you can trick people into getting caught by it, but that is because they didn't airdodge or attack to stop you.

Forget about the Ken Combo. Ken is irrelevant to brawl. Look at the stickies in the Brawl Tactical Discussion room to learn about any and all Advance Techniques that have been found in Brawl. For Marth specific things, click on the thread "Everything you ever wanted to know about Marth". It links you to literally everything you need to know about Marth.
 

iMichael

Smash Lord
Joined
Jun 24, 2007
Messages
1,900
Location
NorCal
While you attempt to Ken combo...I'll just press R. Not possible in Brawl unless your enemy wants it done on him/her.
 

SummerObsession

Smash Apprentice
Joined
Apr 24, 2008
Messages
109
Location
Brooklyn, NY
I got caught in the moment of Fairing a peach and instinctively went for Dair to finish off the Ken combo and Peach just countered the Dair. Wish the combo was still in Brawl.
 

Jibbles

Smash Apprentice
Joined
Feb 22, 2008
Messages
169
Location
...
Closest thing to a Ken combo iirc is Marth's 0-death combo on Falco: Fthrow -> Dair.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
You can fair them while offstage and it would be dumb for them to air dodge (cause they would be too low to recover) so you can hit a dair without worry most of the time. (Still not a combo lol)

However its a lot easier and sometimes more effective to just do another fair and grab the ledge. Examples of this are on Falcos, DK, Lucario...exc. Basically people without multiple jumps and incredible recoveries.
 

IDK

Smash Lord
Joined
Mar 28, 2008
Messages
1,708
Location
Yo Couch
you can try SHFFing fairs but that isn't a combo either. if you NEVER try ken combos the opponent won't expect the dair and you can get off an occasional dair after a fair. also, if they airdodge every time, you can just punish that. it's an adaptive combo. kind of like combos where someone can tech but may miss the tech or roll the wrong way. / tech chases. oh and thanks to all those spammers who nearly directly repeated my post.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
you can try SHFFing fairs but that isn't a combo either. if you NEVER try ken combos the opponent won't expect the dair and you can get off an occasional dair after a fair. also, if they airdodge every time, you can just punish that. it's an adaptive combo. kind of like combos where someone can tech but may miss the tech or roll the wrong way. / tech chases. oh and thanks to all those spammers who nearly directly repeated my post.
Eh, if you never try the Ken combo, then it might work on someone you play all the time. You still shouldn't rely on it in tourney.
 
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